Page 191 - Chronicles of Darkness
P. 191

it to a group of special ops soldiers. One recommendation   Players should be aware that they are likely to lose a few
                 would be to change groups; fade out on the first group con-  characters along the way. The God-Machine doesn’t act out of
                 cluding The Hatching (probably some of them dying in the  revenge, but if someone proves troublesome, the God-Machine
                 Statue of Liberty), and fade in on the members of Operation:  isn’t above sending an angel to handle the problem. Players
                 Bell Jar discussing what rumors they’ve heard about “that  might even consider succession if they choose Fates for their
                 weird shit on Liberty Island” as their helicopter flies them  characters — one character might choose “killed in public”
                 to their base of operations near West Nautical 36. Another  as his Fate, and decide in advance that a bystander witnesses
                 possibility (again, playing with the idea of shifting time and  this death and cannot ignore it. She has to become involved.
                 causality) is that as the time reversals happen during The
                 Hatching, the characters’ backgrounds shift slightly. They  Sequence
                 begin The Hatching as police officers, federal agents, and so
                 forth, but by the time they finish, they are and have always  Wellington School for Gifted Children (p. 205) 
                 been soldiers.                                   The 300 Block (p.197)  The Invisible Citadel
                 Operation: Bell Jar  What Is It Good For        (p. 219)  Proposition 279 (p. 223)  This Is Hell
                                                                  (p. 231)
                    This is probably the easiest transition. The characters
                 finish their successful operation at West Nautical 36 (or,
                 perhaps, fail miserably) and are deployed to Iran as a support   Progression
                 team. If a player needs to make a new character, that new   This track starts off with the characters educating gifted
                 character should already be in Iran and can meet up with   young people at the Wellington School. There, they become
                 the incoming soldiers. From there, the characters find the   aware of the God-Machine in a kind of peripheral way. In
                 Flag of Elam and embark on their slip through time and the   fact, the God-Machine doesn’t have to figure into Wellington
                 history of war, but the Tale works as written.   directly (since the main conflict stems from the fact that the God-
                 What Is It Good For  The Scarlet Plague         Machine can’t influence the area), but by the end of the story,
                                                                  the characters should have a very real sense that something is out
                    The Scarlet Plague is almost apocalyptic in scope. The   there and that it does not have any respect at all for humanity. If
                 characters might return from their tour of time to find that   any characters meet their Fates during this story, players might
                 the events of The Scarlet Plague are already underway, or you   consider taking the roles of former students of Wellington.
                 might take a few months — or even years — of downtime. If   Sarah Andrews (p. 249) might make for an interesting choice.
                 you do, ask the players to consider if their soldier characters
                 have moved on to other professions. Once the events of the   Wellington School for Gifted Children
                 Plague start up, they should reassemble on their own once it   The 300 Block
                 becomes clear that this disease comes from the God-Machine   It might actually be wise to have the characters design the
                 — and by now, the characters have certainly seen enough to   300 block as part of the setting for the Wellington story, even
                 know the God-Machine when they encounter it.     if the school itself isn’t part of that setting. Then, once the
                 Rage Against                                     affair at Wellington has been settled, the characters really start
                                                                  to notice the strangeness right there in their neighborhood.
                 the God-Machine                                  This story should really bring home what the God-Machine
                                                                  is willing to do in order to keep the wheels turning, and the
                    The God-Machine is vast, unknowable, and possibly om-  characters are all faced with an unpleasant choice, here — kill
                 niscient. It has designs for the human race, some of which   other people, or choose to stand up and fight.
                 are decidedly unpleasant. And, perhaps worst of all, to the   The 300 Block  The Invisible Citadel
                 God-Machine people are just one more tool in the box, one
                 more spinning cog. In this chronicle, the characters get to   The characters should find the footlocker that leads them
                 fight back against the God-Machine and, perhaps, end its   to the Citadel somewhere on the 300 block, at the end of
                 influence on the human race.                     the story. Maybe they prevent a sacrifice and discover the
                                                                  footlocker in the would-be victim’s home — or maybe they
                 Themes                                           find it in the home of one of the landlords. Either way, the
                                                                  challenge for the Storyteller is presenting the information
                    This track is very humanist. The characters here should  in the footlocker as enough of a temptation that the charac-
                 see all of the power, all of the cosmic scope of the God-  ters follow the lead. Bringing in a new character to replace
                 Machine and respond, “No.” Every machine can be broken.  someone who died or met her Fate during the 300 Block
                 Any system is just one malfunction away from shutdown.  might provide a good opportunity for this — maybe the new
                 Human spirit, anger, persistence, and plain old stubbornness  character is wealthy and has been chasing leads about the
                 are themes here.                                 Citadel all over the world. She might think the Citadel is
                                                                  a place for inspiration and enlightenment, but this should
                                                                  make the truth all the more horrifying.

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               Shards of the Divine-Building the God Machine Chronicle
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