Page 139 - Serpent Kingdoms
P. 139

YUAN-TI CAMPAIGN


                     gather. At that point, they can extend their infl uence still more   Into the Open
                     by gaining control of warehouses, hiding-caches, and wagons or
                     ships used in illicit trade.                      Adventurers are the exceptional individuals in any campaign,
                       At the same time, other Yuan-ti agents work to establish them-  and player satisfaction revolves around accomplishment. Thus,
                     selves locally as successful merchants or nobles relocating from   with good planning and a bit of luck, the PCs should be able
                     elsewhere. They take pains to become personally acquainted with   to uncover a little of what’s really going on early in the game.
                     local rulers, high-ranking priests, and other infl uential individuals   A few interconnected adventures may reveal that Yuan-ti are
                     while learning all they can about the affairs of such persons. Once   lurking under their very feet, or behind the walls of a familiar
                     they know the weaknesses of those in power, they secretly loan   palace, shop, or festhall. Actually coming to grips with their
                     funds to those who need it, fi x problems for those in trouble, and   scaly foes, however, should require years of work.
                     otherwise make the important folk beholden to them.    Nevertheless, the time may come when you as DM want an
                       Those the yuan-ti identify as foes are eliminated in “accidents”   open confrontation between the PCs and the yuan-ti every bit
                     or framed for crimes. When a local business is ruined in the course   as much as your frustrated players do. But you don’t have to be
                     of such operations, a Yuan-ti agent is always on hand to buy out   obvious—letting the PCs hear hissing and so that they can just
                     or seize the property of the unfortunate citizen. If winning over   burst in on an enclave of serpentfolk. Instead, you can stage
                     a strong-minded individual suits their purposes better than slaying   such an event in any number of ways that offer long-term play
                     him, the yuan-ti set to work with drugs (see Lords of Darkness   possibilities and enhance the mystery and intrigue that you’ve
                     and Book of Vile Darkness for information on drugs).  worked so hard to build in your campaign.
                       Once  they  are  established,  the  yuan-ti  begin  looking  for
                     long-term ways to exploit local resources without drawing too   PCs in the Middle
                     much attention to themselves. The vrael olo are particularly
                     skilled at “milking” communities for decades while keeping their   Perhaps Yuan-ti from fi ercely opposed tribes or organizations
                     economies and citizens healthy. After all, a happy, fl ourishing   (such as the Se’Sehen tribe and the Coiled Cabal, or the Se’Sehen
                     town whose activities enrich everyone (including the yuan-ti) is   and Eselemas tribes) both move into an area where the PCs are
                     a much better asset than a dying, fear-ruled community whose   and start to fi ght each other. If the parties involved hate one
                     resources  have  been  completely  drained  by  greedy  overlords.   another enough, the confl ict might rapidly escalate to the level
                     Toward that end, the yuan-ti spirit any troublemakers away into   of fi ghting in the open, regardless of who might see.
                     slavery, invest in local businesses, and continually re-evaluate the     All the yuan-ti are likely to view PCs who get caught be-
                     uses to which their “human farms” can be put.     tween the warring forces as either agents of the opposing side
                       The yuan-ti also groom and foster the local rumor mill as a   or stooges upon whom the open battles can be blamed. (“Those
                     means of infl uencing human behavior. The vrael olo and their   serpentfolk fi ghting in the streets? They were brought here by
                     agents steer the rumors they have planted to keep the inevitable   the reckless spells of those no-good outlander adventurers! You
                     growth and distortion heading in the desired direction. For ex-  can never trust folk like that, I warn you! Sooner or later, they
                     ample, a rumor about hidden gold in a certain location might be   always bring trouble, and folk get killed! Killed dead!”). Desper-
                     twisted to “many evil folk guard ill-gotten riches hereabouts” or   ate Yuan-ti may try to gain the PCs’ aid by offering them deals.
                     “many folk have died without revealing just where they hid their   Once the characters have been swept into the confl ict, agents
                     gold, but it must be close by, and we’re only now starting to realize   working for the other side are likely to attack them whenever
                     just how much there must be.” The second version is appropri-  the time or situation seems favorable. If the PCs survive, Yuan-ti
                     ate for drawing adventurers, speculators, and other greedy folk,   from the side that recruited them may covertly show up, asking
                     especially if augmented by tales of a few young innocents fi nding   them to perform a little mission in return for a certain reward.
                     staggering amounts of gold. When newcomers arrive to investigate   Such continued contact with the yuan-ti can give the PCs a
                     the rumors, the yuan-ti cull out any uncontrollable evil creatures   glimpse of the labyrinthine plots and counterplots that underlie
                     and use their agents to hire craftworkers and establish trade deal-  the local community, nearby lands, and all of Faerûn—if they
                     ings with merchants they want to keep in the community.  live that long.
                       Should the yuan-ti actually wish to shatter a community,
                     they can do so with the greatest of ease. They can taint the   Avenging Snakes
                     water supply, start the right fearful rumors when the bodies
                     start to pile up, ruin businesses, and leave foes isolated in their   Yuan-ti  can  come  into  the  open  for  other  reasons  as  well.
                     homes or keeps without food or aid. With the resources they   Though they are ruthless creatures who are notoriously slow to
                     have at their disposal, they can turn a thriving community into   make friends, even among their own kind, their need for love
                     a ghost town in a tenday or less. Thereafter, they can use agents   and companionship is no less strong than that of any other
                     to plant rumors that a particular beast or fell organization was   intelligent being. Occasionally one Yuan-ti manages to develop a
                     responsible for the disaster in order to lure adventurers, priests,   close partnerships with one or more fellow Yuan-ti. More often,
                     or rulers to the location to set things right. When the interlopers   however, a vrael olo silently idolizes an older, more successful
                     arrive, the yuan-ti can capture or slay them with ease.  Yuan-ti (often an elder of her tribe or an aha’ss) from afar.

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             620_96566_SerpentKi136-143.indd   138                                                              5/13/04, 7:46:08 AM
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