Page 88 - Serpent Kingdoms
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MONSTERS

                     Whipsnake                                           Improved Grab (Ex): To use this ability, a whipsnake must
                                                                       hit with its bite attack. It can then attempt to start a grapple as
                     Medium Animal
                                                                       a free action without provoking an attack of opportunity. If it
                     Hit Dice: 3d8+6 (19 hp)
                                                                       wins the grapple check, it establishes a hold and can constrict.
                     Initiative: +3
                                                                        Skills: In addition to the racial skill bonuses noted for all
                     Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
                                                                       snakes above, a whipsnake has a +8 racial bonus on any Swim
                     Armor Class: 16 (+3 Dex, +3 natural), touch 13, fl at-footed 13
                                                                       check to perform some special action or avoid a hazard. It can
                     Base Attack/Grapple: +2/+5
                                                                       always choose to take 10 on a Swim check, even if distracted or
                     Attack: Bite +5 melee (1d3+4)
                                                                       endangered. It can use the run action while swimming, provided
                     Full Attack: Bite +5 melee (1d3+4)
                                                                       it swims in a straight line.
                     Space/Reach: 5 ft./5 ft.
                     Special Attacks: Coil slam 1d4 (see text), constrict 1d6+4, im-
                                                                                       IN THE REALMS
                       proved grab
                                                                       Whipsnakes are common in the Serpent Hills area of Faerûn
                     Special Qualities: Low-light vision, scent
                                                                       and are rapidly spreading to other regions as well. They have
                     Saves: Fort +4, Ref +6, Will +2
                                                                       resilient scales that don’t dry out after they are shed, so their
                     Abilities: Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2
                                                                       hides are often salvaged for use in covering belts, purses, and as
                     Skills: Balance +11, Climb +14, Hide +10, Listen +7, Spot +7,
                                                                       trim for clothing. Most “serpent-scale” fabric consists of whip-
                       Swim +11
                                                                       snake-hide that has been oiled, painted, and then heated to bake
                     Feats: Alertness, Toughness
                                                                       the painted hues and oiled iridescence into the scales.
                     Environment: Temperate marshes
                     Organization: Solitary                            Tren
                     Challenge Rating: 2
                     Treasure: None
                                                                       Medium Humanoid (Aquatic, Reptilian)
                     Alignment: Always neutral
                                                                       Hit Dice: 4d8+8 (26 hp)
                     Advancement: 4–6 HD (Medium); 7–9 HD (Large)
                                                                       Initiative: +5
                     Level Adjustment: —
                                                                       Speed: 30 ft. (6 squares), swim 40 ft.
                                                                       Armor Class: 21 (+1 Dex, +8 natural, +2 leather armor), touch
                     An up-and-down, whiplike motion reveals the presence of a
                                                                         11, fl at-footed 20
                     brown, serpentine creature moving through the marshland.
                                                                       Base Attack/Grapple: +3/+5
                                                                       Attack: Greatsword +5 melee (2d6+3/19–20) or claw +5 melee
                     This slender constrictor snake sometimes  moves  through
                                                                         (1d4+2) or longbow +4 ranged (1d8/×3)
                     tangled growth or across mud or quicksand by fl ailing its coils
                                                                       Full Attack: Greatsword +5 melee (2d6+3/19–20) and bite +3
                     in the rapid, arching, wriggling movement from which it gained
                                                                         melee (1d6+1) or 2 claws +5 melee (1d4+2) and bite +3 melee
                     its name. This creature is unrelated to the similar but smaller
                                                                         (1d6+1) or longbow +4 ranged (1d8/×3)
                     snakes that live in the deserts and warm plains, and the so-called
                                                                       Space/Reach: 5 ft./5 ft.
                     striped whipsnakes that don’t constrict.
                                                                       Special Attacks: Stench
                       A whipsnake’s scales are primarily brown, with a mottling of
                                                                       Special Qualities: Darkvision 60 ft.
                     deep green and black. Its head is angular and broad.
                                                                       Saves: Fort +6, Ref +2, Will +1
                                                                       Abilities: Str 15, Dex 13, Con 14 , Int 7, Wis 10, Cha 10
                                        COMBAT
                                                                       Skills: Hide +3*, Move Silently +4, Spot +2, Swim +10
                     Whipsnakes usually lurk on sturdy tree branches, ready to drop                       B
                                                                       Feats: Dodge, Improved Initiative, Multiattack
                     or slither onto creatures passing underneath. However, they
                                                                       Environment: Temperate aquatic
                     have also been known to lie on the ground, stretched across a
                                                                       Organization: Solitary, pair, gang (3–5), band (6–10 plus 50%
                     trail amid fallen tree branches, waiting to coil around the legs
                                                                         noncombatants  and  1  leader  of  3rd–6th  level),  or  tribe
                     of creatures using the path and trip them. A whipsnake’s fi  rst
                                                                         (30–60 plus 2 lieutenants of 3rd–6th level and 1 leader of
                     attack is always a coil slam.
                                                                         4th–10th level)
                       Coil Slam (Ex): A whipsnake can whip its body against an
                                                                       Challenge Rating: 3
                     opponent (+5 melee), dealing 1d4 points of damage on a success-
                                                                       Treasure: 50% coins, standard goods, 50% items
                     ful hit. In addition, the target must make a DC 12 Refl ex save
                                                                       Alignment: Usually chaotic evil
                     to escape the coils. Failure means the opponent lands prone in its
                                                                       Advancement: By character class
                     square, and the whipsnake automatically establishes a hold on it
                                                                       Level Adjustment: +3
                     and can constrict as if it had made a successful grapple check.
                       Constrict (Ex): On a successful grapple check, a whipsnake
                     deals 1d6+4 points of damage.
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             620_96566_SerpentKing54-91.indd   87                                                               5/12/04, 3:33:31 PM
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