Page 120 - Chronicles of Darkness
P. 120
The characters presented here are nameless archetypes, but Speed: 12
the Storyteller can use them to represent any kind of character Doubles as: Game hunter, street gangster, secret
he needs for his game, whether it’s a minor antagonist that police agent, hired assassin.
only turns up once or a recurring villain that has not only a
name but an extensive history with the player characters. The EXCITABLE
Storyteller should feel free to alter any of these traits if he needs
to; they’re given as examples and templates for ease of use. MUNITIONS EXPERT
Traits “You ever thought about what you’re holding when you hold a
grenade? It’s the lives of everybody in a fifty-foot radius, right in your
All dice pools provided here are complete pools, with hand. Kinda gets you off, doesn’t it?”
Attributes already added in for the Storyteller’s convenience. Description: She shakes her leg whenever she sits down.
Only use the individual Attributes when the Storyteller needs She talks quickly and wears camo. She either takes her job
to roll something that’s not already included. Assume that way too seriously, or not nearly seriously enough. You can’t be-
if it’s not represented by the dice pools here, the character is lieve someone put her in charge of munitions, but she knows
untrained in the Skill. everything there is to know about gunpowder, fire bombs,
Initiative Modifiers given here do not include penalties and exactly how many people die every year in explosions.
for weapons.
The Willpower trait given here is an average for a character Attributes: Intelligence 3, Wits 3, Resolve 2,
of that type, but Storytellers should feel free to modify this Strength 3, Dexterity 4, Stamina 2, Presence 2,
based on the importance of the character. Generally, one-off, Manipulation 1, Composure 2
nameless characters have no Willpower to spend in a given General Dice Pools: Molotov Cocktails 6,
scene, while minor named characters have between 1 and 3. Classified Information 5, Duck and Cover 6
Each character presented here is an example, and serves as a
template for other similar archetypes that can use the same traits. Combat Dice Pools: Close-Quarters Combat 5,
For instance, the traits given here for the Cocky Mob Hitman Guns 6, Explosives 8
could also be used for a member of a secret police agency, or a Initiative Modifier: +6
hardened street gangster. A list of ways to reskin the character can Defense: 7
be found at the bottom of each template, under “Doubles as.”
Health: 7
COCKY MOB HITMAN Willpower: 1
Size: 5
Speed: 12
“I knocked off five of your friends before you finished
wiping your ass, so I’d think twice about opening that door if Doubles as: Radical terrorist, FBI bomb disposal
I were you. If you play nice, tell you what, I’ll even come to technician, demolitions operative.
your funeral.”
Description: He’s not here to chitchat. He’s here to kill FANATICAL
you, plain and simple. He won’t waste time and he can’t be CULT LEADER
deterred. His eyes are dark and he seems to find satisfaction
in what he’s confident are the last seconds of your life. You
hope you can prove him wrong. “My friends, have faith! They couldn’t stop us with words, they
couldn’t stop us with guns. Our sacred destiny transcends mere
earthly means. They will never stop us!”
Attributes: Intelligence 2, Wits 4, Resolve 2,
Strength 3, Dexterity 4, Stamina 2, Presence 2, Description: He worships something you can only find in
Manipulation 2, Composure 3 dusty leather tomes. He doesn’t look like much, but whenever
he opens his mouth, you listen. His followers take bullets for
General Dice Pools: Taunting the Mark 4, him with smiles on their faces, and he smiles, too. You fear
Creepy Stalker 5, Breaking and Entering 5 that one day it’ll be you taking a bullet for him. While smiling.
Combat Dice Pools: Knockout Blows 6, Guns 8,
Concealed Blades 7 Attributes: Intelligence 3, Wits 2, Resolve 4,
Initiative Modifier: +7 Strength 2, Dexterity 2, Stamina 3, Presence 3,
Defense: 7 Manipulation 3, Composure 3
Health: 7 General Dice Pools: Pushing Your Buttons 6,
Can’t Be Swayed 7, Friends Everywhere 5
Willpower: 2 Combat Dice Pools: Handguns 3, Knives 4
Size: 5
Initiative Modifier: +5
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Antagonists

