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The target can act normally on its turn if you choose no duration. The darkness spreads around corners.
creature or if none are within its reach. A creature with darkvision can’t see through this
On your subsequent turns, you must use your action to darkness, and nonm agical light can’t illuminate it.
maintain control over the target, or the spell ends. Also, If the point you choose is on an object you are holding
the target can make a W isdom saving throw at the end or one that isn’t being worn or carried, the darkness
o f each of its turns. On a success, the spell ends. emanates from the object and m oves with it. Completely
covering the source of the darkness with an opaque
C r u s a d e r ’s M a n t l e object, such as a bow l or a helm, blocks the darkness.
3rd-level evocation If any of this spell’s area overlaps with an area of light
Casting Time: 1 action created by a spell of 2nd level or lower, the spell that
Range: Self created the light is dispelled.
Components: V
D a r k v i s i o n
Duration: Concentration, up to 1 minute
2nd-level transmutation
Holy power radiates from you in an aura with a 30-foot
Casting Time: 1 action
radius, awakening boldness in friendly creatures. Until
Range: Touch
the spell ends, the aura m oves with you, centered on
Components: V, S, M (either a pinch of dried
you. W hile in the aura, each nonhostile creature in the
carrot or an agate)
aura (including you) deals an extra 1d4 radiant damage
Duration: 8 hours
when it hits with a weapon attack.
You touch a willing creature to grant it the ability to
C u r e W o u n d s
see in the dark. For the duration, that creature has
1st-level evocation darkvision out to a range of 60 feet.
Casting Time: 1 action
D a y l i g h t
Range: Touch
3rd-level evocation
Components: V, S
Duration: Instantaneous Casting Time: 1 action
Range: 60 feet
A creature you touch regains a number of hit points
Components: V, S
equal to 1d8 + your spellcasting ability modifier. This
Duration: 1 hour
spell has no effect on undead or constructs.
At Higher Levels. W hen you cast this spell using a A 60-foot-radius sphere of light spreads out from a point
spell slot of 2nd level or higher, the healing increases by you choose within range. The sphere is bright light and
1d8 for each slot level above 1st. sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or
D a n c i n g L i g h t s one that isn’t being w orn or carried, the light shines
Evocation cantrip from the object and m oves with it. Completely covering
Casting Time: 1 action the affected object with an opaque object, such as a bowl
Range: 120 feet or a helm, blocks the light.
Components: V, S, M (a bit of phosphorus or w ychwood, If any of this spell’s area overlaps with an area of
or a glowworm ) darkness created by a spell of 3rd level or lower, the
Duration: Concentration, up to 1 minute spell that created the darkness is dispelled.
You create up to four torch-sized lights within range, D e a t h W a r d
making them appear as torches, lanterns, or glowing 4th-level abjuration
orbs that hover in the air for the duration. You can
Casting Time: 1 action
also com bine the four lights into one glowing vaguely
Range: Touch
humanoid form of M edium size. W hichever form you
Components: V, S
choose, each light sheds dim light in a 10-foot radius.
Duration: 8 hours
As a bonus action on your turn, you can move the
lights up to 60 feet to a new spot within range. A light You touch a creature and grant it a measure of
must be within 20 feet of another light created by this protection from death.
spell, and a light winks out if it exceeds the spell’s range. The first time the target w ould drop to 0 hit points as a
result of taking damage, the target instead drops to 1 hit
D a r k n e s s
point, and the spell ends.
2nd-level evocation If the spell is still in effect when the target is subjected
Casting Time: 1 action to an effect that would kill it instantaneously without
Range: 60 feet dealing damage, that effect is instead negated against
Components: V, M (bat fur and a drop of pitch or the target, and the spell ends.
piece of coal)
Duration: Concentration, up to 10 minutes D e l a y e d B l a s t F i r e b a l l
7th-level evocation
M agical darkness spreads from a point you choose
Casting Time: 1 action
within range to fill a 15-foot-radius sphere for the

