Page 135 - Serpent Kingdoms
P. 135

REALMS


                     mountain  discovered  a  portal.  This  particular  portal linked   with them. They swiftly attack any other creature that passes
                     the Slitherswamp with an area of rolling grasslands in the   through the portal, but they try to take captives rather than
                     shadow of the Serpent Hills some 3 miles west of what is now   kill intruders outright, so that Zstulkk can interrogate the
                     Ithkyxan’s Lair (see Najara, above).              prisoners at his leisure.
                       More than half of the Slitherswamp’s inhabitants vanished     A carved snake’s head juts out above the temple doorway, and
                     via a second portal during Halaster’s Higharvestide in the Year   its ruby eyes serve as a scrying mechanism for Zstulkk Ssarmn.
                     of the Gauntlet (1369 DR). This group is now imprisoned in   A mirror hanging on the wall of his sleeping chamber in the
                     the depths of the Nameless Dungeon in the High Forest, and   mansion above constantly shows what the snake’s gemstone eyes
                     no contact has been made to date.                 can “see.” In this way, he keeps track of all visitors approaching
                                                                       the temple via the portal.
                     Skullport                                           Although his origins and original tribe are unknown,
                                                                       Zstulkk Ssarmn is an important fi gure in Skullport’s thriv-
                     The Port of Shadows is a teeming hive of evil that lies deep   ing slave trade and a founding member of the Iron Ring—a
                     beneath Waterdeep, on Level Three of Undermountain. In the   consortium of slavers that keeps the slave business running
                     wretched heart of this subterranean city’s mercantile district,   in the city. The abomination has only recently completed his
                     among the stone columns of the lower Trade Lanes, a magnifi -  temple to Sseth, and he is now working hard to increase the
                     cent structure stands out among the nearby homes and taverns.   numbers  of  yuan-ti  in  his  employ.  Zstulkk  encourages  his
                     Its walls are carved with images of serpents and scales, and two   underlings to operate vigorous breeding programs and keeps
                     powerfully muscled, snake-tailed Yuan-ti (CE male halfblood   the resulting eggs safe in the subterranean temple. He also
                     yuan-ti fi ghter 4) stand guard at its gates. Called the Snake Pit   accepts new recruits from the Chultan Peninsula, Najara, and
                     by its wary neighbors, this imposing edifi ce is the residence of   Hlondeth, but he does not allow any Yuan-ti to remain in the
                     Zstulkk Ssarmn (see page 142), a prominent slaver of the Iron   city without joining his organization and swearing loyalty to
                     Ring consortium.                                  him. So far, the only Yuan-ti to escape from under his thumb
                       Disturbing sounds emanate from within the structure at all   is his own nephew and sworn enemy, Nhyris D’Hothek (see
                     hours, and odd, spicy odors leech through its walls. A company   page 143), who sometimes frequents the cellars of the Dizzy
                     of pureblood and halfblood yuan-ti is always on hand to deal   Drake tavern to plot his revenge. Zstulkk dreams of bringing   Illustration by Joel Thomas
                     with intruders, along with a host of charmed Large constrictors,   all of Skullport under Yuan-ti domination and converting the
                     monitor lizards, Large vipers, and other reptiles that patrol the   city into a serpentine city-state, with himself as priest-king. In
                     interior corridors. The fl oors are dotted with concealed pits fi lled   such a manner, he hopes to found not only a city but also a
                     with vipers, and hidden chutes that lead directly to a temple of   great tribe of his own.
                     Sseth below the structure.                          In addition to the yuan-ti who travel to Skullport via the
                       In the heart of Zstulkk’s mansion, a coiled ramp leads down   portal, Zstulkk Ssarmn happily welcomes pureblood and tainted
                     into the stone below. At its bottom lies a cavern lit with lurid   one spies from Chult who arrive via merchant ships operated
                     red fl ame. Magic heats pools of water and causes small geysers   by the Rundeen. Zstulkk commands legions of spies through-
                     to erupt around the cavern fl oor, making the air steamy. The   out Skullport and even in Waterdeep because he has come to
                     resulting  atmosphere  is  reminiscent  of  the  southern  jungles,   realize that information is truly the most valuable commodity
                     though no trees or ferns grow this far underground. From the   in Skullport.
                     cavern fl oor, a small step pyramid rises like a coiled serpent, its     Skullport lies along the subterranean river Sargauth. Over
                     stone walls carved with more reptilian imagery. At this temple,   the centuries, several portals large enough for entire ships to
                     Zstulkk Ssarmn leads his Yuan-ti brood in worship of Sseth   pass through have been built in the cavern walls along this
                     (now Set), preaching that the Great Snake will lead his people   waterway. One such portal, about 400 feet east of Skull Island,
                     back to the power they held during the height of Mhairshaulk   is only faintly visible as a scratched outline in the stone. (A suc-
                     and Serpentes.                                    cessful DC 30 Spot check enables a character to notice it from a
                       This cavern is the terminus of the skull-shaped portal in   ship’s deck. A character actively scanning for it can fi nd it with
                     the tail of the Great Petrifi ed Serpent that lies in the Serpent   a successful DC 20 Search check.) Triggering the portal requires
                     Hills. Travelers emerge from thin air right in front of the   no special key—just extraordinary confi dence on the part of
                     entrance to the temple—and right under the watchful eyes   the ship’s pilot, since the vessel must be steered bow-fi rst into
                     of two halfblood guards. The guards greet Yuan-ti visitors   the wall. When the bowsprit makes contact with the portal, the
                     from the Serpent Hills formally and invite them to refresh   vessel and all its contents are transported instantly to the middle
                     themselves in the warm pools until Zstulkk Ssarmn can meet   of the Lapal Sea.









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             620_96566_SerpentKin92-135.indd   134                                                              5/12/04, 4:23:00 PM
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