Page 241 - Player's Handbook
P. 241
communicate in any intelligible way. The creature can, you can cause it to reappear in any unoccupied space
however, identify its friends, follow them, and even within 30 feet of YOU.
protect them. Vou can't have more than one familiar at a time. If you
At the end of every 30 days, the creature can repeat cast this spell while you already have a familiar, you
its saving throw against this spell. If it succeeds on its instead cause it to adopt a new formo Choose one of the
saving throw, the spell ends. forms from the above list. Your familiar transforms into
The spell can also be ended by greater restoration, the chosen creature.
heal, or wish. Finally, when you cast a spell with a range of touch,
your familiar can deliver the spell as if it had cast the
FEIGN DEATH spell. Your familiar must be within 100 feet of you, and
3rd-Ievel necromancy (ritual) it must use its reaction to deliver the spell when you cast
Casting Time: 1 action it. If the spell requires an attack roll, you use your attack
Range: Touch modifier for the roll.
Components: V,5, M (a pinch of graveyard dirt)
Duration: 1 hour FINO STEEO
2nd-levei conjuration
Vou touch a willing creature and put it into a cataleptic Castiog Time: 10 minutes
state that is indistinguishable from death.
For the spell's duration, or until you use an action Range: 30 feet
to touch the target and dismiss the spell, the target Components: V, 5
appears dead to ali outward inspection and to spells Duratioo: Instantaneous
used to determine the target's status. The target is Vou summon a spirit that assumes the form of an
blinded and incapacitated, and its speed drops to O. unusually intelligent, strong, and loyal steed, creating a
The target has resistance to ali damage except psychic long-Iasting bond with it. Appearing in an unoccupied
damage. If the target is diseased or poisoned when you space within range, the steed takes on a form that you
cast the spell, or becomes diseased or poisoned while choose, such as a warhorse, a pony, a camel, ao elk, or
under the spell's effect, the disease and poison have no a mastiff. (Your DM might allow other animais to be
effect until the spell ends. summoned as steeds.) The steed has the statistics of the
chosen form, though it is a celestial, fey, or fiend (your
FINO FAMILIAR choice) instead of its normal type. Additionally, if yaur
1st-levei conjuratian (ritual) steed has an Intelligence of 5 or iess, its Intelligence
Casting Time: I hour becomes 6, and it gains the ability to understaod one
Range: 10 feet laoguage of your choice that you speak.
Components: V,5, M (10 gp worth af charcaal, Your steed serves you as a mount, both in combat and
incense, and herbs that must be consumed by fire in a out, and you have an instinctive bond with it that allows
brass brazier) you to fight as a seamless unit. While mounted on your
Duration: Instantaneous steed, you can make any spell you cast that targets only
you also target your steed.
Vou gain the service of a familiar, a spirit that takes an Wheo the steed drops to Ohit points, it disappears,
animal form you choose: bat, cat, crab, frog (toad), hawk, leaving behind no physical formo Vou can also
lizard, octopus, owl, poisonous snake, fish (quipper), dismiss your steed at any time as an action, causing
rat, raven, sea horse, spider, or weasel. Appearing in it to disappear. In either case, casting this spell
an unoccupied space within range, the familiar has the again summons the same steed, restored to its hit
statistics of the chosen form, though it is a celestial, fey, point maximum.
or fiend (your choice) instead of a beast. While your steed is within 1 mile of you, you can
Your familiar acts independently of you, but it always communicate with it telepathically.
obeys your commands. In combat, it rolls its own You can't have more than one steed bonded by this
initiative and acts on its own turno A familiar can't spell at a time. As an action, you can release the steed
attack, but it can take other actions as normal. from its bond at any time, causing it to disappear.
When the familiar drops to Ohit points, it disappears,
leaving behind no physical formo It reappears after you FINO THE PATH
cast this spell again 6th-levei divination
While your familiar is within 100 feet of you, you
can communicate with it telepathically. Additionally, Casting Time: 1 minute
Range: 5elf
as an action, you can see through your familiar's eyes Components: V, 5, M (a set of divinatory tools-such
and hear what it hears until the start of your next turn, as bones, ivory sticks, cards, teeth, or carved runes-
gaining the benefits of any special senses that the worth 100 gp and an object from the location you
familiar has. During this time, you are deaf and blind wish to find)
with regard to your own senses. Duration: Concentration, up to 1 day
As an action, you can temporarily dismiss your
familiar. It disappears into a pocket dimension where it This spell allows you to find the shortest, most direct
awaits your summons. Alternatively, you can dismiss it physical route to a specific fixed location that you are
forever. As an action while it is temporarily dismissed, familiar with on the same plane of existence. Ir you
PART 3 SPELLS

