Page 277 - Player's Handbook
P. 277
For the duration, no sound can be created within or If the simulacrum is damaged, you can repair it in an
pass through a 20-foot-radius sphere centered on a alchemicallaboratory, using rare herbs and minerais
point you choose within range. Any creature or object worth 100 gp per hit poim it regains. The simulacrum
entirely inside the sphere is immune to thunder damage, lasts until it drops to O hit points, at which point it
and creatures are deafened while entirely inside it. reverts to snow and melts instantly.
Casting a spell that includes a verbal component is If you cast this spell again, any currently
impossible there. active duplicates you created with this spell are
instantly destrayed.
SILENT IMAGE
1st-/evel iJlusion SLEEP
1st-levei enchantment
Casting Time: 1 action
Range: 60 feet Casting Time: 1 action
Components: V,S, M (a bit of fleece) Range: 90 feet
Duration: Concentration, up to 10 minutes Components: V, S, M (a pinch of fine sand, rose petals,
or a cricket)
Vou create the image of an object, a creature, or some
other visible phenomenon that is no larger than a 15-foot Duration: 1 minute
cube. The image appears at a spot within range and This spell sends creatures into a magical slumber.
lasts for the duration. The image is purely visual; it isn't RolI 5d8; the total is how many hit points of creatures
accompanied by sound, smell, or other sensory effects. this spell can affect. Creatures within 20 feet of
Vou can use your action to cause the image to move to a point you choose within range are affected in
any spot within range. As the image changes location, ascending order of their currem hit points (ignoring
you can alter its appearance so that its movements unconscious creatures).
appear natural for the image. For example, if you create Starting with the creature that has the lowest current
an image of a creature and move it, you can alter the hit points, each creature affected by this spell falls
image so that it appears to be walking. unconscious until the spell ends, the sleeper takes
Physical interaction with the image reveals it to be an damage, or someone uses an action to shake or slap the
illusion, because things can pass through it. A creature sleeper awake. Subtract each creature's hit points fram
that uses its action to examine the image can determine the total before moving on to the creature with the next
that it is an illusion with a successful Intelligence lowest hit points. A creature's hit points must be equal
(Investigation) check against your spell save DC. If a to or less than the remaining total for that creature
creature disceros the illusion for what it is, the creature to be affected.
can see through the image. Undead and creatures immune to being charmed
aren't affected by this spell.
SIMULACRUM At Hil1her LeveIs. When you cast this spell using a
7th-levei illusion spell slot of 2nd levei or higher, roll an additional 2d8 for
Casting Time: 12 hours each slot levei above 1st.
Range: Touch
Components: V,S, M (snow or ice in quantities SLEET STORM
sufficient to made a life-size copy of the duplicated 3rd-/evel conjuration
creature; some hair, fingeroail clippings, or other Casting Time: 1 action
piece of that creature's body placed inside the snow Range: 150 feet
or ice; and powdered ruby worth 1,500 gp, sprinkled Components: V, S, M (a pinch of dust and a few
over the duplicate and consumed by the spell) drops of water)
Duration: Until dispelled Duration: Concentration, up to 1 minute
Vou shape an illusory duplica te of one beast or Until the spell ends, freezing rain and sleet fali in a
humanoid that is within range for the entire casting 20-foot-tall cylinder with a 40-foot radius centered on
time of the spell. The duplicate is a creature, partially a point you choose within range. The area is heavily
real and formed from ice or snow, and it can take obscured, and exposed flames in the area are doused.
actions and otherwise be affected as a normal creature. The ground in the area is covered with slick ice,
It appears to be the same as the original, but it has half making it difficult terrain. When a creature enters the
the creature's hit point maximum and is formed without spell's area for the first time on aturo or starts its turo
any equipment. Otherwise, the illusion uses ali the there, it must make a Dexterity saving throw. On a failed
statistics of the creature it duplicates. save, it falls prone.
The simulacrum is friendly to you and creatures you If a creature is concentrating in the spell's area, the
designa te. It obeys your spoken commands, moving creature must make a successful Constitution saving
and acting in accordance with your wishes and acting throw against your spell save DC or lose concentration.
on your turo in combat. The simulacrum lacks the
ability to learo or beco me more powerful, so it never
increases its levei or other abilities, nor can it regain
expended spell slots.
PART 3 I SPELLS

