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them and how the missing person once did. To strengthen  “Everyone blames me for what happened to him” are useful
            the mood of any specific location, instead of a descriptive  because they leave room for the player to explore how right
            sentence, players might suggest a musical motif that would fit  or wrong those opinions are. They also suggest elements of
            just as well. This is an excellent technique to anchor a place  personality for their characters, as well as how the outside
            in the players’ minds, especially if you play the song quietly  world observes the character. The ways in which the outside
            any time a scene starts in the location.         world views the disappearance will be handled more thor-
                                                             oughly in a later section.
            What the Questions Really Answer

               Characters standing around in empty, white rooms in   What the Questions Really Answer
            generic buildings, on stock streets in general towns can end   This may end up being the step that is the most difficult
            up feeling dry and distant. If you focus in and dress the set  for some players, as they are asked to open their character
            with memories, moods, themes, and especially details, it  up to a communal worldbuilding step that not every player
            becomes real and vital and can inform the story in ways you  is used to. Encourage them gently, but remember that not
            may not have expected. Vivid settings can help the Storyteller  everyone has to contribute to every single step. It’s one thing
            hang on to their passion for the chronicle and prevent the  to decide as a group, “Hey, this person exists and is gone,
            Storyteller from getting burned out. When players are debat-  “but it takes it to the next level to say, “This person is gone,
            ing whether or not they should take that Dramatic Failure, or  and my character is somehow tied to this potential tragedy.”
            how their Condition should manifest in this scene, having a  You are asking that player to be accountable, in some way,
            good sense of the mood and details can inspire and encour-  regarding what happens to characters that are outside the
            age them. A rooftop is not the same thing as the grubby,  players’ control. After all, a player can’t spend Experiences
            rust-covered rooftop of an aging theater. The latter tells the  to raise the combat stats of their character’s girlfriend, so
            player that things can fall apart, the structure may not hold,  getting attached means the player might be stung should
            and hell, yes you should consider having your character fall  something happen to her. That’s why it’s important that this
            off of something when she fails.                 step is optional, and not a hard requirement.
                                                               If a player wants to get involved but doesn’t want their
            Implication                                      character directly involved with the missing person, that’s
                                                             okay. It’s worthwhile to take a step back and look at the social
               How do you know the missing person? Was he a good   ecology of the characters. Maybe she wouldn’t deal with a
            friend, or a lover? Was she a child or dependent? Is this   missing drug dealer, because she’s on the straight and narrow,
            disappearance keenly felt, or is the character somehow un-  but is the fact that it’s a drug dealer who’s gone missing a
            aware of what is disconnected and broken in their web of   relief to or a burden on her beloved brother, a drug addict?
            relationships? Is the character knowingly responsible for the
            disappearance, or the catalyst for it? Is she the cause without   Community
            knowing it? They might have been complete strangers, but
            because of the rule of seven degrees of separation, no life   Who cares about the disappearance? Who doesn’t care
            within your chronicle exists without touching others. This  about the disappearance? Are there posters everywhere,
            chronicle starter reflects the connections we see and don’t  candlelight vigils? Has the media gotten involved, putting
            see, so while characters may not realize their direct ties to the  the missing person’s face up on TV screens all over the city?
            missing person, the players should be aware of them.   If the missing person has family, what are they doing about
                                                             the disappearance, and what are they telling people about
            Putting it on Paper                              the person who has vanished? A family and community that
                                                             says “Oh, well, no one is surprised he’s gone,” assigns a tone
               On your map, as spokes radiating outward, possibly from
            the locations described in the Crime Scene step, write each   of indifference to the local population that the characters
            character’s name down. On the spoke, write a sentence de-  may end up taking advantage of, or become victims to. A
            scribing either the direct relationship between the character   close-knit community can be a community that knows each
            and the missing person, or the effect their disappearance has   other’s secrets and keeps them, or one that spreads them
            on the character’s life, even if it’s on a level understood by   around. A disenfranchised community that minds its own
            the players and Storyteller, but not the character. If a player   business won’t be there when someone calls out for help. If
            would like her character be implicated in the disappearance,   a character shouts “Help, fire,” who will respond?
            that’s great, but try to keep this very open ended. Consider   Putting it on Paper
            that “I’m pretty sure I killed her, but the body went missing
            so I kept quiet” is much more interesting and useful than “I   This step can and should happen sporadically over the
            killed her and hid the body.” Leave the mystery of the disap-  course of the rest of the chronicle mapping. Draw spokes
            pearance in, even in the case of direct involvement. Whenever  out from the missing person’s name, and draw clouds, like
            possible, attach opinions and biases to these statements so  thought bubbles in a comic. In these, with no specific attribu-
            they can stay ambiguous. “I think I made her run away,” or  tion, write some rumors surrounding both the person and

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                                                 missing persons-creating your setting
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