Page 102 - Chronicles of Darkness
P. 102

To Roll or Not to Roll


               Building equipment should never take more
            than the time between one scene and the next. If it
            can’t reasonably be built in a few hours or less, the
            character needs to acquire it another way. This sys-
            tem isn’t meant to cover building a car from scratch
            or getting an entire business off the ground — it’s for
            creating solutions to immediate problems. Building
            truly supernatural relics is beyond the capabilities
            of characters presented in this book.
               If the character has plenty of time, isn’t under
            any duress, and has dots in the relevant Skill equal
            to the equipment bonus a standard example of the
            equipment would provide, no roll is necessary. The
            Storyteller simply determines how long it should
            take and it’s done, either with some roleplay within
            a scene, or it’s stated to have happened between
            scenes.
               However, if the character is under pressure to get
            the job done before that werewolf picks up her scent,
            or while she’s under attack by enormous slavering
            spiders, the player needs to roll. Likewise, if she’s
            trying to build something that’s beyond her casual
            expertise (i.e., something with an equipment bonus
            greater than her dots in the relevant Skill, or some-
            thing the Storyteller determines is too complex to be
            made without a roll) then the dice come out. The
            Storyteller may also call for a roll if the player wants
            to build a more impressive version of the equipment
            that has higher traits than the standard example.
            The Build
            Equipment Action


               The type of equipment the character builds
            determines which dice pool to use. Most physical
            objects use Wits + Crafts, or Wits + Expression for
            creative works; organizations may use Presence or
            Manipulation + Socialize or Streetwise; repositories
            usually use Intelligence + Academics; and mystical
            equipment usually uses Wits + Occult. Plans are
            a slightly different animal, and require a Wits +
            Composure roll. The Storyteller or player can sug-
            gest alternatives if appropriate.
               The Build Equipment roll always takes a penalty
            equal to the intended equipment bonus. When
            the equipment is meant to grant other benefits,
            like a new function, an increased trait, or access to
            a resource, each benefit counts as a one-die bonus
            for this purpose, as well as to determine whether
            a player needs to roll in the first place. Weapons
            impose a penalty equal to their weapon modifier,
            and armor imposes a penalty equal to its highest
            armor rating (general or ballistic). As usual, this
            penalty can’t exceed -5.

                                                                                                                 101
                                                                                 Building Equipment
   97   98   99   100   101   102   103   104   105   106   107