Page 83 - Chronicles of Darkness
P. 83

the situation more comfortable. This should not require a  a character stand up to threats, or Presence to protect and
                 roll during a first impression, but requires one if attempted  maintain one’s reputation at a soiree.
                 later. An excellent impression requires a roll to influence   Failed rolls impose a cumulative -1 penalty on further
                 the situation. For example, you may use a Wits + Socialize to  rolls. These penalties do not go away after successful rolls.
                 find the right people to invite to a party. Perfect impressions  When the player fails a roll, the Storyteller may choose to
                 require further factors. It may involve leverage, or playing to  worsen the impression level by one. If she does so, the player
                 a character’s Vice (see below).                  takes a Beat. If this takes the impression level to hostile, the
                    Hostile impressions come from tense first impressions,  attempt cannot move forward until it improves.
                 or threatening pitches. These interactions require you ma-
                 nipulate the impression, or to force the Doors (see below).  Aspirations
                 Vices                                               Aspirations are quick routes to influence. Find out a
                                                                  character’s goals, wants, and needs, and they can help move
                    If your character knows her subject’s Vice, she can use  interactions forward. If your character presents a clear path
                 it to influence the interaction. When presenting an offer  and reasoning for how they’ll help a character achieve an
                 that tempts that Vice, move the interaction one step up on  Aspiration, remove a Door.
                 the chart. As a rule of thumb, if by agreeing to the tempta-  This doesn’t require follow through, but it does require a
                 tion the target character stands to gain Willpower, then the  certain amount of assurance. If the opportunity presents it-
                 temptation is a valid form of influence.         self, and your character pulls out of an offer, two Doors close.
                 Soft Leverage (Gifts and Bribes)                 Failure

                    Soft Leverage represents offers of services or payments in   A social maneuvering attempt can fail utterly under the
                 order to lubricate social interaction. Make the offer. If the  following circumstances:
                 recipient agrees, move the impression up once on the chart.   •  The player rolls a dramatic failure on an attempt to
                    Mechanically, this can be represented by certain Merit   open a Door (the player takes a Beat as usual).
                 dots. For example, a bribe may be represented by a Resources
                 3 offer, or an offer for a particular service may be reflected   •  The target realizes he is being lied to or manipulated.
                 by  Retainer 3. By default, these bribes give the recipient use   This does not apply if the target is aware that the
                 of the Merit for a designated amount of time.        character is trying to talk him into something, only if
                                                                      the target feels betrayed or conned.
                                 Impressions
                                                                   •  The impression level reaches hostile, and remains so
                          Impression    Time Per Roll                 for a week of game time. The character can try again
                          Perfect       One Turn                      during the next story.
                          Excellent     One Hour                  Resolution
                          Good          One Day
                          Average       One Week                     Once your character opens the final Door, the subject
                                                                  must act. Storyteller characters abide by the intended goal,
                          Hostile       Cannot roll               and follow through as stated.
                                                                     If you allow players’ characters to be the targets of social
                 Opening Doors                                    maneuvering, resolve this stage as a negotiation with two pos-
                                                                  sible outcomes. The subject chooses to abide by the desired
                    At each interval, you may make a roll to open Doors  goal, or offer a beneficial alternative.
                 to move closer to your character’s goal. The roll might be
                 different each time, depending on the character’s tactics.   Go With the Flow
                 Some of the rolls might not even be Social. For example,
                 if your character is trying to win someone’s favor, fixing   If the character does as requested, and abides by the
                 his computer with an Intelligence + Computer roll could   intended goal, his player takes a Beat (see p. 76).
                 open a Door.                                     Offer an Alternative
                    As Storyteller, be creative in selecting dice pools. Change
                 them up with each step to keep the interactions dynamic.   If the subject’s player chooses, he may offer a beneficial
                 Similarly, consider contested and resisted rolls. Most resisted  alternative, and the initiator’s player can impose a Condition
                 actions or contested rolls use either Resolve or Composure,  (see p. 75) on his character. This offer exists between play-
                 or a combination of the two. But don’t let that stand as a  ers, it does not need to occur within the fiction of the game
                 limit. Contested rolls don’t require a resistance trait. For  (though it can). The alternative must be beneficial, and not
                 example, Wits might be used to notice a lie, Strength to help  a twist of intent. The Storyteller adjudicates.
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               infernal engines -dramatic systems
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