Page 109 - Chronicles of Darkness
P. 109

room, in which case you focus in on the sweat on people’s  scene-capping aspects can be a great springboard into the
                 brows, the sound of heavy breathing, the glare of the lights,  next scene. Also, never fear using phrases like ”meanwhile,
                 the subtle scent of fear-tinged sweat, and so on.   across town in the central banking tower...” or ”unbeknownst
                    In Medias Res: This is a classic fiction technique where  to the characters, trouble was coming in the form of...” A
                 the scene starts in the middle of the action.    good scene, framed well on the front and back end, makes
                    You enter the room, the musky smell of pot and sex fill-  every scene strong and helps your chronicle feel complete
                 ing your nose, and you know this is the right place by the  and constantly in motion.
                 strangely-familiar occult symbol on the wall. Suddenly, the
                 door behind you slams open and someone in black body   Pulled Muscles
                 armor shouts, “Hands in the air, this is the police!”
                    Afterwards, you can pan back, examining how characters   When you pull a muscle, it hurts like hell, but when it
                 got to that exact moment. You can also observe the scene for   heals the muscle is stronger. When you fail a roll, it can suck
                 clues and missed nuances, as you would a still from a movie.   like hell, but it sets a character up to be stronger.
                 Then, let the characters react.                     Here’s the math: players using a dice pool of three will
                    Similarly, you can cut a scene off in a way that seems   roll one success for their character most of the time in a
                 premature, only to resolve it in a new, calmer scene.   straightforward roll. Rolls are very rarely straightforward, and
                    “Over my dead mother’s rotting corpse!” your enemy   failure happens. Characters, player characters, and Storyteller
                 shouts, as he and his thugs pull out Uzis … and scene. It’s   characters will fail, even must fail, in order to progress a story
                 three hours later now, which one of you is injured, which   forward. That’s as true in a Chronicles of Darkness game as
                 one of you is fine, and who among you killed a guy? Would   it is in fiction. In many ways, players should celebrate failure,
                 you like to argue in character, unpacking the scene that was   as it brings them one step closer to even greater success.
                 just skipped?
                    Connective Tissue: To complete a solid framework, you   Why Should Characters Fail?
                 can cap off a scene in the same way you framed where it began.   For strictly mechanical reasons, characters need to fail
                 Check in with characters who either never came onstage or   because failure is tied into the Conditions and Beat systems.
                 left early, ask players where exactly their character is going   It is therefore necessary for characters to fail to advance sys-
                 next, or describe the details they missed in the scene or an   temically. Conditions have a built-in buy in as many of them
                 action from a Storyteller character that foreshadows trouble   are resolved by players choosing to fail a roll before rolling
                 yet to come. Because this is connective tissue, any one of these   it in order to end the Condition and take a Beat. That’s key

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               black threads-storytelling
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