Page 111 - Chronicles of Darkness
P. 111

dramatically. They’re also tools for you to use to guide play-  story that spills out from it. The players do. Anyone can
                 ers to lost or unexamined material. Is the character terribly  drag aspects of the situation or Storyteller characters from
                 Frightened? Does that fear drive them from the current scene  the story kit into appropriate scenes to get things moving
                 to somewhere more ideal for your lost material? You bet it  or explore the situation in more detail. If there are deeper
                 can! And since the character will earn a Beat in the process  secrets within the story kit, such as who is responsible for
                 of satisfying their Condition or their Dramatic Failure, they  the haunting or what’s really motivating the preacher, you
                 feel empowered instead of handheld into the next scene.  should let them be decided on by the players in play, rather
                 That’s a win-win.                                than be predetermined.
                 Your Exquisite Corpse                            Prick the Skin


                    It’s an old game, where a player writes down a sentence in   Let me suggest you aim for disquiet. Don’t try to frighten
                 a story or draws part of an illustration, hides all but the last  your players or disgust them and gross them out. Aim instead
                 word or bottommost portion of the picture, and the paper  for disquiet, that strange place just left of normal. Set the
                 is passed to the next player to fill in. After everyone’s had a  situation slightly askew or odd. Make the situation mildly
                 turn, the whole thing is revealed and everyone has a good  uncomfortable, rather than horrific, and let the players take
                 laugh at the story or illustration produced, a bit at a time,  their personal horror to the level in which they want to invest.
                 while all were blind to the whole.               This is another opportunity to let players opt in and partici-
                    Because the Chronicles of Darkness uses open, commu-  pate with the darker themes with which they are comfortable.
                 nal storytelling it’s difficult to perfectly simulate a game of  However, it also produces more successful, genuine horror
                 Exquisite Corpse, but using a story kit gets you part of the  than splatterpunk and snuff storytelling could ever hope to.
                 way there. They’re great to minimize the amount of heavy   Gore isn’t scary. It can gross a person out, when applied
                 lifting put in by a single Storyteller, or to give players who  judiciously, and that can be a valuable tool in the Storyteller’s
                 don’t normally take on Storyteller responsibilities a way to  (or player’s) toolbox, but it’s not a replacement for real dread,
                 ease into them. Story kits also help manage games that are  and if you pile it on too thick, filling your scenes with vomit
                 asynchronous online or in live-action roleplaying, where one  and pus and arterial spray, it loses its punch. You’ll feel a
                 Storyteller isn’t quite enough to keep everyone entertained.   need to escalate the grossout factor higher and higher, and
                    It works like this:                           before too long you’ve lost the dread, become immune to the
                    Decide on a situation that exists, a conflict between rival  grotesque, and made the subversive mundane.
                 gangs, a haunted house, a local political faction turning   No one wants that.
                 extremist, a religious leader turning to violence in the name   It’s better, maybe, to leave things unseen. Leave evidence
                 of his faith, or maybe an infection of a rare, supernatural  of malicious and gruesome deeds, suggest the chaos of the
                 disease. Once you’ve decided what the situation is, write it  dark, tease at the face of the Devil, and let your players’
                 down. A paragraph will do. Follow it up with a paragraph  imaginations fill in the rest. Your players are better at fright-
                 describing why the characters should care; do it as a series of  ening themselves than you ever will be, and while everyone
                 six or so bullet points, if you like. You can either target a few  might put forward their darkest fears to suggest directions in
                 characters specifically, or keep it general and let the players  which to go to make the story scary, you can’t do it as well
                 opt their characters in. Shoot for an open-ended scenario.   as their lizard brains can fill in the blanks. Leave room for
                    Next, describe three principal Storyteller characters that  the unexplained; describe the spot where the shadow falls,
                 are either affecting or being affected by the situation. They  and let your players fill in those shadows with their own
                 may be the cause of it, they may be exacerbating it, or they may  demons, instead. Aim for disquiet, aim for just off center,
                 be victims of the situation. Describe what they are doing now  aim for subtle and growing dread, and horror will creep into
                 and, more importantly, what they might do to escalate the  the places you’ve made for it.
                 situation and make it worse for the players. Then, give these   Don’t slash the story’s throat open to bleed out in gushes;
                 key Storyteller characters Attributes and Skills just as you  prick it, then ask, “Why does it sting? What is that creepy
                 would player characters. Give them three strong Aspirations,  feeling just under the skin? Probably nothing, right?”
                 with at least one relating to what they’re doing now, and one
                 relating to how they’re going to make things worse.   Missing Persons:
                    Finally, write two or three general characters who might be
                 pulled into the story. For instance, cops called to investigate non-
                 sense at the haunted house, protesters, gangsters, or what have you.   Creating Your Setting
                 Give these tertiary characters basic stats, focusing on dice pools
                 rather than specific Skills and Attributes. Give them a short- and   According to the FBI, in 2013 close to 63,000 people went
                 long-term Aspiration. Leave room for a third Aspiration after   missing in the U.S. alone. That means that, by U.S. popula-
                 they’ve been used in play and given a proper name.   tion at the time, one in every 500 or so people went missing
                    Print out your story kit as a handout for all your players.   that year. That number is not likely to decrease, especially
                 In short, the Storyteller doesn’t run the situation or the   in the Chronicles of Darkness, where monsters are real and

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               black threads-storytelling
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