Page 85 - Serpent Kingdoms
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MONSTERS


                                    IN THE REALMS                                     IN THE REALMS
                     Dung snakes are found in Undermountain (particularly the Riv-  Glacier snakes are most common amidst the mountains of
                     er Sargauth), the Rat Hills, and in cesspools and marshlands all   the Spine of the World, in the Cold Vale of northern Luruar,
                     over Faerûn (especially the Marsh of Chelimber).  on the High Ice of Anauroch, and along the southern edge
                                                                       of the Great Glacier.  In addition, they  have recently  been
                     Glacier Snake                                     spotted on the Glacier of the White Worm by the monks of
                                                                       the Monastery of the Yellow Rose, but it is unclear whether
                     Medium Animal                                     the creatures are long-standing inhabitants of that region or
                     Hit Dice: 2d8+6 (15 hp)                           recent introductions.
                     Initiative: +3
                     Speed: 20 ft. (4 squares), climb 20 ft.           Reed Snake
                     Armor Class: 16 (+3 Dex, +3 natural), touch 13, fl at-footed 13
                     Base Attack/Grapple: +1/+0                        Tiny Animal
                     Attack: Bite +4 melee (1d6+3)                     Hit Dice: 1/4 d8 (1 hp)
                     Full Attack: Bite +4 melee (1d6+3) and sting +2 melee (1d6+1)  Initiative: +3
                     Space/Reach: 5 ft./5 ft.                          Speed: 15 ft. (3 squares), climb 15 ft.
                     Special Attacks: —                                Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, fl at-
                     Special Qualities: Fast healing 1, low-light vision  footed 15
                     Saves: Fort +6, Ref +6, Will +1                   Base Attack/Grapple: +0/–11
                     Abilities: Str 17, Dex 17, Con 16, Int 2, Wis 12, Cha 2  Attack: Bite +5 melee (1 plus poison)
                     Skills: Balance +11, Climb +11, Hide +8, Listen +9, Spot +9  Full Attack: Bite +5 melee (1 plus poison)
                                          B
                     Feats: Alertness, Multiattack , Weapon Finesse B  Space/Reach: 2-1/2 ft./2-1/2 ft.
                     Environment: Cold mountains                       Special Attacks: Poison
                     Organization: Solitary                            Special Qualities: Low-light vision, scent
                     Challenge Rating: 2                               Saves: Fort +2, Ref +5, Will +1
                     Treasure: None                                    Abilities: Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2
                     Alignment: Always neutral                         Skills: Balance +11, Climb +11, Hide +15, Listen +7, Spot +7
                     Advancement: 3 HD (Medium); 4–6 HD (Large)        Feat: Ability Focus (poison), Weapon Finesse B
                     Level Adjustment: —                               Environment: Temperate plains
                                                                       Organization: Solitary
                      A brown-furred serpent leaps forth to sting a hapless animal   Challenge Rating: 1/2
                      with its tail, then bites with a ring of fearsome teeth around   Treasure: None
                      its mouth.                                       Alignment: Always neutral
                                                                       Advancement: —
                     The internal processes of this rare, furred reptile keep it warm   Level Adjustment: —
                     enough to function in snow and ice. A fearless predator of the
                     glaciers, it comes down into the lowlands only during severe win-  Thin as a flower stem, a delicate-looking viper slithers
                     ter weather. There is no such thing as a satiated glacier snake; the   through the long grass of the plain.
                     creature eats endlessly as long as food is available. If unchecked,
                     a single snake can devour every member of an adventuring band   Reed snakes spend most of the day below thick grass cover, hunt-
                     or nomadic tribe without stopping.                ing only at night. They sometimes attack sleeping humanoids,
                       A glacier snake’s 12-foot body is covered with a thick, brown   often killing them with their unusually virulent poison.
                     pelt of fur instead of scales. Its razor-sharp teeth surround its     A reed snake measures between 2 and 4 feet in length. Its
                     mouth in a ring, and it has a bony stinger at the tip of its tail.  incredibly thin body is covered with dull green scales.
                       The thick, soft pelt of a glacier snake is prized by garment     Reed snakes are among the creatures that a spellcaster can
                     makers.                                           take as a normal (not improved) familiar. A reed snake familiar
                                                                       grants its master a +2 bonus on saving throws against poison.
                                        COMBAT
                     A  glacier  snake  has  no  venom,  but  its  tail  ends  in  a  bone   COMBAT
                     stinger that it uses to stab enemies in combat. When wounded,   The reed snake relies on its venomous bite to kill prey and
                     it depends on its fast healing ability to remain alive. Many   defend itself.
                     adventurers have been surprised to see its blood escaping as     Poison (Ex): Bite, Fortitude DC 12; initial and secondary
                     steam from a wound.                               damage 1d6 Constitution. The save DC is Constitution-based.




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             620_96566_SerpentKing54-91.indd   84                                                               5/12/04, 3:33:10 PM
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