Page 70 - Serpent Kingdoms
P. 70

MONSTERS


                     The war dragged on for centuries, and the demons were eventu-  Lycanthrope,
                     ally recalled to the Barrens of Doom and Despair, leaving their
                     offspring, the lizard kings, to rule in their stead.  Wereserpent
                       Only four out of ten lizardfolk tribes are ruled by lizard
                     kings  today.  Such  tribes  are  highly  aggressive,  often  warring   A wereserpent is a humanoid or giant that can transform itself
                     with civilized settlements as well as other lizardfolk, though   into a snake form and a hybrid snake-human form. Its bite can
                     they almost never battle other tribes under the control of lizard   affl ict other humanoids or giants with this kind of lycanthropy.
                     kings. While lizardfolk are normally not evil, those tribes under   Wereserpents prefer to bite and chew their prey rather than
                     the leadership of lizard kings are.               swallowing creatures whole.

                                         Wereserpent             Wereserpent               Wereserpent
                                         Human Form               Snake Form               Hybrid Form
                                         Medium Humanoid         Medium Humanoid           Medium Humanoid
                                         (Human, Shapechanger)   (Human, Shapechanger)     (Human, Shapechanger)
                     Hit Dice:           1d8+1 plus 3d8+6 plus 3 (28 hp)  1d8+1 plus 3d8+6 plus 3 (28 hp)  1d8+1 plus 3d8+6 plus 3 (28 hp)
                     Initiative:         +5                      +8                        +8
                     Speed:              20 ft. in breastplate (4 squares);  20 ft. (4 squares), climb 20 ft.,   30 ft. (6 squares)
                                         base speed 30 ft.       swim 20 ft.
                     Armor Class:        18 (+1 Dex, +2 natural, +5   18 (+4 Dex, +4 natural),    18 (+4 Dex, +4 natural),
                                         breastplate), touch 11,   touch 14, fl at-footed 14   touch 14, fl at-footed 14
                                         fl at-footed 17
                     Base Attack/Grapple:   +3/+4                +3/+7                     +3/+7
                     Attack:             Glaive +4 melee (1d10+1/×3)   Bite +7 melee (1d3+6)   Claw + 7 melee (1d4+4) or
                                         or composite longbow (+1 Str                      glaive +7 melee (1d10+6/×3)
                                         bonus) +4 ranged (1d8+1/×3)                       or composite longbow (+1 Str
                                                                                           bonus) +7 ranged (1d8+1/×3)
                     Full Attack:        Glaive +4 melee (1d10+1/×3)   Bite +7 melee (1d3+6)   2 claws + 7 melee (1d4+4) and
                                         or composite longbow (+1 Str                      bite +2 melee (1d3+2) or glaive
                                         bonus) +4 ranged (1d8+1/×3)                       +7 melee or (1d10+6/×3) and
                                                                                           bite +2 melee (1d3+2)
                                                                                           composite longbow (+1 Str
                                                                                           bonus) +7 ranged (1d8+1/×3)
                     Space/Reach:        5 ft./5 ft. (10 ft. with glaive)   5 ft./5 ft.    5 ft./5 ft. (10 ft. with glaive)
                     Special Attacks:    —                       Constrict 1d3+6, curse of   Constrict 1d3+6, curse of
                                                                 lycanthropy, improved grab   lycanthropy, improved grab
                     Special Qualities:   Alternate form, low-light vision,  Alternate form, damage reduction  Alternate form, damage
                                         scent, serpent empathy   10/silver, low-light vision, scent,   reduction, 10/silver, low-light
                                                                 serpent empathy           vision, scent, serpent empathy
                     Saves:              Fort +6, Ref +4, Will +1   Fort +7, Ref +7, Will +1   Fort +7, Ref +7, Will +1
                     Abilities:          Str 13, Dex 12, Con 12,   Str 19, Dex 18, Con 14,   Str 19, Dex 18, Con 14,
                                         Int 10, Wis 11, Cha 8   Int 10, Wis 11, Cha 8     Int 10, Wis 11, Cha 8
                     Skills:             Balance +5, Climb +9, Handle   Balance +12, Climb +16, Handle  Balance +12, Climb +16,
                                         Animal +3, Hide +2, Listen +10,  Animal +3, Hide +9, Listen +10,  Handle Animal +3, Hide +9,
                                         Spot +10, Swim –3       Spot +10, Swim +16        Listen +10, Spot +10, Swim +16
                     Feats:              Alertness, Combat Refl exes,   Alertness, Combat Refl exes,   Alertness, Combat Refl exes,
                                                               B
                                                                                                                 B
                                                                                        B
                                         Improved Initiative, Iron Will ,  Improved Initiative, Iron Will ,   Improved Initiative, Iron Will ,
                                         Toughness B             Toughness B               Toughness B
                     Environment:        Warm forests            Warm forests              Warm forests
                     Organization:       Solitary, pair, family (3–4)   (same as human form)   (same as human form)
                     Challenge Rating:   3                       3                         3
                     Treasure:           Standard                Standard                  Standard
                     Alignment:          Usually chaotic evil    Usually chaotic evil      Usually chaotic evil
                     Advancement:        By character class      By character class        By character class
                     Level Adjustment:   +3                      +3                        +3


                                                                     69








             620_96566_SerpentKing54-91.indd   69                                                               5/12/04, 3:24:56 PM
   65   66   67   68   69   70   71   72   73   74   75