Page 90 - Serpent Kingdoms
P. 90

MONSTERS


                     Saves: Fort +4, Ref +7, Will +10                     Spell-Like  Abilities: At  will—animal  trance (DC 15),
                     Abilities: Str 19, Dex 13, Con 15, Int 19, Wis 19, Cha 17  cause fear (DC 15), entangle (DC 15); 3/day—deeper dark-
                     Skills: Climb +11, Concentration +13, Craft (any) +16, Hide +10,   ness, dispel magic, neutralize poison (DC 18), resist energy (self
                       Knowledge (religion) +15, Listen +17, Spot +17, Swim +10  only), suggestion (DC 17); 1/day—baleful polymorph (DC 19;
                                 B
                                            B
                     Feats: Alertness ,  Blind-Fight ,  Dodge,  Improved  Initiative,   into snake form only). Caster level 11th. The save DCs are
                       Mobility                                        Charisma-based.
                     Environment: Warm forests                            Venomous Tentacles (Sp): Once per day, a holy guardian can
                     Organization: Solitary, pair, gang (3–4), or guard detail (3–12)  produce an effect that functions like the Evard’s black tentacles
                     Challenge Rating: 8                               spell, except that the tentacles also deliver poison (contact, Forti-
                     Treasure: Double standard                         tude DC 21, initial and secondary damage 1d6 Con) during each
                     Alignment: Usually chaotic evil                           round of grappling. This ability is the equivalent of an
                     Advancement: By character class                            8th-level spell.
                     Level Adjustment: +6                                                 Alternate Form (Sp): A holy guardian
                                                                                          can  assume  the  form  of  a  Tiny  to
                       A sinuous, snakelike creature with human arms                      Large viper (see the Snake entry on
                       sways hypnotically, raising a shining scimitar in                  page 280 of the Monster Manual) as
                       its defense.                                                      a psionic ability. This ability is similar
                                                                                       to a polymorph spell (caster level 19th), but
                     The  holy  guardian  is  rare  kind  of  yuan-ti                  the holy guardian doesn’t regain any lost
                     bred to guard temples and altars of Sseth.                       hit points by changing form and can take
                     Unless ordered to  do something else  by a                      only viper shapes. The holy guardian loses its
                                                                                   constrict ability in viper form but uses its own
                     yuan-ti cleric of Sseth personally known                   poison for its bite attack.
                   Illustration by Carl Frank  in their trust with  alert  diligence   psionically change the coloration of itself and
                     to them, holy guardians defend the
                     sacred  places  and  property  placed
                                                                                   Chameleon Power (Sp):  A  holy  guardian  can
                                                                                        its equipment to match its surroundings,
                     and  dedication—to  the  death  if
                                                                                          gaining a +10 circumstance bonus on
                     necessary.
                       A holy guardian resembles a yuan-ti half-
                                                                                          Hide checks.
                     blood with its serpent head, human arms,
                                                                                            Detect Poison (Sp): A holy guard-
                     and serpent tail. It stands about 7 feet tall
                                                                                             (caster level 6th) at will.
                     when rearing upright and weighs about                                  ian can use detect poison as the spell
                     270 pounds. Its dark scales lighten                                        Skills: A holy guardian receives
                     only slightly  toward the tail                                           a +8 racial bonus on Climb checks
                     and are always of uniform hue,                                           and can always choose to take 10
                                                           Yuan-ti holy guardian
                     never patterned or lighter on the                          on Climb checks, even if rushed or threatened.
                     underbelly.                                          A holy guardian has a +8 racial bonus on any Swim check
                       Holy  guardians  speak  Abyssal,  Common,  Draconic,  and   to perform some special action or avoid a hazard. It can always
                     Yuan-ti.                                          choose to take 10 on a Swim check, even if distracted or endan-
                                                                       gered. It can use the run action while swimming, provided it
                     Combat                                            swims in a straight line.

                     A  holy  guardian  fi ghts  cunningly,  seeking  cover  and  ceding   In the Realms
                     areas as needed in order to encircle, outfl ank, or otherwise trap
                     intruders.                                        Holy guardians are occasionally sent on hunting expeditions
                       Constrict (Ex): On a successful grapple check, a holy guard-  to fi nd food for clerics of Sseth or supplies for a temple, or to
                     ian deals 1d6+6 points of damage.                 recover stolen temple wealth. Otherwise, they are found only
                       Improved Grab (Ex): To use this ability, a holy guardian   in holy sites. Their typical standing orders are to capture in-
                     must hit with its bite attack. It can then attempt to start a   truders if possible so that the clergy of Sseth can interrogate
                     grapple as a free action without provoking an attack of oppor-  them. Should capture prove infeasible, intruders are slain with-
                     tunity. If it wins the grapple check, it establishes a hold and can   out hesitation.
                       constrict.                                         Holy guardians are trained from hatching to obey clerics
                       Poison (Ex): Injury, Fortitude DC 16, initial and secondary   of Sseth fi rst, and family or tribal elders second. Unlike most
                     damage 1d6 Con. The save DC is Constitution-based.  yuan-ti, they do not spend the majority of their time scheming




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             620_96566_SerpentKing54-91.indd   89                                                               5/12/04, 3:33:50 PM
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