Page 87 - Serpent Kingdoms
P. 87

MONSTERS


                     contact, even if it is taking hit point damage. The sewerm uses   Many different sorts of tree-hunting constrictors are called tree
                     this oil to prevent its victims from noticing its presence while   pythons, but the most numerous in Faerûn is the one native to
                     it feeds.                                         the Serpent Hills.
                       Bite, injury or contact, Fortitude DC 11; initial and second-    The natural hue of this intelligent, tree-lurking constrictor
                     ary damage anesthetic. The save DC is Constitution-based.  snake is a dull, greenish-brown, but its chameleon power allows it
                       Skills: In addition to the racial skill bonuses noted for all   to blend in constantly with its surroundings. Its hue alters swiftly
                     snakes above, a sewerm has +8 racial bonus on Jump checks, and   and  automatically  to match its surroundings, scale by  scale.
                     its racial bonus on Hide checks is +8 instead of +4. It also has   Thus, its protruding head might be sky blue, its midsection the
                     a +8 racial bonus on any Swim check to perform some special   green of leaves, and its rear the brown shade of a branch. These
                     action or avoid a hazard. It can always choose to take 10 on a   colors alter as it moves, keeping pace with its backgrounds.
                     Swim check, even if distracted or endangered. It can use the run
                     action while swimming, provided it swims in a straight line.          COMBAT
                                                                       Tree pythons are intelligent hunters that never forget previous
                                    IN THE REALMS                      experiences. They are wise enough to drop onto the last creature
                     Sewerms are often found in the sewers of Waterdeep and the   in a passing group, choose isolated targets, and avoid falling onto
                     fouled, fetid waters of the swamps in the northern Sword Coast   glinting metal. Tree pythons usually hunt by night and sleep by
                     (including Mere of Dead Men and Stump Bog). The creatures   day, but they have been known to follow promising prey tire-
                     are considered dangerous nuisances by Waterdeep’s Cellarers’   lessly, keeping pace and attacking it later while it slumbers.
                     and  Plumbers’  Guild  but  are  highly  prized  by  the  Guild  of     Constrict (Ex): On a successful grapple check, a tree python
                     Apothecaries and Physicians for the pain-deadening effects of   deals 1d3+4 points of damage.
                     their venom.                                        Improved Grab (Ex): To use this ability, a tree python must
                                                                       hit with its bite attack. It can then attempt to start a grapple as
                     Tree Python                                       a free action without provoking an attack of opportunity. If it
                                                                       wins the grapple check, it establishes a hold and can constrict.
                     Medium Magical Beast                                Chameleon Scales (Ex): Because of its ever-changing scales,
                     Hit Dice: 3d10+6 (22 hp)                          a tree python blends in with its surroundings, gaining a +10
                     Initiative: +3                                    circumstance bonus on Hide checks.
                     Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.    Spring (Ex): A tree python can gather its coils and then
                     Armor Class: 16 (+3 Dex, +3 natural), touch 13, fl at-footed 16  launch itself in a jump. The Jump DCs for both long jumps and
                     Base Attack/Grapple: +3/+6                        high jumps are halved, and no running start is required. Fur-
                     Attack: Bite +6 melee (1d3+4)                     thermore, when jumping down, the tree python takes damage as
                     Full Attack: Bite +6 melee (1d3+4)                if it had dropped 90 fewer feet than it actually did.
                     Space/Reach: 5 ft./5 ft.                           Skills: In addition to the racial skill bonuses noted for all
                     Special Attacks: Constrict 1d3+4, improved grab   snakes above, a tree python has a +8 racial bonus on any Swim
                     Special Qualities: Chameleon skin, darkvision 60 ft., low-light   check to perform some special action or avoid a hazard. It can
                      vision, scent, spring                            always choose to take 10 on a Swim check, even if distracted or
                     Saves: Fort +4, Ref +6, Will +2                   endangered. It can use the run action while swimming, provided
                     Abilities: Str 17, Dex 17, Con 13, Int 10, Wis 12, Cha 2  it swims in a straight line.
                     Skills: Balance +11, Climb +14, Hide +20, Listen +10, Spot +10,
                      Swim +11                                                        IN THE REALMS
                     Feats: Alertness, Toughness                       Though they are most common in the Serpent Hills, tree py-
                     Environment: Temperate forests                    thons have spread quickly throughout Faerûn. They seize any
                     Organization: Solitary                            opportunity to drop onto a passing wagon, “ride” cargo lashed
                     Challenge Rating: 2                               to packbeasts, and even cling to ropes with their jaws so as to be
                     Treasure: —                                       dragged along. Some have even ridden the harnesses of fl ying
                     Alignment: Usually chaotic evil                   steeds in this manner. Tree pythons don’t seem to suffer any
                     Advancement: —                                    pain or disability from holding on with their jaws for hours or
                     Level Adjustment: —                               even days, though extreme cold causes them to drop off and
                                                                       search for warmer surroundings.
                      A faint hissing sound and a slithering movement suggest     Tree pythons are smart enough to know when they’re vulner-
                      the presence of an unseen serpentine predator. Suddenly, the   able. When wounded or in an exposed position, they seek to fl ee
                      fl ash of fangs from a leafy branch reveals the location of the   and hide rather than face certain death.
                      crawling death.




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             620_96566_SerpentKing54-91.indd   86                                                               5/12/04, 3:33:25 PM
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