Page 64 - Serpent Kingdoms
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MONSTERS


                       Short  distances  are  navigated  with  an  odd  sidewinding   Deathcoils
                     motion similar to that of many other snakes. The creature typi-
                     cally travels longer distances by retracting its fangs, grasping   Huge Magical Beast
                     one of its necks with the other mouth, and rapidly rolling along   Hit Dice: 11d10+14 (74 hp)
                     like a hoop.                                      Initiative: +3
                                                                       Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
                     Combat                                            Armor Class: 15 (–2 size, +3 Dex, +4 natural), touch 11, fl  at-
                                                                         footed 12
                     An amphisbaena can attack with both its heads simultaneously,   Base Attack/Grapple: +11/+26
                     and each head may strike a separate target if desired. Moreover,   Attack: Bite +16 melee (1d8+10)
                     an amphisbaena’s two heads give it an advantage over normal      Full Attack: Bite +16 melee (1d8+10)
                     snakes  in  that  it  can  feed  and  defend  against  threats  at  the   Space/Reach: 15 ft./10 ft.
                     same time.                                                           Special  Attacks:  Constrict  1d8+10,
                       Poison (Ex): Bite, Fortitude DC 15, initial and secondary          improved grab, poison breath
                     damage 1d8 Constitution. The save DC is Constitution-based.          Special  Qualities:  Darkvision  60  ft.,
                       Hardened Corpse (Su): Just before death, an amphisbaena            low-light vision, scent
                     attempts to bite one head with the other. If it succeeds, its body    Saves: Fort +8, Ref +10, Will +4
                     turns to hardened stone upon death.                                   Abilities: Str 25, Dex 17, Con 13, Int
                       Skills:  An  amphisbaena  has  a  +4  racial                        10, Wis 12, Cha 2
                     bonus on Hide and Tumble checks, a +8                                 Skills: Balance +17, Climb +17, Hide
                     racial bonus on  Climb, Listen, and                                   +10, Listen +12, Spot +12, Swim +17
                     Spot checks, and a +12 racial bonus                                   Environment: Temperate forests
                                                                                           Feats: Alertness,  Endurance, Skill
                   Illustration by Thom Baxa  choose to take 10 on a Climb                 Organization: Solitary
                     on Balance checks.
                                                                                           Focus (Hide), Toughness
                       An amphisbaena can always
                                                                                             Challenge Rating: 7
                     check,  even  if  rushed  or
                                                                                               Treasure: Double standard
                     threatened.
                       An  amphisbaena  can
                                                                                               Alignment: Always  chaotic
                     use  either  its  Strength  or
                                                                                                evil
                                                                                                Advancement: 12–22 HD
                     its Dexterity modifi er for
                     Climb checks, whichever                                                 (Huge); 23–33 (Gargantuan)
                     is better.                                                        Level Adjustment: —
                       Feats:  An  amphisbae-
                     na’s  Combat  Refl exes  feat                              An immense shape slithers through the branches that
                                                                 Amphisbaena
                     allows it  to use both  of its                            form a canopy over the forest fl oor. Its dark green form
                     heads for attacks of opportunity each round.        is nearly invisible against the leaves, but its serpentine eyes,
                                                                         unblinking and yellow, track its prey with cold precision.
                     In the Realms
                                                                       Many  horrifi c tales tell  of a single  deathcoils devouring an
                     In the Battledale town of Chariton, a clutch of amphisbaenae   entire party of adventurers, one by one. This mighty constric-
                     hatched some years ago. Finding the young somewhat docile,   tor snake likes to lurk on forest fringes, where wild herd animals
                     the citizens left them alone. But after hibernating and grow-  stray from the plains to dine on tree foliage. The creature’s abil-
                     ing to immense proportions (as most specimens of the Ashaba   ity to hibernate for months at a time enables it to survive even
                     strain do), the amphisbaenae devoured nearly all of the town’s   the coldest winters.
                     residents,  leaving  Chariton  a  ghost  town.  The  amphisbaenae   A deathcoils eats carrion, all other snakes, and fresh prey of
                     have since moved on to the forests near the Pool of Yeven, the   all kinds. It even attacks its own kind on sight unless the oppo-
                     Deeping Stream, and Lake Sember.                  nent is clearly larger. The smaller deathcoils usually fl ees from
                                                                       such a confrontation, and the aggressor rarely pursues for long.
                                                                          A deathcoils is a dark green, snakelike creature with round
                                                                       black and brown markings that help it hide in forest settings. It
                                                                       can grow up to 80 feet long.







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             620_96566_SerpentKing54-91.indd   63                                                               5/12/04, 3:24:04 PM
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