Page 90 - Chronicles of Darkness
P. 90

attack rolls. Instead, roll Defense as a dice pool, and subtract  the attacker succeeds, the opponent drops his weapon. If
            each success from the attacker’s successes. If this reduces the  the attacker gets an exceptional success, she takes possession
            attacker’s successes to zero, the attack deals no damage. Apply  of the opponent’s weapon. On a dramatic failure, she takes
            successes from Dodging before adding any weapon modifier.  damage equal to the weapon’s modifier — if she’s struggling
            Dodging only works when Defense can apply.       over a gun, for instance, the gun goes off.
               Against multiple opponents, reduce Defense by 1 for each
            opponent before doubling it to determine the Dodge dice  Grapple
            pool. If Defense is reduced to 0, roll a chance die. A dramatic   To grab an opponent, roll Strength + Brawl - Defense. On
            failure when Dodging leaves the character off balance; reduce   a success, both characters are grappling. If the attacker rolls
            her Defense by 1 for the next turn.
                                                             an exceptional success, he picks a move from the list below
            Unarmed Combat                                   to enact immediately.
                                                               During each subsequent turn, both grappling characters
               These rules present special cases that come up when   make a contested Strength + Brawl versus Strength + Brawl
            fighting without weapons.                        action on the higher of the two characters’ Initiatives. The
                                                             winner picks a move from the list below to enact immediately,
            Bite                                             or two moves on an exceptional success.

                                                              •  Break Free from the grapple. The character throws
               A human’s teeth have a -1 weapon modifier and deal
            bashing damage. Animals and some other creatures treat   off his opponent; they’re both no longer grappling.
            their teeth like weapons, dealing lethal damage to mortals.   Succeeding at this move is a reflexive action, so the char-
            Animal bites have a weapon modifier depending on the kind   acter can take another action immediately afterwards.
            of animal: a wolf applies +1, while a great white shark gets +4.  •  Control Weapon, either by drawing a weapon the
               Humans can only bite as part of a grapple, using the   character has holstered or turning his opponent’s
            Damage move (see below).
                                                                weapon against her. He keeps control until his op-
            Disarm                                              ponent performs a Control Weapon move.

               To snatch an opponent’s weapon away, roll Strength +   •  Damage the opponent by dealing bashing dam-
            Brawl contested by the opponent’s Strength + Athletics. If   age equal to the character’s rolled successes. If the
                                                                                                                  89
                                                                                                 Violence
   85   86   87   88   89   90   91   92   93   94   95