Page 71 - Serpent Kingdoms
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MONSTERS


                       In humanoid form, a wereserpent is slender, fi ne-featured,   Many wereserpents of Faerûn are rogues or arcane spellcast-
                     and lithe, moving as fl uidly as an elf dancer. It typically has dark   ers, and most of them hate nagas and yuan-ti (but not snakes).
                     eyes and hair and dresses in skin-revealing clothing with large   Wereserpents that can cast arcane spells tend to be either soli-
                     openings. A wereserpent usually does not have body piercings,   tary stalkers and slayers of yuan-ti or—very rarely—friends or
                     and it avoids jewelry that’s affi xed to the body rather than to   allies of the Coiled Cabal (see Chapter 1).
                     garments.                                            At least one fallen noble family of Tethyr consists entirely
                                                                       of wereserpents. The Janor clan, whose members are now scat-
                     Combat                                            tered up and down the Sword Coast, crave obscurity despite their
                                                                       success as merchants, and they use a variety of false names and
                     Wereserpents in human form tend to fi ght with knives or spells,   guises to protect the family secret.
                     usually as a last resort when open confl ict
                     can’t be avoided. In snake form, they fi ght                Mlarraun
                     as constrictors. A wereserpent in hybrid form
                     can cast spells or wield weapons with its human-                Medium Magical Beast
                     oid  arms  and  hands,  constrict  with  its  coils,  and        Hit Dice: 2d10 (11 hp)
                     bite. Changing from any of its forms to another                   Initiative: +3
                     is  a  standard  action.  Except  as  noted  below,                Speed: 20 ft. (4 squares), climb 20 ft.,
                     wereserpents  function  the  same  as  other                        swim 20 ft.
                     lycanthropes (see the Lycanthrope entry                              Armor Class: 16 (+3 Dex, +3 natural),
                     in the Monster Manual).                                              touch 13, fl at-footed 13
                       Alternate  Form  (Su): A                                            Base Attack/Grapple: +2/+1
                     were serpent can assume the                                           Attack: Bite +5 melee (1d4–1 plus
                     form of a Medium constric-                                           poison)  or spit  +5 ranged  touch
                     tor snake or a snake-human hybrid.                                  (poison)
                       Constrict (Ex): On a successful grapple check, a                 Full Attack: Bite +5 melee (1d4–1 plus
                     wereserpent in snake or hybrid form deals 1d3+6                   poison) or spit +5 ranged touch (poison)  Illustration by Jeremy Jarvis
                     points of damage.                                                   Space/Reach: 5 ft./5 ft.
                       Curse  of Lycanthropy (Su): Any hu-                               Special Attacks: Poison
                     manoid or giant hit by the wereserpent’s bite                      Special Qualities: Darkvision 60 ft., low-
                     attack in animal or hybrid form must succeed on a DC                light vision, scent, stone torpor
                     15 Fortitude saving throw or contract lycanthropy.  Wereserpents   Saves: Fort +3, Ref +6, Will +1
                       Improved Grab (Ex): To use this ability, a wereserpent   Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
                     must hit with its bite attack. It can then attempt to start a   Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5,
                     grapple as a free action without provoking an attack of oppor-  Swim +7
                     tunity. If it wins the grapple check, it establishes a hold and   Feats: Weapon Finesse
                     can constrict.                                    Environment: Warm plains
                       Serpent Empathy (Ex): Communicate with serpents and ser-  Organization: Solitary
                     pentfolk, and +4 racial bonus on Charisma-based checks against   Challenge Rating: 1
                     serpents and serpentfolk.                         Treasure: None
                                                                       Alignment: Always neutral
                     The wereserpent presented here is based on a 1st-level human   Advancement: —
                     warrior who is a natural lycanthrope, using the following base   Level Adjustment: —
                     ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
                                                                         A thin, triangular, scaled head peers out of the underbrush,
                     In the Realms                                       watching for prey.

                     Wereserpents can be found anywhere in Faerûn, although they   The “spitting snakes” of Realmslore are common just west of
                     hide  their  natures  as  much  as  possible.  They’re  particularly   the Nagawater, on the plains known locally as Serpents’ Holding.
                     common around established yuan-ti settlements where snake and   They spend their days sleeping, sunning, or hunting. When the
                     human breeding experiments have been going on for centuries,   opportunity presents itself, a mlarraun may slay several herd
                     and in cities (especially tropical ports) where yuan-ti slavers and   beasts or other large creatures at once and leave them as ready
                     agents operate.                                   food. Mlarrauns eat rotting carrion as readily as they do fresh






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             620_96566_SerpentKing54-91.indd   70                                                               5/12/04, 3:25:05 PM
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