Page 122 - Chronicles of Darkness
P. 122
General Dice Pools: Obscure Lore 7, Right Tool pointed at you. You’re in its territory and it plans to rip you
for the Job 5, Evasive Answers 5 to pieces with all its friends. It can track you wherever you
Combat Dice Pools: Concealed Blades 3, run, and it’s faster than you.
Handguns 3
Initiative Modifier: +5 Attributes: Intelligence 1, Wits 4, Resolve 3,
Defense: 3 Strength 4, Dexterity 4, Stamina 3, Presence 3,
Manipulation 0, Composure 1
Health: 7 General Dice Pools: Born Survivor 7, Marathon
Willpower: 1 Runner 7, Aggressive Growl 5
Size: 5 Combat Dice Pools: Bite 6, Tackle 6
Speed: 9 Initiative Modifier: +5
Doubles as: Mad scientist, retired monster Defense: 7
hunter, suspicious professor, occult librarian. Health: 7
Willpower: 0
SLICK Size: 4
PROFESSIONAL GRIFTER Speed: 12
Doubles as: K-9 hound, wild animal, swarm of
“So sorry to bother you, ma’am, but can I interest you in the vermin, genetic experiment.
deal of a lifetime? Yes, of course you can see my paperwork. All you
have to do is sign here, and here.”
Description: You can’t be sure anything she’s said is true, WORLD-WEARY
but then, you can’t be sure it’s false either. She has all the PRIVATE EYE
right licenses and says all the right things. She smiles easily
and shakes your hand with such a sincere, winning attitude; “I know, I know. I should keep my nose out of it and my
can you really accuse her of lying? mouth shut. My mother always said I had no common sense. I
guess she was right.”
Attributes: Intelligence 3, Wits 3, Resolve 2, Description: Somehow he picked up on your involvement
Strength 1, Dexterity 3, Stamina 2, Presence 4, and he just won’t let it go. You keep thinking you spot him out
Manipulation 4, Composure 4 of the corner of your eye, wearing that battered old hat and
General Dice Pools: Smooth Talk 7, Sleight of watching you. No matter what you do, you can’t shake him.
Hand 6, Getting the Hell Out of Dodge 4 He acts like he knows everything already. Maybe he’s right.
Combat Dice Pools: Handguns 4, Grappling 3
Initiative Modifier: +7 Attributes: Intelligence 4, Wits 3, Resolve 3,
Strength 2, Dexterity 2, Stamina 3, Presence 1,
Defense: 5 Manipulation 3, Composure 4
Health: 7 General Dice Pools: On Your Tail 8, Knows a
Willpower: 1 Guy 6, Paranoid Bastard 7
Size: 5 Combat Dice Pools: Concealed Firearms 5,
Speed: 9 Barroom Brawling 4
Doubles as: Black market salesman, corrupt law- Initiative Modifier: +6
yer, casino house dealer. Defense: 4
Health: 8
TRAINED Willpower: 3
GUARD DOG Size: 5
Speed: 9
“*bark! bark!* Grrrrr...” Doubles as: Police force detective, conspiracy
Description: It’s a Doberman Pinscher, a Rottweiler, theorist, nosy journalist, tabloid writer.
or a German Shepherd. Its teeth are bared and its ears are
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Antagonists

