Page 75 - Serpent Kingdoms
P. 75

MONSTERS


                       A bone naga looks like a serpentine skeleton and typically mea-  Created by a rival hundred of years ago as a guard, this bone
                     sures about 12 feet long. Its skull bears an eerie resemblance to that   naga despises both its master and its condition.
                     of a human, except that it sports long fangs. A cold, cruel light
                     burns in the creature’s eye sockets, giving it an air of unspeakable   COMBAT
                     hatred and malice. Its tail ends in a vicious bone stinger.  This bone naga’s master is still alive and has ordered it to guard
                       Thought  it  despises  servitude,  a  bone  naga  unswervingly   the underground chambers where it performs magical research.
                     obeys its creator, attacking even other nagas if so commanded.   The bone naga always scans the minds of intruders to determine
                     Should its master die, the bone naga becomes free-willed and can   their strengths and weaknesses before joining combat. It often
                     choose its own destiny.                           begins by trying to intimidate its enemies with telepathic taunts.
                                                                       Thereafter, it resorts to spellcasting to soften up the more pow-
                     Sample Bone Naga                                  erful-looking opponents. When it fi nally enters melee, it focuses
                                                                       its attacks on living opponents rather than undead or constructs,
                      This skeletal creature looks like a giant undead snake, except   since the living are susceptible to its poison.
                      for its humanlike skull and long, deadly fangs. Its tail ends     Poison (Ex): Bite, injury, Fortitude DC 17, initial and second-
                      in a bony stinger.                               ary damage 1d4 Str; or sting, injury, Fortitude DC 17, initial
                                                                       and secondary damage 1d4 Con.
                     This  example  uses  a  6th-level  dark  naga  sorcerer  as  the  base     Spells: This bone naga casts spells as a 13th-level sorcerer.
                     creature.                                           Detect Thoughts (Su): The bone naga can continuously use
                                                                       detect thoughts as the spell (caster level 9th; Will DC 17 negates).
                     6th-level Dark Naga Sorcerer Bone Naga            This ability is always active.
                     Large Undead (Augmented Aberration)                 Guarded Thoughts (Ex): The bone naga is immune to any
                     Hit Dice: 9d12 plus 6d12 (58 hp)                  form of mind reading.
                     Initiative: +6                                      Resistance to Charm: The bone naga has a +2 racial bonus
                     Speed: 40 ft. (8 squares)                         on saving throws against all charm effects.
                     Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11, fl at-    Undead Traits: A bone naga is immune to mind-infl uencing
                      footed 15                                        effects, poison, sleep effects, paralysis, stunning, disease, death   Illustration by Wayne England
                     Base Attack/Grapple: +9/+15                       effects, and any effect that requires a Fortitude save unless it
                     Attack: Sting +12 melee (2d4+2 plus poison)       also works on objects or is harmless. It is not subject to critical
                     Full Attack: Sting +12 melee (2d4+2 plus poison) and bite +7   hits,  nonlethal  damage,  ability  damage  to  its  physical  ability
                      melee (1d4+1 plus poison)                        scores, ability drain, energy drain, fatigue, exhaustion, or death
                     Space/Reach: 10 ft./5 ft.                         from massive damage. It  cannot be  raised,  and  resurrection
                     Special Attacks: Poison, spells                   works only if it is willing. Darkvision 60 ft.
                     Special Qualities: Damage reduction 5/bludgeoning, darkvision     Typical Sorcerer Spells Known (6/7/7/7/6/6/4; save DC 14
                      60 ft., detect thoughts, guarded thoughts, immunity to cold   + spell level): 0—daze, detect magic, detect poison, light†, mage
                      and poison, resistance to charm, spell  resistance 25, telepathy   hand,  open/close,  prestidigitation,  ray  of  frost†,  read  magic;
                      250 ft.                                          1st—expeditious  retreat, magic missile†, ray of  enfeeblement,
                     Saves: Fort +10, Ref +14, Will +18                shield, silent image; 2nd—cat’s grace, eagle’s splendor, invisibility,
                     Abilities: Str 14, Dex 15, Con —, Int 16, Wis 15, Cha 18  mirror image, scorching ray†; 3rd—dispel magic, displacement,
                     Skills: Bluff +20, Concentration +15, Diplomacy +12, Disguise   fi reball†, lightning bolt†; 4th—charm monster, fear, fi re shield†,
                      +5 (+7 acting), Intimidate +6, Knowledge (arcana) +12, Listen   stoneskin; 5th—cloudkill, cone of cold†, hold monster; 6th—dis-
                      +15, Sense Motive +10, Spellcraft +25, Spot +15  integrate, globe of invulnerability.
                     Feats:  Alertness,  Combat  Casting,  Dodge,  Eschew  Materi-    †Because of Spell Focus (evocation), the DC for saves against
                        B
                      als ,  Improved Initiative, Lightning Refl exes, Spell Focus   these spells is 15 + spell level.
                        (evocation)                                      Possessions: Amulet of mighty fi sts +2, goggles of night, head-
                     Environment: Temperate hills                      band of resistance +5 (treat as cloak of resistance +5), diamond
                     Organization: Solitary, pair, or nest (3–4)       dust (500 gp).
                     Challenge Rating: 15
                     Treasure: Standard                                           CREATING A BONE NAGA
                     Alignment: Always evil                            “Bone naga” is an acquired template that can be added to any
                     Advancement: 10–13 HD (Large); 14–27 HD (Huge) or by   naga (referred to hereafter as the base creature).
                      character class                                    A bone naga has all the base creature’s statistics and special
                     Level Adjustment: —                               abilities except as noted here.






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             620_96566_SerpentKing54-91.indd   74                                                               5/12/04, 3:29:53 PM
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