Page 88 - Chronicles of Darkness
P. 88

By stating her character’s intent, a player is setting out how  are participating, they can use teamwork (see p. 72) on the
            much her character is willing to hurt, or even kill, someone  roll. Players can call for Down and Dirty Combat, with the
            else in order to get it. If a character’s intent has nothing to  Storyteller’s approval. Storyteller characters might deal dam-
            do with hurting people and she ends up killing someone, she  age as a result of a Down and Dirty Combat, but they can’t
            loses a point of Willpower, in addition to probably suffering  initiate one.
            a breaking point (see p. 73).                      Dice Pool: Combat pool (Dexterity + Firearms, Strength +
                                                             Brawl, or Strength + Weaponry) versus either the opponent’s
            Optional Rule:                                   combat pool (as above) or an attempt to escape (Strength or
            Beaten Down & Surrender                          Dexterity + Athletics). Ignore Defense on this roll.
                                                               Action: Contested; resistance is reflexive
               Often, violent solutions to problems are grisly, ugly, and   Roll Results
            over fast. Using this optional rule, any character that takes
            more than his Stamina in bashing damage or any amount of   Dramatic Failure: The character’s opponent gets the up-
            lethal damage gains the Beaten Down Tilt (see p. 280): he’s   per hand in addition to dealing damage, as with failure. This
            had the fight knocked out of him. He must spend a point   usually includes the opposite of the character’s intent — if
            of Willpower every time he wants to take a violent action   she wanted to disable the guards so she could escape, she is
            until the end of the fight. He can still apply Defense against   stunned instead.
            incoming attacks, Dodge, and flee, but it takes a point of   Failure: The opponent wins the contest. If the opponent
            Willpower to swing or shoot back.                used a combat pool, he deals damage equal to the difference
               However, he can instead surrender, giving his attacker   in successes plus weapon modifier. Also, the opponent es-
            what she wants according to her declared intent. If a character   capes unless he wants to press the combat.
            gives in, he gains a point of Willpower and his player takes a   Success: The character wins the contest. She deals damage
            Beat, but he takes no more part in the fight. If his opponent   equal to the difference in successes plus her weapon modifier
            wants to attack him, she’s got to spend a point of Willpower   and achieves her intent. If her intent includes killing her
            to do so, and probably suffers a breaking point. If everyone   opponents, then she does so.
            on one side has surrendered, the fight’s over and the other   Exceptional Success: As a success, and the character also
            side gets what they want.                        gains a point of Willpower from the rush of inflicting violence
               If one side’s intent involves violence for its own sake,   on an inferior opponent.
            harmed anyway. If that’s the case, the aggressor’s intended  Willpower
            the other side can’t surrender — not without being killed or

            victims don’t get the Beaten Down Tilt, and gain no benefits   Violence is brutal; there’s no way around it. Sure, armor
            from surrendering. When someone wants to kill you, the   or supernatural powers can protect a combatant from the
            only thing you can do is to try to stop her, whether you run   worst of it, but one lucky hit can reduce anyone to a bag of
            like hell or unload a shotgun at her.            bones. In the Chronicles of Darkness, combat isn’t glorious
               These rules only apply to people who would incur a break-  or romantic. It’s a carnal thrill, bloody and rough, and the
            ing point for committing (or attempting) “murder.” Creatures   better you get at it, the more things out there will want your
            that don’t have a problem killing people in general can ignore   head.
            surrender without penalty and don’t have the fight beaten   Players should expect that in order to win fights, they
            out of them like normal folks.                   usually need to spend Willpower (see p. 73). It takes a perfect
            Down and Dirty Combat                            storm of skill, grit, adrenaline, and blind luck to walk out of a
                                                             skirmish in one piece, especially when deadly weapons are in-
                                                             volved. Willpower in combat represents the grit and adrenaline.
               The Storyteller might decide that a player character can
            get what she wants without focusing on the details of the   Characters only fight when something’s important enough
                                                             to hurt someone over, so players should be willing to ante up
            fight. Maybe she’s picking on people weaker than her. Maybe   their character’s precious mental resources to come out on top.
            she’s internalized the mechanics of violence to a degree that   While a player has to monitor her character’s Willpower
            far surpasses the average Joe. Maybe the fight’s not the most   throughout the whole story, a Storyteller character won’t
            important thing going on with regard to the character’s   be present in most of the scenes, so it doesn’t matter if he
            intent. In these cases, the Storyteller can opt to use Down   blows more Willpower — he can regain it offscreen, and even
            and Dirty Combat.                                if he doesn’t, it’s not like he’s going to spend it later. This
               This system resolves the entire fight in a single roll. If
            multiple player characters are involved and have separate   is especially noticeable in direct conflict, when Storyteller
                                                             characters can spend Willpower to hurt characters who have
            intents, such as one character trying to fight past a guard   surrendered, enhance their attacks, and defend themselves
            while another beats information out of a flunky, each intent   with greater ability than the players’ characters.
            is resolved as a separate Down and Dirty Combat action. If   The Storyteller should reduce his characters’ available
            the group only has one intent but multiple player characters
                                                             Willpower in each scene to reflect their “one shot” nature.

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                                                                                                 Violence
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