Page 85 - Chronicles of Darkness
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Storyteller determine Doors using the highest Resolve and
                 Composure scores in the group. She also determines three
                 Aspirations, a Virtue, Vice, and relative Integrity score for   Chase Modifiers
                 the group. When resolving the influence, most members
                 will abide by the stated goal. Individual members may de-  Circumstance       Modifier
                 part and do as they will, but a clear majority does as your
                 player suggests.                                    Opponent’s Speed is higher  +1
                                                                     than yours
                 Successive Efforts                                  Opponent’s Speed is twice   +3
                                                                     yours
                    After opening all Doors and resolving the action’s goal,
                 your character may wish to influence the same person or   Opponent’s Speed is ten   +5
                                                                     times yours
                 group again. If successful, successive influence attempts
                 begin with one fewer Door. If failed, or if hard leverage was   Initiative modifier is higher   -1
                 employed, successive influence attempts begin with two more   than your opponent’s
                 Doors. These modifiers are cumulative. No matter what, a   Initiative modifier is twice   -2
                 character will always have at least one Door at the outset.  your opponent’s

                 Chases                                              Initiative modifier is three   -3
                                                                     times your opponent’s

                                                                     territory
                    Chases are a common element of horror stories. Someone   Your character knows the   -1
                 or something chases, and with it comes death or worse. In   Your character knows the   -3
                 most action scenes, a character’s Speed trait determines   territory intimately
                 how much he can move. This means that generally, you can
                 figure out who is faster without dice. However, these rules   Size is lower than   -1
                                                                     opponent’s
                 let you turn the chase into the focus of the scene, and add
                 granularity and depth to it.                        Opponent cannot be tired  +2
                 Set the Terms                                       Environment is actively   +1 to +3,
                                                                     dangerous
                                                                                               Storyteller
                                                                                               discretion
                    First, determine the terms of the chase. Start with the
                 initial lead, as well as what it would take for either the pursuer   Opponent starts with one   +1
                 to catch her prey, or the prey to successfully flee. These traits   turn lead
                 reflect the number of successes each party needs to either   Opponent starts with two or  +2
                 escape or catch their quarry. If there are multiple parties   more turns lead
                 involved, they should each be defined as pursuer or prey for
                 these purposes.
                    The base number of successes for a given character to
                 prevail is five. Modify that with the following variables as
                 examples, but feel free to make up your own. Use only the   scene. As the context changes from turn to turn, the character
                 highest modifier for a specific category. Also note that each   with more ability to maneuver has the Edge, and can tempo-
                 character has his own target number here.        rarily control the flow of the chase. In terms of the narrative,
                    Note that this target number can change from turn to   that character has managed to manipulate the circumstances
                 turn. Smart players can manipulate their character’s circum-  of the chase to her advantage. Her player should work with
                 stances in their favor.                          the Storyteller to determine what that means.
                    If the pursuer achieves the required successes, she reaches   This is usually determined with relative ease. In a crowded
                 the prey and gets one instant action before moving into   street, a character on foot has better ability to maneuver than
                 Initiative. If the prey reaches the required successes, he suc-  a character in a car. In his cornfield, a farmer has better ability
                 cessfully evades his pursuer, and the chase ends. The pursuer   to maneuver than a mysterious stranger. Often, preparation
                 will need to use other methods to rediscover the prey.  can influence this; if you can choose the environment, you
                                                                  can pick somewhere with an inherent advantage.
                 The Edge                                         moment, make a contested roll. Usually, this will be based
                                                                     If you can’t easily determine who has the Edge at a given

                    In a plain, open space with flat ground and full visibility,   on Wits or Dexterity. The relevant Skill should relate to the
                 the character with the higher Speed will overcome in a chase.   context. Often, this will be Athletics, Streetwise, Survival, or
                 However, this is rarely the case in the Chronicles of Darkness.   similar. Don’t be limited; let characters lean on their areas
                 Environments shift. Weather changes. Obstacles pepper the   of expertise when possible. In an abandoned factory, a savvy

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               infernal engines -dramatic systems
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