Page 74 - Serpent Kingdoms
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MONSTERS
Spellcraft +12 (+14 deciphering scrolls), Spot +8, Swim +16, Typical Cleric Spells Prepared (5/4+1/4+1/3+1; save DC
Use Magic Device +12 (+14 scrolls) 13 + spell level): 0—detect magic, detect poison, light, purify
B
Feats: Combat Casting, Eschew Materials , Improved Initiative, food and drink, resistance; 1st—bane, cure light wounds,
Spell Focus (enchantment) command*, divine favor, protection from good; 2nd—aid,
Environment: Temperate aquatic darkness, fog cloud, owl’s wisdom, resist energy; 3rd—cure se-
Organization: Solitary, pair, or nest (3–4) rious wounds, dispel magic, magic circle against good, protection
Challenge Rating: 8 from energy.
Treasure: Standard Typical Wizard Spells Prepared (4/4/4/3; save DC 13 + spell
Alignment: Usually lawful evil level): 0—acid splash, daze*, mage hand, open/close; 1st—charm
Advancement: 8–14 HD (Huge); 15–21 person*, mage armor, magic missile, shield; 2nd—fox’s cunning,
HD (Gargantuan) mirror image, Tasha’s hideous laughter*, touch of
Level Adjustment: — idiocy*; 3rd—haste, lightning bolt, suggestion*.
*Because of the Spell Focus (enchantment)
The slither of scales accompanies feat, the DC for saves against these spells is
a fl ash of purple as a large snake 14 + spell level.
slides over the ruined stones. Its Magic Items: Banelar nagas col-
hideous head bears a mockery of lect magic items and use them freely.
a human face, its mouth ringed by Their tentacles can wear or ma-
tiny, wormlike growths. nipulate amulets, rings, wands, rods,
potions, and similar small items.
Banelar nagas are evil, nagalike Resist Petrification (Ex): A
creatures whose mastery of spells petrifi cation.
banelar gains a +3 racial bonus
on saving throws made to resist
and magic items makes them
Illustration by Carl Frank body covered in dark, purple-green hazard. It can always choose to take
deadly opponents.
Skills: A banelar has a +8 racial
A banelar naga has a snakelike
bonus on any Swim check to per-
scales and an oversized humanoid
form some special action or avoid a
head. Its eyes are green-white and
glistening with malice, and tiny tentacles
10 on a Swim check, even if distracted or
endangered. It can use the run action while
grow in a ring about its mouth. Its brown tail
ends in a wicked-looking stinger. swimming, provided it swims in a straight line.
Banelar naga
Although its tentacles are too weak to wield weapons,
they can be used to wear, manipulate, or carry minor IN THE REALMS
items such as rings, keys, wands, and bits of food. Banelar nagas Though named for the many alliances they have made with
can breathe air or water with equal ease. priests of Bane, these monsters worked with the church of
Banelar nagas speak Common, Draconic, and Orc with their Cyric during the fourteen years when Bane was dead. Upon
horrid, hissing voices. the return of the Black Lord, some banelar nagas decided to
continue their allegiance to the Dark Sun, while others re-
COMBAT turned to their former alliance with the church of Bane. Two
A banelar attacks with its bite and the stinger at the end of its prominent Cyricist temples in Faerûn, the Twin Towers of the
tail, both of which inject venom. In addition, the creature can Eternal Eclipse in Amn and the House of Cyric in Skullport,
choose from a wide rage of magical abilities to complement have banelar allies. Banelar nagas are also known to be work-
these attacks. ing with the Cyricist western Zhentarim based in Darkhold,
Poison (Ex): Bite or sting, injury or contact, Fortitude DC but whether they do so with loyalty or as agents of Fzoul
18, initial damage 2d4 Con, secondary damage unconsciousness Chembryl is unknown.
for 1d3 hours. As a side effect of the poison, the victim’s skin
turns blue around the wound until the secondary damage ends. Bone Naga
The save DC is Constitution-based.
Spells: A banelar casts spells as a 6th-level cleric with access A bone naga is a skeletal undead creature created from a naga
to the Evil, Magic, and Water domains and as a 6th-level by a spellcaster (usually of its own race). A create undead spell
wizard. It can cast a single spell every round as a free action can produce a bone naga from any naga subject with fewer Hit
while attacking. Dice than the creator.
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