Page 279 - Player's Handbook
P. 279

The ground in a 20-foot radius centered on a point  STAGGERING  SMITE
          within range twists and sprouts hard spikes and thorns.  4th-levei evacatian
          The area becomes difficult terrain for the duration.  Casting Time: 1 banus actian
          When a creature moves into or within the area, it takes  Range: Self
          2d4 piercing damage for every 5 feet it travels.  Components:  V
            The transformation  of the ground is camoufiaged to  Duration: Canccntration,  up to I minute
          look natura!. Any creature that can't see the area at the
          time the spell is cast must make a Wisdom (Perception)  The next time you hit a creature with a melee weapon
          check against your spell save DC to recognize the  attack during this spell's duration, your weapon pierces
          terrain as hazardous before entering it.          both body and mind, and the attack deals an extra
                                                            4d6 psychic damage to the target. The target must
          SPIRIT  GUARDIANS                                 make a Wisdom saving throw. On a failed save, it has
          3rd-/evel conjuration                             disadvantage on attack rolls and ability checks, and
          Casting Time: I action                            can't take reactions, until the end of its next turno
          Range: SeI f (15-foot radius)
          Components:  V,S, M (a holy symbol)               STINKING   CLOUD
          Duration: Concentration, up to lO minutes         3rd-/evel conjuratiaIl
                                                            Casting Time: I action
          Vou call forth spirits to protect you. They fiit around you
          to a distance of 15 feet for the duration. If you are good  Range: 90 feet
          or neutra!. their spectral form appears angelic or fey  Components:  V,S, M (a rotten egg or several skunk
                                                              cabbage leaves)
          (your choice). If you are evil, they appear fiendish.  Duration: Concentration, up to I minute
            When you cast this spell, you can designate any
          number of creatures you can see to be unaffected by it.  Vou create a 20-foot-radius sphere of yellow, nauseating
          An affected creature's speed is halved in the area, and  gas centered on a point within range. The c10ud spreads
          when the creature enters the area for the first time on  around corners, and its area is hcavily obscured. The
          a turn or starts its turn there, it must make a Wisdom  cloud lingers in the air for the duratioll.
          saving throw. On a failed save, the creature takes 3d8  Each creature that is completely within the c1aud at
          radiant damage (if you are good or neutral) or 3d8  the start af its turn must make a Canstitutian saving
          necrotic damage (if you are evil). On a successful save,  throw against paisano On a failed save, the creature
          the creature takes half as much damage.           spends its actian that turn retching and reeling.
            At Higher Leveis. When you cast this spell using a  Creatures that dan't need to breathe ar are immune to
          spell slot of 4th leveI or higher, the damage increases by  paison automatically succeed on this saving throw.
          Id8 for each slot leveI above 3rd.                  A maderate wind (at least 10 miles per hour) disperses
                                                            the c10ud after 4 rounds. A strong wind (at Jeast 20
          SPIRITUAL  WEAPON                                 miles per haur) disperses it after I round.
          2nd-levei evacatian
                                                            STONE   SHAPE
          Casting Time: I bonus actian
          Range: 60 feet                                    4th-levei transmutation
          Components:  V, S                                 Casting Time: I action
          Duration:  I minute                               Range: Touch
                                                            Components:  V, S, M (50ft c1ay,which must be worked
          You create a fioating, spectral weapon within range that
          lasts for the duration or until you cast this spell again.  into roughly the desired shape of the stone object)
          When you cast the spell, you can make a melee spell  Duration:  Instantaneous
          attack against a creature within 5 feet of the weapon. On  Vou touch a stone object of Medium size or smaller or
          a hit, the target takes force damage equal to Id8 + your  a section of stone no more than 5 feet in any dimension
          spellcasting ability modifier.                    and form it into any shape that suits your purpose. So,
            As a bonus action on your turn, you can move the  for example, you could shape a large rock into a weapon,
          weapon up to 20 feet and repeat the attack against a  idol, or coffer, or make a small passage through a wall,
          creature within 5 feet of it.                     as long as the wall is less than 5 feet thick. Vou could
            The weapon can take whatever form yau choose.   also shape a stone door or its frame to seal the door
          Clerics of deities who are associated with a particular  shut. The object you create can have up to two hinges
          weapon (as SI. Cuthbert is known for his mace     and a latch, but finer mechallical detail isn't possible.
          and Thor for his hammer) make this spell's effect
          resemble that weapon.                             STONESKIN
           At Higher Leveis. When you cast this spell using a  4th-levei abjuration
          spell slot of 3rd leveI or higher, the damage increases by  Casting Time: I action
          Id8 for every twa slot leveIs above the 2nd.      Range: Touch
                                                            Components:  V,S, M (diamond dust worth 100 gp,
                                                              which the spell consumes)
                                                            Duration: COllcentration, up to I hour




          PART 3 I SI'ELLS
   274   275   276   277   278   279   280   281   282   283   284