Page 98 - Chronicles of Darkness
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If harm from electricity is more than just instantaneous,
            such as there’s a constant flow such as through power cables,
            a victim may not be able to escape. His muscles contract,   Environment Levels
            which can prevent him from pulling away. Roll Strength as
            a reflexive action during each turn of contact. Failure means   Level  Example Environs
            your character is still connected to the source and suffers its   0  Safe environment
            damage each turn until a successful roll is made.
                                                               1       Light snow, heavy storms; too cold to
               Source                          Damage                  sleep safely; air pressure causes short-
                                                                       ness of breath; sweltering sun can cause
               Minor; wall socket              4 (B)                   first-degree burns
               Major; protective fence         6 (B)           2       Heavy snow; cold causes physical pain
               Severe; junction box            8 (B)                   and potential hypothermia; sun quickly
                                                                       causes first degree burns, can cause
               Fatal; main line feed/subway rail  10 (B)               second degree burns with time; minor
                                                                       radiation poisoning
               Worn armor provides no protection against electrocution,
            although specialized, nonconductive clothing can reduce or   3  Desert exposure; heat rapidly causing
            eliminate the hazard.                                      second-degree burns; moderate radia-
                                                                       tion exposure
            Extreme                                            4       Desert sandstorm, severe hurricane, tor-
                                                                       nado, tsunami
            Environments

               The human body is not conditioned to
            withstand extreme heat, cold, air pressure,
            or other extreme weather conditions. These
            harsh conditions hinder and endanger unpre-
            pared characters. When exposed to a harsh
            environment, the Storyteller assigns a level to
            the environment, using the chart below as a
            guideline. Survival gear can reduce the effective
            environment level.
               As long as characters are exposed to these
            conditions, they suffer the level of the envi-
            ronment as a penalty to all actions. After a
            number of hours equal to the character’s
            Stamina, he takes bashing damage, once per
            hour. In the case of a level three exposure, the
            damage is lethal. Fourth level environments
            cause lethal damage each turn after a number
            of turns equal to the character’s Stamina.
               Any damage caused by level two through
            four exposure leaves lasting marks, scars, and
            tissue damage. Damage caused by extreme environ-
            ments cannot be healed until the character is back
            in a safe environment.
            Falling

               Falling inflicts one point of damage per three meters
            fallen. This is bashing damage, unless the character
            falls on something that would inflict lethal damage,
            like a sharp fence post or broken glass. If a character
            falls 30 meters or more, he reaches terminal velocity,
            and instead takes a flat 10 lethal damage, regardless of the
            total distance he falls.
               If the character has the opportunity to slow his fall, for
            example by grabbing an awning, or to soften it, such as by

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                                                                                      Sources of Harm
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