Page 95 - Chronicles of Darkness
P. 95

Tilt Reference (Continued)
                                                     ENVIRONMENTAL TILTS

                    Tilt          Effects
                    Blizzard      -1 to visual Perception and ranged attack rolls, increased by 1 per 10 yards or meters.
                                  -1 to Physical rolls per four inches of snow.
                    Earthquake    Penalty to Dexterity rolls depending on severity. Take one to three lethal damage per
                                  turn, Stamina + Athletics downgrades to bashing.
                    Extreme Cold  Bashing damage doesn’t heal. -1 to all rolls, increasing by 1 per hour. At -5, further
                                  hours deal one point of lethal damage.
                    Extreme Heat  Bashing damage doesn’t heal. -1 to all rolls, increasing by 1 per hour. At -5, further
                                  hours deal one point of lethal damage.
                    Flooded       -2 to Physical dice pools per foot of flooding. Once water is over head, character must
                                  swim or hold breath.
                    Heavy Rain    -3 to aural and visual Perception rolls.
                    Heavy Winds   -3 to aural Perception rolls. Winds rated between 1 and 5, severity acts as penalty to
                                  Physical rolls and deals that much bashing damage per turn, Dexterity + Athletics to
                                  avoid.
                    Ice           -2 Speed, -2 to Physical actions. Can move at normal Speed but -4 to Physical actions.
                                  Dramatic failure causes Knocked Down; Drive rolls are at -5 and half Acceleration.





                 is a premeditated attempt to end a sentient life without the   Using an improvised weapon reduces your attack pool by
                 target having a chance to do anything about it. Going through  one die. On a successful attack, the weapon takes the same
                 with a killing blow is a breaking point whether the victim  amount of damage as it inflicts; Durability reduces this dam-
                 survives or not.                                 age as normal. Once the weapon’s Structure is reduced to 0,
                 Weapons and Armor                                the object is wrecked.
                                                                  Armor
                    Weapons are one of the fastest ways to turn a fight into
                 a murder. Sometimes, that’s what you want; pulling a gun   Armor provides protection against attacks, including
                 shows you’re serious about killing people.       bullets and knives. Police officers and other law enforcement
                    A weapon’s modifier, or damage rating, adds bonus successes   agencies frequently rely on it.
                 to a successful attack roll. When a weapon might help out in   •  Ballistic armor applies to incoming firearms attacks.
                 other ways, like using a chain to grapple someone, or a gun to   Each point of ballistic armor downgrades one point
                 intimidate her, add the weapon’s modifier to the attack roll.  of damage from lethal to bashing.
                    Every weapon deals lethal damage. However, some super-
                 natural creatures don’t take lethal damage from weapons.  •  General armor applies to all attacks. Each point of
                    The full traits of a range of weapons are presented in the   general armor reduces the total damage taken by one
                 Ranged and Melee Weapons Charts.                     point, starting with the most severe type of damage.
                                                                     If armor has both ballistic and general ratings, apply the
                 Improvised Weapons                               ballistic armor first.
                    The weapons charts can only go so far. Characters who   When applying armor to an attack dealing lethal dam-
                 grab lamps and pool cues still stand a chance of doing seri-  age, the character always takes at least one point of bashing
                 ous damage.                                      damage from the shock of the blow.
                    If your improvised weapon is close enough to one of the
                 weapons on p. 268, use the associated weapon profile. For  Armor-Piercing
                 example, a pool cue might count as a baton. Otherwise, an   Some weapons have an armor piercing quality, usually
                 improvised weapon does (Durability - 1) damage, with an   between one and three. When attacking someone wearing
                 Initiative penalty and Strength requirement equal to the   armor, subtract the piercing quality from the target’s armor.
                 weapon’s Size.
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               infernal engines -dramatic systems
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