Page 296 - Chronicles of Darkness
P. 296
F Attributes 142
Beats 141
Brief Nightmares 143
Fallen Angel 253. See also Angel. Concept 141
Fallen World, The 20 Creation Quick Reference 144
Fate See Rules, Fate. Defense 143
Fighting Merits 60 Dread Powers. See Dread Powers.
Armed Defense 60 Ephemeral Beings. See Ephemeral Beings.
Cheap Shot 61 Health 143
Choke Hold 61 Initiative Modifier 143
Close Quarters Combat 61 Integrity 143
Defensive Combat 61 Merits 142
Fighting Finesse 61 Monsters. See Monsters.
Firefight 61 Nightmare Dice Pool 143. See also Dread Powers.
Grappling 62 Potency 141
Heavy Weapons 62 Size 143
Improvised Weaponry 62 Skills 142
Iron Skin 63 Speed 143
Light Weapons 63 Weakness 143
Marksmanship 63 Willpower 143
Martial Arts 63
Police Tactics 64 I
Shiv 64
Street Fighting 65
Unarmed Defense 65 Initiate 51-52
First Children 162-163. See also Ancient Ones. Initiative. See Combat, Initiative.
First Time 164. See also Age of Osiris and Protokingdoms. Inspirational Media 18-19
Forsaken 20, 155, 171 Horror and Drama 18
Free Will 177. See also God-Machine. Lexicon 20-21
Furies 163 Other Chronicles of Darkness 20
Death 163 Storytelling System Books 19
Silence 163 Integrity 20, 21, 26-27, 73. See also Vice and Virtue.
Strife 163 Breaking Points. See Breaking Points.
Torment 163 Meditation 75
Modifiers 74
Roll Results 74
G Investigation 33, 77
Clue Elements 80
Gauntlet, the 123-124, 126-127, 131, 135-136. See also Clue Tags. See Clue Tags.
Shadow World. Frame the Action 78
Breach 131 Quick Reference 78
Strength 126 Relevant Traits
Ghosts 122-130. See also Ephemeral Beings. Uncovering the Truth 81
Ghoul 56, 143-144 What is a Clue? 78
Gnomes of Zurich, The 185. See also God-Machine.
Gnosis 125 L
God-Machine 51-52, 118, 122, 124, 126-127, 130, 170-177
Chronicle 160-267
Infrastructure 173 Lie, The 185, 202
Linchpin 175 Locus 126, 133. See also Gauntlet, The.
Occult Matrix 173 Luminous Ones. See Ancient One.
Output 174
Sisters of the Machine Gun, Brothers of the Bomb 52 M
Great Wheel 181-182. See also Cult of the Wheel.
H Magical Realism 203, 215. See also Tales of the God-
Machine, Wake the Dead.
Mankind 162-166, 184-186
Hagiography 196. See also God-Machine. Mechanists 186. See also God-Machine.
Health 20-21, 26, 34, 95 Mental Attributes 30-31. See also Attributes.
Health Track 95 Intelligence 30
Temporary Health Boxes 95 Resolve 30
Horrors 118, 140. Wits 30
Anchors 141-142 Mental Merits 44. See also Merits.
Antagonists. See Antagonists. Area of Expertise 44
295
index

