Page 243 - Player's Handbook
P. 243

damage on a failed save, or half as mueh damage on a  FLAME BLADE
           sueeessful one,                                   2nd./evel evoeation
            The /ire spreads around eorners. It ignites flammable  Casting Time: I bonus aetion
           objeets in the area that aren't being worn or earried.  Range: 5elf
            At Higher Leve/s. When you east this spell using a  Components:  V, 5, M (leaf of sumae)
           spell slot of 4th levei or higher, the damage inereases by  Duration: Coneentration, up to 10 minutes
           Id6 for eaeh slot levei above 3rd.
                                                             Vou evoke a /iery blade in your free hand. The blade is
           FIRE BOLT                                         similar in size and shape to a seimitar, and it lasts for
           Evoeation eantrip                                 the duration. lf you let go of the blade, it disappears, but
           Casting Time: I aetion                            YOllean evoke the blade again as a bonus aetion.
           Range: 120 feet                                    Vou ean use your aetion to make a melee spel1
           Components:  V,5                                  attaek with the /iery blade. On a hit, the target takes
           Duration:  Instantaneous                          3d6 /ire damage.
                                                              The flaming blade sheds bright light in a 10.foot
           Vou hurl a mote of /ire at a ereature or objeet within  radills and dim light for an additional 10 feel.
           range. Make a ranged spell attaek against the      At Higher Leve/s. When you east this spel1 lIsing a
           targel. On a hit, the target takes IdlO /ire damage. A  spell slot of 4th levei or higher, the damage inereases by
           flammable objeet hit by this spell ignites if it isn't being  Id6 for every two slot leveIs above 2nd.
           worn or earried.
            This spell's damage inereases by IdlO when you reaeh  FLAME STRIKE
           5th levei (2dlO), 11th levei (3d 10), and 17th levei (4dlO).  5th-levei evocation
                                                             Casting Time: I aetion
           FIRE SHIELD
           4th./evel evoeation                               Range: 60 feet
                                                             Components:  V,5, M (pineh of sulfur)
           Casting Time: I aetion                            Duration:  Instantaneous
           Range: 5elf
           Components:  V, 5, M (a bit of phosphorus or a /irefly)  A vertieal column of divine /ire roars down from the
           Duration:  10 minutes                             heavens in a loeation YOllspecify. Eaeh ereature in
                                                             a lO.foot.radius, 40.foot-high cylinder eentered on a
           Thin and wispy flames wreathe your body for the   point within range must make a Dexterity saving throw.
           duration, shedding bright light in a 10.foot radius and  A ereature takes 4d6 /ire damage and 4d6 radiant
           dim light for an additional lO feel. Vou ean end the spell  damage on a failed save, or half as mueh damage on a
           early by using an aetion to dismiss il.           sueeessful one.
            The flames provi de YOllwith a warm shield or a ehill  At Higher Leve/s. When you east this spel1 using a
           shield, as you ehoose. The warm shield grants you  spell slot of 6th levei or higher, the /ire damage or the
           resistanee to eold damage, and the ehill shield grants  radiant damage (your ehoice) inereases by Id6 for eaeh
           you resistanee to /ire damage.                    slot levei above 5th.
            In addition, whenever a ereature within 5 feet of you
           hits you with a melee attaek, the shield erupts with  FLAMING  SPHERE
           flame. The attaeker takes 2d8 /ire damage from a warm  2nd-levei eonjuration
           shield, or 2d8 eold damage from a eold shield.
                                                             Casting Time: I aetion
           FIRE STORM                                        Range: 60 feet
           7th./evel evoeation                               Components:  V. 5, M (a bit of tallow, a pineh of
                                                              brimstone, and a dusting of powdered iran)
           Casting Time: I aetion                            Duration: Coneentration, up to I minute
           Range: 150 feet
           Components:  V, 5                                 A 5-foot.diameter sphere of /ire appears in an
           Duration:  Instantaneous                          unoeeupied spaee of your ehoice within range and lasts
                                                             for the duration. Any ereature that ends its turn within 5
           A storm made up of sheets of roaring flame appears  feet of the sphere must make a Dexterity saving thraw.
           in a loeation you ehoose within range. The area of the  The ereature takes 2d6 /ire damage on a failed save, or
           storm eonsists of up to ten 10.foot eubes, whieh you ean  half as mueh damage on a sueeessful one.
           arrange as you wish. Eaeh eube must have at least one  As a bonus aetion, you ean move the sphere up to 30
           faee adjaeent to the faee of another eube. Eaeh ereature  feel. If you ram the sphere into a ereature, that ereature
           in the area must make a Dexterity saving throw. It  must make the saving throw against the sphere's
           takes 7d10 /ire damage on a failed save, or half as mueh  damage, and the sphere stops moving this turno
           damage on a sueeessful one.                         When you move the sphere, you ean direet it over
            The /ire damages objeets in the area and ignites  barriers up to 5 feet tall and jump it aeross pits up to
           flammable objeets that aren't being worn or earried.  lO feet wide. The sphere ignites flammable objeets not
           If you ehoose, plant life in the area is unaffeeted  being worn or earried, and it sheds bright light in a
           by this spell.                                    20.foot radius and dim light for an additional 20 feel.




    -      PART 3 I SPELLS
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