Page 212 - DnD_5e_Players_Handbook_(BnW_OCR)
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Range:  150 feet                                  You strike the ground, creating a burst of divine
         Components: V, S, M (a tiny ball of bat           energy that ripples outward from  you. Each creature
          guano and sulfur)                                you choose within 30 feet of you must succeed on a
         Duration: Concentration, up to  1  minute         Constitution saving throw or take 5d6 thunder damage,
                                                           as well as 5d6 radiant or necrotic damage (your choice),
         A  beam  of yellow light flashes from  your pointing finger,
                                                           and be knocked prone. A creature that succeeds on
         then condenses to linger at a chosen point within range
                                                           its saving throw takes half as much damage and isn’t
         as a glowing bead for the duration. W hen the spell
                                                           knocked prone.
         ends, either because your concentration is broken or
         because you decide to end it, the bead blossom s with a
                                                           D e t e c t   E v i l  a n d   G o o d
         low roar into an explosion o f flame that spreads around
                                                           1st-level divination
         corners. Each creature in a 20-foot-radius sphere
                                                           Casting Time:  1  action
         centered on that point must make a Dexterity saving
                                                           Range: Self
         throw. A creature takes fire damage equal to the total
                                                           Components: V, S
         accumulated damage on a failed save, or half as much
                                                           Duration: Concentration, up to  10 minutes
         damage on a successful one.
          The spell’s base damage is  12d6. If at the end of   For the duration, you know if there is an aberration,
         your turn the bead has not yet detonated, the damage   celestial, elemental, fey, fiend, or undead within 30
         increases by 1d6.                                 feet of you, as well as where the creature is located.
          If the glowing bead is touched before the interval   Similarly, you know if there is a place or object within
         has expired, the creature touching it must make a   30 feet of you that has been magically consecrated
         Dexterity saving throw. On a failed save, the spell ends   or desecrated.
         immediately, causing the bead to erupt in flame. On a   The spell can penetrate most barriers, but it is blocked
         successful save, the creature can throw the bead up to   by 1  foot of stone,  1  inch o f com m on metal, a thin sheet
         40 feet. W hen it strikes a creature or a solid object, the   of lead, or 3 feet of w ood or dirt.
         spell ends, and the bead explodes.
          The fire dam ages objects in the area and ignites   D e t e c t  M a g i c
         flammable objects that aren’t being worn or carried.  1st-level divination (ritual)
          At Higher Levels. W hen you cast this spell using   Casting Time:  1  action
         a spell slot of 8th level or higher, the base damage   Range: Self
         increases by 1d6 for each slot level above 7th.   Components: V, S
                                                           Duration: Concentration, up to  10 minutes
         D e m i p l a n e
         8 th-level conjuration                            For the duration, you sense the presence of magic
                                                           within 30 feet of you. If you sense magic in this way, you
         Casting Time:  1  action
                                                           can use your action to see a faint aura around any visible
         Range: 60 feet
                                                           creature or object in the area that bears magic, and you
         Components: S
                                                           learn its school of magic, if any.
         Duration:  1  hour
                                                            The spell can penetrate m ost barriers, but it is blocked
         You create a shadowy door on a flat solid surface that   by 1  foot of stone,  1  inch of com m on metal, a thin sheet
         you can see within range. The door is large enough to   of lead, or 3 feet of w ood or dirt.
         allow Medium creatures to pass through unhindered.
         W hen opened, the door leads to a demiplane that   D e t e c t  P o i s o n   a n d   D i s e a s e
         appears to be an empty room  30 feet in each dimension,   1st-level divination (ritual)
         made of w ood or stone. W hen the spell ends, the door
                                                           Casting Time:  1  action
         disappears, and any creatures or objects inside the
                                                           Range: Self
         demiplane remain trapped there, as the door also
                                                           Components: V, S, M (a yew leaf)
         disappears from the other side.
                                                           Duration: Concentration, up to  10 minutes
          Each time you cast this spell, you can create a new
                                                           For the duration, you can sense the presence and
         demiplane, or have the shadowy door connect to a
                                                           location of poisons, poisonous creatures, and diseases
         demiplane you created with a previous casting of this
                                                           within 30 feet of you. You also identify the kind of
         spell. Additionally, if you know the nature and contents
                                                           poison, poisonous creature, or disease in each case.
         of a demiplane created by a casting of this spell by
                                                            The spell can penetrate m ost barriers, but it is blocked
         another creature, you can have the shadowy door
                                                           by 1 foot of stone,  1 inch of com m on metal, a thin sheet
         connect to its demiplane instead.
                                                           of lead, or 3 feet of w ood or dirt.
         D e s t r u c t i v e  W a v e
                                                           D e t e c t  T h o u g h t s
         5th-level evocation
                                                           2nd-level divination
         Casting Time:  1  action
                                                           Casting Time:  1  action
         Range: Self (30-foot radius)
                                                           Range: Self
         Components: V
                                                           Components: V, S, M (a copper piece)
         Duration: Instantaneous
                                                           Duration: Concentration, up to  1  minute
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