Page 25 - Rugby Coaching Diary Level 2- Huntley Anderson
P. 25

INTRO GAME                Counter Attack (All players                                                             P.O.A/P.O.D
         (WHOLE)                   on deck)                                                                                Gain Possession
         10 minutes                                                                                                        Go Forward
                                       1.  3 touches then kick                                                             Continuity
                                                                                                                           Pressure kicks
                                                                                                                           Prevent Gains
                                                                                                                           Support



                                                                                                                           Ball carrier, Support



         SKILL (PART)              Attacking Channels                                                                      Playmaker
         10 minutes                                                                                                        Penetrators
                                   AC1- (4) 10x15m Grid                                                                    Decoy
                                   4 Balls (1 each)                                                                        Defender
                                   2v1 3v2 4v2 flip defenders
                                   greater numbers (decision
                                   making) Holding up the play





                                                                                                                           Kickers
                                                                                                                            Catchers
         GAME (WHOLE)              Counter Scrimmage (All                                                                  Tacklers
         15 minutes                players on deck)                                                                        Sweepers (11, 15, 14)

                                   Exit the gain lines identified                                                          Playmaker
                                   Reset!                                                                                  Penetrators
                                                                                                                           Decoy
                                                                                                                           Finisher
                                                                                                                           Hustler
                                                                                                                           Tackler
                                                                                                                            Jammer
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