Page 67 - Serpent Kingdoms
P. 67
MONSTERS
This large, birdlike reptile has a long, toothy beak, a thin Treasure: None
headcrest, sharp talons, and small claws at the joints of its Alignment: Always neutral
leathery wings. Its eyes are large and yellow, and its scaly skin Advancement: 19–36 HD (Gargantuan), 37–54 HD (Colossal)
sprouts small tufts of downy feathers.
This immense creature walks on four short but massive legs.
Pteranadons are large pterosaurs occasionally used as fl ying Two rows of bony plates line its back, and its tail is covered
mounts. in long, bony spikes. Its head is relatively small, and its mouth
ends in a powerful beak.
COMBAT
Pteranadons are fi shers, used to hunting their prey on the wing. The stegosaurus is an immense yet stupid herbivore often found
They do not generally like to fl y into a raging melee on the in the plains and jungles, where it feasts on grasses, plants, and
ground, but are more comfortable in the swoops and dives of leaves. These creatures are most often encountered in herds,
aerial combat with other fl ying creatures or mounts. which are vicious enough as a group that only the most brazen
Carrying Capacity: A light load for a pteranadon is up to predators dare attack them.
300 pounds; a medium load, 301–600 pounds; and a heavy load, The stegosaurus has a small head and a tiny brain. Its mouth
601–900 pounds. A pteranadon can drag 4,500 pounds. is a powerful beak, and its thick legs end in round feet studded
with hoofl ike claws. Its hind legs are longer and stronger than its
IN THE REALMS front ones, allowing it to rear up to get at leaves high above the
Like most dinosaurs, the pteranadon is native to the jungles ground. The two rows of bony, leaf-shaped plates along its neck,
of Chult and is not regularly encountered anywhere else. Some back, and tail are used for the collection and dispersion of heat.
of the more powerful creatures of Chult train pteranadons to These plates give way to vicious spikes at the end of an unusually
actively hunt those who would intrude on their territory. muscular tail.
TRAINING A PTERANADON COMBAT
Training a pteranadon to bear a rider requires six weeks of work The stegosaurus is by and large a peaceful animal, but it is quick
and a DC 25 Handle Animal check, and an exotic saddle is to defend itself from predators and hunters. When threatened,
needed to balance upon the creature’s back. A pteranadon can it uses its two front hooves to kick opponents while swinging its
fi ght while carrying a rider, but the rider cannot also attack mighty tail about, catching its enemies with the vicious spikes.
unless a Ride check is successful. Powerful Charge (Ex): A stegosaurus typically begins a battle
by charging at its opponent. In addition to the normal benefi ts
Stegosaurus and hazards of a charge, this tactic allows the creature to make
a single slam attack with a +17 attack bonus that deals 4d8+12
Gargantuan Animal points of damage.
Hit Dice: 18d10+183 (264 hp) Trample (Ex): Refl ex DC 27 half. The save DC is Strength-
Initiative: –2 based.
Speed: 40 ft. (8 squares)
Armor Class: 14 (–2 Dex, –4 size, +10 natural), touch 4, fl at- IN THE REALMS
footed 14 Like most dinosaurs, the stegosaurus is native to the jungles
Base Attack/Grapple: +13/+33 of Chult and is not regularly encountered anywhere else. These
Attack: Slam +17 melee (2d6+8) fearsome creatures are hunted by many jungle creatures because
Full Attack: 2 slams +17 melee (2d6+8) and tail slap +12 melee they provide an abundant source of meat.
(4d6+12)
Space/Reach: 30 ft. (long)/10 ft. Jaculi
Special Attacks: Powerful charge, trample 2d6+12
Special Qualities: Low-light vision, scent Medium Magical Beast
Saves: Fort +23, Ref +9, Will +8 Hit Dice: 6d10+15 (48 hp)
Abilities: Str 27, Dex 7, Con 30, Int 1, Wis 14, Cha 10 Initiative: +3
Skills: Listen +14, Spot +18 Speed: 30 ft. (4 squares), climb 20 ft., swim 20 ft.
Feats: Alertness, Cleave, Great Fortitude, Power Attack, Run, Armor Class: 16 (+3 Dex, +3 natural), touch 13, fl at-footed 16
Skill Focus (Spot), Toughness Base Attack/Grapple: +6/+9
Environment: Warm plains Attack: Bite +9 melee (1d6+4)
Organization: Solitary, pair, or herd (5–8) Full Attack: Bite +9 melee (1d6+4)
Challenge Rating: 7 Space/Reach: 5 ft./5 ft.
66
620_96566_SerpentKing54-91.indd 66 5/12/04, 3:24:29 PM

