Page 131 - Serpent Kingdoms
P. 131

REALMS


                       In recent years, agents of the Jennestas tribe have man-  Thindar to the docks of Narubel, bypassing the dangerous seas
                     aged to introduce a wide variety of predatory snakes into the   around the Jungles of Chult. But the Sauringars, who had been
                     grasslands south of the city while placing a number of variant   driven out of the Sanrach Basin in the Year of Hounds (293
                     sympathy-like effects within the city to attract them. Increasing   DR), came to power in Narubel by allying themselves with the
                     numbers of Delselar’s inhabitants have fallen victim to attacks   spirit nagas of the Chultengar. The nagas deliberately isolated
                     by snakes and wereserpents, but all efforts to avert the incur-  the city from the rest of Thindol by arranging targeted attacks
                     sions  have  failed,  primarily  because  of  the  city’s  narrowness   on overland caravans by the pterafolk tribes in their charge.
                     and length.                                       These constant attacks ended all caravan traffi c more than a
                       Deltar (Large Town, 2,863): Home to clammers, fi sherfolk,   century ago.
                     and deep sea divers, Deltar is notorious for the large number     Since then, the City of Seasnakes has become the home
                     of submerged islets that lie just offshore. Resident rogues row   port for most of the pirate ships that stalk the Shining Sea.
                     out with lanterns during storms, deliberately trying to make   All efforts to muster a fl otilla against the pirates from the
                     ships heading for the Thingulph founder. Because of this prac-  navies of the Tashalar, Lapaliiya, and Calimshan have come
                     tice, numerous wrecks dot the local depths. Many still contain   to naught, thanks in large part to the whispered words of
                     lost treasures, since the large number of aquatic monsters that   yuan-ti agents in the courts of those realms and the infl uence
                     choose to lair in them deters plunderers.         of the Rundeen. In payment for the long-ago service rendered
                       Gurdeth (Large City, 17,991): The City on Stilts is built   by the pterafolk and their spirit naga leaders, a fraction of
                     atop a large island at the mouth of the River Gur. Most of its   every cargo seized by the pirates of Narubel is sent into the
                     buildings stand on poles above the ground and are lashed to their   Chultengar as tribute.
                     neighbors for support against periodic fl oods. Because of this     Psamma (Small Town, 1,936): This river town lies along
                     unusual arrangement, most of the city’s roads lie underneath the   the southern banks of the River Gur, almost at the midpoint of
                     structures and thus are always dark and shadowy, even during   the triangle formed by the ports of Deltar and Gurdeth and the
                     the day.                                          fortress-town of Samagard.
                       Like their counterparts in Thindar across the bay, the ruling     Aside from its role as the local trading center, Psamma is
                     merchants of Gurdeth are quite wealthy, though much of their   notable for what lies beneath the streets. Two decades ago, ef-
                     wealth was acquired  by disreputable  means. Those who walk   forts to sink a new well revealed a series of natural caverns that
                     the city’s underroads are advised to go armed, and those who   the yuan-ti had used as tombs in ages past. The fi  rst explorers
                     dare Gurdeth’s Byzantine politics had best expect a dagger in   brought back a handful of serpentine artifacts, but the town
                     the back.                                         council  quickly  banned any further exploration.  Despite  the
                       Lundeth (Large City, 23,791): The City of Whirring Waters   continuous presence of armed guards blocking entrance to the
                     lies at the foot of the Cascades, where the River Lundeth has   well shaft, however, a small number of such bibelots continue to
                     been harnessed to operate a series of small watermills. These   surface for sale, suggesting that one or more other connections
                     devices power all manner of technological contraptions, includ-  have been dug in secret.
                     ing a set of presses that can each create up to one hundred     Samagard (Large Town, 4,106): Built across the River Gur
                     swords per day. Despite the involvement of gold dwarf overseers,   from a small keep that defends the eastern end of Sormarl Pass,
                     weapons produced in this fashion are still quite shoddy. Such a   Samagard is the only Thindolese settlement in which Samara-
                     weapon commands less than 10% of its normal price, and its   chan merchants can exchange their wares for coin or bartered
                     break DC is one-half that for a normal specimen. Nevertheless,   goods. Once a great deal of trade fl  owed through the pass to
                     efforts to refi ne the process continue. A small number of Lan-  what was then western Thindol, but today that commerce is a
                     tanna expatriates have recently settled in this city, bringing with   mere fraction of what it once was. Nevertheless, the merchants
                     them missionary priests of Gond.                  of Samagard earn a tidy sum supplying their neighbors to the
                       Narubel (Small City, 11,301): Nominally the northernmost   west with trade goods at exorbitant prices.
                     city of Thindol, the City of Seasnakes lies at the western end of     Unbeknownst  to  either  country,  the  yuan-ti  have  success-
                     the Tashtan Coast, near the eastern edge of the Jungles of Chult.   fully inserted several agents high in the ranks of the local trade
                     The city is built into the sea caves that honeycomb the walls of a   consortiums. Their primary mission is  to learn about both
                     small natural harbor surrounded by steep cliffs. Narubel claims   countries’ weaknesses by observing what each needs to acquire
                     the territory that stretches from the eastern edge of the Jungles   in trade, but they also work to exacerbate tensions between the
                     of Chult to the Tching Mountains and from the northern slopes   two realms in order to prevent them from uniting against their
                     of the Sanrach Mountains to the Shining Sea, although most of   common foe.
                     that land is unsettled wilderness.                  Tchinggult (Large Town, 3,413): Once a waystop along
                       Founded by Tashlutan merchants seeking to plunder the   the road from Thindar to Narubel along the banks of the
                     Jungles of Chult in the Year of the Carved Cliffs (29 DR),   River Tching, Tchinggult fell into disrepair when trade along
                     the City of Seasnakes is now an independent city-state ruled   the route declined and a chaos roc MM2  began to hunt the area.
                     by yuan-ti purebloods of the Sauringar tribe. When the city   Today,  only  human  outlaws  and  small  bands  of  lizardfolk
                     was in the hands of humans, overland trade fl owed north from   inhabit this ruined town. At least three major gangs and a

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             620_96566_SerpentKin92-135.indd   130                                                              5/12/04, 4:22:35 PM
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