Page 21 - Player's Handbook
P. 21

DWARF NAMES                                         TooJProficieney. Vou gain proficiency with the
                                                            artisan's tools of your choice: smith's tooIs, brewer's
          A dwarf's na me is granted by a c1an elder, in accordance  supplies, or mason's tools.
          with tradition, Every proper dwarven na me has been  Stoneeunning.  Whenever you make an Intelligence
          used and reused down through the generations, A   (History) check related to the origin of stonework, you
          dwarf's name belongs to the c1an, not to the individual.  are considered proficient in the History skill and add
          A dwarf who misuses or brings shame to a c1an name  double your proficiency bonus to the check, instead of
          is stripped of the na me and forbidden by law to use any  your normal proficiency bonus.
          dwarven name in its place,                          Languages. Vou can speak, read, and write Common
          Male Names: Adrik, Alberich, Baern, Barendd, Brottor,  and Owarvish. Owarvish is full of hard consonants and
            Bruenor, Oain, Oarrak, Oelg, Eberk, Einkil, Fargrim,  guttural sounds, and those characteristics  spill over into
            Flint, Gardain, Harbek, Kildrak, Morgran, Orsik,  whatever other language a dwarf might speak.
            Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin,  Subraee. Two main subraces of dwarves populate the
            Tordek, Traubon, Travok, Ulfgar, Veit, Vondal   worlds of 0&0: hill dwarves and mountain dwarves.
          Female Names: Amber, Artin, Audhild, Bardryn,     Choose one of these subraces.
            Oagnal, Oiesa, Eldeth, Falkrunn, Finellen, Gunnloda,
            Gurdis, Helja, Hlin, Kathra, Kristryd, lide, Liftrasa,  HILL DWARF
            Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra  As a hill dwarf, you have keen senses, deep intuition,
          Clan Names: Balderk, Battlehammer, Brawnanvil,    and remarkable resilience. The gold dwarves of Faenln
            Oankil, Fireforge, Frostbeard, Gorunn, Holderhek,  in their mighty southern kingdom are hill dwarves, as
            Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln,  are the exiled Neidar and the debased Klar of Krynn in
            Torunn, Ungart                                  the Oragonlance setting.
                                                              Ability Seore Inerease. Your Wisdom score
          DWARF TRAITS                                      increases by 1.
                                                              Dwarven Toughness. Your hit point maximum
          Your dwarf character has an assortment of inborn  increases by 1, and it increases by 1 every time you
          abilities, part and parcel of dwarven nature.     gain a leveI.
            Ability Seore Inerease. Your Constitution seore
          increases by 2.                                   MOUNTAIN    DWARF
            Age. Owarves mature at the same rate as humans, but  As a mountain dwarf, you're strong and hardy,
          they're considered young until they reach the age of 50,  accustomed to a difficult life in rugged terrain. You're
          On average, they live about 350 years.            probably on the tall side (for a dwarf), and tend toward
            Alignment. Most dwarves are lawful, believing firmly  lighter coloration, The shield dwarves of northern
          in the benefits of a well-ordered society. They tend  Faerun, as well as the ruling Hylar c1an and the noble
          toward good as well, with a strong sense of fair play and  Oaewar c1an of Oragonlance, are mountain dwarves.
          a belief that everyone deserves to share in the benefits of  Ability Seore Inerease. Your Strength score
          a just order.                                     increases by 2.
            Size. Owarves stand between 4 and 5 feet tall and  Dwarven Armor Training. Vou have proficiency with
          average about 150 pounds. Your size is Medium.    light and medium armor.
            Speed. Your base walking speed is 25 feel. Your
          speed is not reduced by wearing heavy armor.       ••
            Darkvision. Accustomed to life underground, you  DUERGAR
                                                              In cities deep in the Underdark live the duergar, ar gray
          have superior vision in dark and dim conditions. Vou  dwarves. These vicious, stealthy slave traders raid lhe surface
          can see in dim light within 60 feet of you as if it were  world for caplives, lhen sell lheir prey lo lhe olher races of
          bright light, and in darkness as if it were dim lighl. Vou  lhe Underdark. They have innale magical abililies lo beco me
          can't discern color in darkness, only shades of gray.  invisible and lo lemporarily grow lo gianl size.
            Dwarven Resilienee. Vou have advantage on saving
          throws against poison, and you have resistance against
          poison damage (explained in chapter 9).
            Dwarven Combat Training. Vou have proficiency
          with the battleaxe, handaxe, throwing hammer,
          and warhammer.

















          PART  I I RACES
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