Page 85 - Serpent Kingdoms
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MONSTERS
IN THE REALMS IN THE REALMS
Dung snakes are found in Undermountain (particularly the Riv- Glacier snakes are most common amidst the mountains of
er Sargauth), the Rat Hills, and in cesspools and marshlands all the Spine of the World, in the Cold Vale of northern Luruar,
over Faerûn (especially the Marsh of Chelimber). on the High Ice of Anauroch, and along the southern edge
of the Great Glacier. In addition, they have recently been
Glacier Snake spotted on the Glacier of the White Worm by the monks of
the Monastery of the Yellow Rose, but it is unclear whether
Medium Animal the creatures are long-standing inhabitants of that region or
Hit Dice: 2d8+6 (15 hp) recent introductions.
Initiative: +3
Speed: 20 ft. (4 squares), climb 20 ft. Reed Snake
Armor Class: 16 (+3 Dex, +3 natural), touch 13, fl at-footed 13
Base Attack/Grapple: +1/+0 Tiny Animal
Attack: Bite +4 melee (1d6+3) Hit Dice: 1/4 d8 (1 hp)
Full Attack: Bite +4 melee (1d6+3) and sting +2 melee (1d6+1) Initiative: +3
Space/Reach: 5 ft./5 ft. Speed: 15 ft. (3 squares), climb 15 ft.
Special Attacks: — Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, fl at-
Special Qualities: Fast healing 1, low-light vision footed 15
Saves: Fort +6, Ref +6, Will +1 Base Attack/Grapple: +0/–11
Abilities: Str 17, Dex 17, Con 16, Int 2, Wis 12, Cha 2 Attack: Bite +5 melee (1 plus poison)
Skills: Balance +11, Climb +11, Hide +8, Listen +9, Spot +9 Full Attack: Bite +5 melee (1 plus poison)
B
Feats: Alertness, Multiattack , Weapon Finesse B Space/Reach: 2-1/2 ft./2-1/2 ft.
Environment: Cold mountains Special Attacks: Poison
Organization: Solitary Special Qualities: Low-light vision, scent
Challenge Rating: 2 Saves: Fort +2, Ref +5, Will +1
Treasure: None Abilities: Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Alignment: Always neutral Skills: Balance +11, Climb +11, Hide +15, Listen +7, Spot +7
Advancement: 3 HD (Medium); 4–6 HD (Large) Feat: Ability Focus (poison), Weapon Finesse B
Level Adjustment: — Environment: Temperate plains
Organization: Solitary
A brown-furred serpent leaps forth to sting a hapless animal Challenge Rating: 1/2
with its tail, then bites with a ring of fearsome teeth around Treasure: None
its mouth. Alignment: Always neutral
Advancement: —
The internal processes of this rare, furred reptile keep it warm Level Adjustment: —
enough to function in snow and ice. A fearless predator of the
glaciers, it comes down into the lowlands only during severe win- Thin as a flower stem, a delicate-looking viper slithers
ter weather. There is no such thing as a satiated glacier snake; the through the long grass of the plain.
creature eats endlessly as long as food is available. If unchecked,
a single snake can devour every member of an adventuring band Reed snakes spend most of the day below thick grass cover, hunt-
or nomadic tribe without stopping. ing only at night. They sometimes attack sleeping humanoids,
A glacier snake’s 12-foot body is covered with a thick, brown often killing them with their unusually virulent poison.
pelt of fur instead of scales. Its razor-sharp teeth surround its A reed snake measures between 2 and 4 feet in length. Its
mouth in a ring, and it has a bony stinger at the tip of its tail. incredibly thin body is covered with dull green scales.
The thick, soft pelt of a glacier snake is prized by garment Reed snakes are among the creatures that a spellcaster can
makers. take as a normal (not improved) familiar. A reed snake familiar
grants its master a +2 bonus on saving throws against poison.
COMBAT
A glacier snake has no venom, but its tail ends in a bone COMBAT
stinger that it uses to stab enemies in combat. When wounded, The reed snake relies on its venomous bite to kill prey and
it depends on its fast healing ability to remain alive. Many defend itself.
adventurers have been surprised to see its blood escaping as Poison (Ex): Bite, Fortitude DC 12; initial and secondary
steam from a wound. damage 1d6 Constitution. The save DC is Constitution-based.
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