Page 68 - Serpent Kingdoms
P. 68

MONSTERS


                     Special Attacks: Animal trance, constrict 1d8+4, fl ying gore,   the corpse to await vultures and other carrion-feeders, which
                       improved grab                                   it slays as well.
                     Special Qualities: Chameleon power, darkvision 60 ft., low-light   Animal Trance (Sp): Once per day, a jaculi can sway in
                       vision, scent, spring                           place and fl ash its eyes to hold its prey motionless. This psionic
                     Saves: Fort +7, Ref +8, Will +3                   ability works like the spell of the same name (caster level 12th;
                     Abilities: Str 17, Dex 17, Con 15, Int 11, Wis 12, Cha 2  save DC 9).
                     Skills: Balance +11, Climb +11, Hide +10, Jump +20, Listen +10,   Constrict (Ex): On a successful grapple check, a jaculi deals
                       Spot +10, Swim +11                              1d8+4 points of damage.
                     Feats: Alertness, Power Attack, Toughness                                 Flying Gore (Ex): A jaculi can
                     Environment: Warm forests                                                hurl itself  down on  an oppo-
                     Organization: Solitary or coil (4–40)                                    nent like an arrow from a point
                     Challenge Rating: 3                                                      30  feet  or  more  above.  This
                     Treasure: —                                                              fl ying  gore attack  (+10 melee)
                     Alignment: Always chaotic                                                deals 1d8+6 points of piercing
                       evil                                                                   damage from the jaculi’s horns
                     Advancement: 7–12 HD                                                     and  does not provoke attacks
                       (Large)                                                                of opportunity.
                     Level Adjustment: —                                                        Improved Grab (Ex): To use
                                                                                              this  ability,  a  jaculi  must  hit
                       A fl ash of purple through the leaves
                                                                                              with its bite attack. It can then
                       and  a  faint  hiss  reveal  the  presence  of  a
                                                                                              attempt to start a grapple as a
                       reptilian predator. Its serpentine eyes fl ash with
                                                                                              free action without provoking
                   Illustration by Thomas Baxa  Although the name jaculi is sometimes used as a collective   Jaculi  lishes a hold and can constrict.
                       uncanny intelligence.
                                                                                              an attack of opportunity. If it
                                                                                              wins the grapple check, it estab-
                     term for tree-dwelling snakes (including the boomslang and
                                                                                              If it takes 10 or more points
                     the emerald tree boa), the jaculi of Faerûn is a particular
                                                                                              of  damage,  it  fl ees  to  seek
                     kind of creature.
                                                                                              easier prey.
                       A jaculi looks like a snake with mauve to dark purple scales.
                                                                                                Chameleon  Power (Sp): At
                     Its bony, arrowhead-shaped head is studded with stubby but sharp
                     parallel horns that point straight forward toward its nose.              will,  a  jaculi  can  psionically
                                                                                              change the coloration  of its
                                                                                              body  as  a  standard  action  to
                     Combat                                                                   match its surroundings, gaining
                                                                                              a  +10  circumstance  bonus  on
                     Jaculis are intelligent hunters that never forget past expe-
                                                                                              Hide checks.
                     riences. They are wise enough to attack isolated creatures,
                                                                         Spring (Ex): A jaculi can gather its coils and then launch
                     avoid falling onto pointed objects or obvious weapons, and
                                                                       itself in a jump. The Jump DCs for both long jumps and high
                     seek  out  sleeping  prey.  A  jaculi  typically  uses  its  animal
                                                                       jumps are halved, and no running start is required. Further-
                     trance ability to lure small birds or furred forest creatures
                                                                       more, when jumping down, the jaculi takes damage as if it had
                     into a nest or den, then slithers inside and uses its body to
                                                                       dropped 70 fewer feet than it actually did.
                     block the exit.
                                                                         Skills: A jaculi has a +4 racial bonus on Hide, Listen, and
                       Against formidable foes, a jaculi begins combat by launch-
                                                                       Spot  checks  and  a  +8  racial  bonus  on  Balance,  Climb,  and
                     ing itself from a high spot (a tree branch or even the roof
                                                                       Jump checks.
                     of a building) for a fl ying gore attack. Should it face attacks
                                                                         A jaculi can always choose to take 10 on a Climb check, even
                     from more than a single foe—or a hard fi ght from its chosen
                                                                       if rushed or threatened.
                     victim—it springs to the nearest tree and climbs out of reach.
                                                                         A jaculi uses either its Strength modifi er or its Dexterity
                     If pursued, it jumps from tree to tree to get away, seeking a
                                                                       modifi er for Climb checks, whichever is higher.
                     place to hide, then turns and follows its foes unseen, attacking
                                                                         A jaculi has a +8 racial bonus on any Swim check to perform
                     again when conditions are advantageous.
                                                                       some special action or avoid a hazard. It can always choose to
                       Jaculis usually swallow small prey whole, but they can
                                                                       take 10 on a Swim check, even if distracted or endangered. It
                     also bite and chew, savaging prey too large to swallow. Unless
                                                                       can use the run action while swimming, provided it swims in
                     they are starving, they eat only prey they have killed them-
                                                                       a straight line.
                     selves less than two days ago. When feeding hungry young,
                     a jaculi sometimes slays a large beast and hides in or under
                                                                     67


             620_96566_SerpentKing54-91.indd   67                                                               5/12/04, 3:24:38 PM
   63   64   65   66   67   68   69   70   71   72   73