Page 241 - Player's Handbook
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communicate in any intelligible way. The creature can,  you can cause it to reappear in any unoccupied space
          however, identify its friends, follow them, and even  within 30 feet of YOU.
          protect them.                                       Vou can't have more than one familiar at a time. If you
            At the end of every 30 days, the creature can repeat  cast this spell while you already have a familiar, you
          its saving throw against this spell. If it succeeds on its  instead cause it to adopt a new formo Choose one of the
          saving throw, the spell ends.                     forms from the above list. Your familiar transforms into
            The spell can also be ended by greater restoration,  the chosen creature.
          heal, or wish.                                      Finally, when you cast a spell with a range of touch,
                                                            your familiar can deliver the spell as if it had cast the
          FEIGN DEATH                                       spell. Your familiar must be within 100 feet of you, and
          3rd-Ievel necromancy (ritual)                     it must use its reaction to deliver the spell when you cast
          Casting Time: 1 action                            it. If the spell requires an attack roll, you use your attack
          Range: Touch                                      modifier for the roll.
          Components:  V,5, M (a pinch of graveyard dirt)
          Duration:  1 hour                                 FINO STEEO
                                                            2nd-levei conjuration
          Vou touch a willing creature and put it into a cataleptic  Castiog Time: 10 minutes
          state that is indistinguishable  from death.
            For the spell's duration, or until you use an action  Range: 30 feet
          to touch the target and dismiss the spell, the target  Components:  V, 5
          appears dead to ali outward inspection and to spells  Duratioo:  Instantaneous
          used to determine the target's status. The target is  Vou summon a spirit that assumes the form of an
          blinded and incapacitated, and its speed drops to O.  unusually intelligent, strong, and loyal steed, creating a
          The target has resistance to ali damage except psychic  long-Iasting bond with it. Appearing in an unoccupied
          damage. If the target is diseased or poisoned when you  space within range, the steed takes on a form that you
          cast the spell, or becomes diseased or poisoned while  choose, such as a warhorse, a pony, a camel, ao elk, or
          under the spell's effect, the disease and poison have no  a mastiff. (Your DM might allow other animais to be
          effect until the spell ends.                      summoned as steeds.) The steed has the statistics of the
                                                            chosen form, though it is a celestial, fey, or fiend (your
          FINO FAMILIAR                                     choice) instead of its normal type. Additionally, if yaur
          1st-levei conjuratian (ritual)                    steed has an Intelligence of 5 or iess, its Intelligence
          Casting Time: I hour                              becomes 6, and it gains the ability to understaod one
          Range: 10 feet                                    laoguage of your choice that you speak.
          Components:  V,5, M (10 gp worth af charcaal,       Your steed serves you as a mount, both in combat and
            incense, and herbs that must be consumed by fire in a  out, and you have an instinctive bond with it that allows
            brass brazier)                                  you to fight as a seamless unit. While mounted on your
          Duration:  Instantaneous                          steed, you can make any spell you cast that targets only
                                                            you also target your steed.
          Vou gain the service of a familiar, a spirit that takes an  Wheo the steed drops to Ohit points, it disappears,
          animal form you choose: bat, cat, crab, frog (toad), hawk,  leaving behind no physical formo Vou can also
          lizard, octopus, owl, poisonous snake, fish (quipper),  dismiss your steed at any time as an action, causing
          rat, raven, sea horse, spider, or weasel. Appearing in  it to disappear. In either case, casting this spell
          an unoccupied space within range, the familiar has the  again summons the same steed, restored to its hit
          statistics of the chosen form, though it is a celestial, fey,  point maximum.
          or fiend (your choice) instead of a beast.          While your steed is within 1 mile of you, you can
            Your familiar acts independently of you, but it always  communicate with it telepathically.
          obeys your commands. In combat, it rolls its own    You can't have more than one steed bonded by this
          initiative and acts on its own turno A familiar can't  spell at a time. As an action, you can release the steed
          attack, but it can take other actions as normal.   from its bond at any time, causing it to disappear.
            When the familiar drops to Ohit points, it disappears,
          leaving behind no physical formo It reappears after you  FINO THE PATH
          cast this spell again                              6th-levei divination
            While your familiar is within 100 feet of you, you
          can communicate with it telepathically. Additionally,  Casting Time: 1 minute
                                                             Range: 5elf
          as an action, you can see through your familiar's eyes  Components:  V, 5, M (a set of divinatory tools-such
          and hear what it hears until the start of your next turn,  as bones, ivory sticks, cards, teeth, or carved runes-
          gaining the benefits of any special senses that the  worth 100 gp and an object from the location you
          familiar has. During this time, you are deaf and blind  wish to find)
          with regard to your own senses.                    Duration: Concentration, up to 1 day
            As an action, you can temporarily dismiss your
          familiar. It disappears into a pocket dimension where it  This spell allows you to find the shortest, most direct
          awaits your summons. Alternatively, you can dismiss it  physical route to a specific fixed location that you are
           forever. As an action while it is temporarily dismissed,  familiar with on the same plane of existence. Ir you


           PART 3  SPELLS
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