Page 230 - DnD_5e_Players_Handbook_(BnW_OCR)
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At Higher Levels. W hen you cast this spell using   H o l y  A u r a
         a spell slot of 2nd level or higher, you can target one   8 th-level abjuration
         additional creature for each slot level above  1st.
                                                           Casting Time:  1  action
                                                           Range: Self
         H e x
                                                           Components: V, S, M (a tiny reliquary worth at least
         1st-level enchantment
                                                             1,000  gp containing a sacred relic, such as a scrap of
         Casting Time:  1  bonus action                     cloth from a saint’s robe or a piece of parchment from
         Range: 90 feet                                     a religious text)
         Components: V, S, M (the petrified eye of a newt)   Duration: Concentration, up to  1  minute
         Duration: Concentration, up to  1  hour
                                                           Divine light washes out from  you and coalesces
         You place a curse on a creature that you can see within
                                                           in a soft radiance in a 30-foot radius around you.
         range. Until the spell ends, you deal an extra  1d6
                                                           Creatures of your choice in that radius when you cast
         necrotic damage to the target whenever you hit it with
                                                           this spell shed dim light in a 5-foot radius and have
         an attack. Also, choose one ability when you cast the
                                                           advantage on all saving throws, and other creatures
         spell. The target has disadvantage on ability checks
                                                           have disadvantage on attack rolls against them until
         made with the chosen ability.
                                                           the spell ends. In addition, when a fiend or an undead
          If the target drops to 0 hit points before this spell
                                                           hits an affected creature with a melee attack, the aura
         ends, you can use a bonus action on a subsequent turn   flashes with brilliant light. The attacker must succeed
         o f yours to curse a new creature.
                                                           on a Constitution saving throw or be blinded until
          A remove curse cast on the target ends this spell early.
                                                           the spell ends.
          At Higher Levels. W hen you cast this spell using
         a spell slot of 3rd or 4th level, you can maintain your   H u n g e r   o f   H a d a r
         concentration on the spell for up to 8 hours. W hen you   3rd-level conjuration
         use a spell slot of 5th level or higher, you can maintain
                                                           Casting Time:  1  action
         your concentration on the spell for up to 24 hours.
                                                           Range:  150 feet
                                                           Components: V, S, M (a pickled octopus tentacle)
         H o l d   M o n s t e r
                                                           Duration: Concentration, up to  1  minute
         5th-level enchantment
                                                           You open a gateway to the dark between the stars, a
         Casting Time:  1  action
                                                           region infested with unknown horrors. A 20-foot-radius
         Range: 90 feet
                                                           sphere of blackness and bitter cold appears, centered
         Components: V, S, M (a small, straight piece of iron)
                                                           on a point with range and lasting for the duration. This
         Duration: Concentration, up to  1  minute
                                                           void is filled with a cacophony of soft whispers and
         C hoose a creature that you can see within range. The   slurping noises that can be heard up to 30 feet away. No
         target must succeed on a W isdom  saving throw or be   light, m agical or otherwise, can illuminate the area, and
         paralyzed for the duration. This spell has no effect on   creatures fully within the area are blinded.
         undead. At the end of each of its turns, the target can   The void creates a warp in the fabric of space, and the
         make another W isdom  saving throw. On a success, the   area is difficult terrain. Any creature that starts its turn
         spell ends on the target.                         in the area takes 2d6 cold damage. Any creature that
          At Higher Levels. W hen you cast this spell using   ends its turn in the area must succeed on a Dexterity
         a spell slot of 6th level or higher, you can target one   saving throw or take 2d6 acid damage as milky,
         additional creature for each slot level above 5th. The   otherworldly tentacles rub against it.
         creatures must be within 30 feet of each other when
         you target them.                                  H u n t e r ’s  M a r k
                                                           1st-level divination
         H o l d   P e r s o n
                                                           Casting Time:  1 bonus action
         2nd-level enchantment
                                                           Range: 90 feet
         Casting Time:  1  action                          Components: V
         Range: 60 feet                                    Duration: Concentration, up to  1  hour
         Components: V, S, M (a small, straight piece o f iron)
                                                           You choose a creature you can see within range and
         Duration: Concentration, up to  1  minute
                                                           mystically mark it as your quarry. Until the spell ends,
         C hoose a humanoid that you can see within range.
                                                           you deal an extra  1d6 damage to the target whenever
         The target must succeed on a W isdom  saving throw
                                                           you hit it with a weapon attack, and you have advantage
         or be paralyzed for the duration. At the end of each of
                                                           on any W isdom  (Perception) or W isdom  (Survival)
         its turns, the target can make another W isdom  saving
                                                           check you make to find it. If the target drops to 0 hit
         throw. On a success, the spell ends on the target.
                                                           points before this spell ends, you can use a bonus action
          At Higher Levels. W hen you cast this spell using
                                                           on a subsequent turn of yours to mark a new creature.
         a spell slot of 3rd level or higher, you can target one
                                                            At Higher Levels. W hen you cast this spell using
         additional humanoid for each slot level above 2nd. The
                                                           a spell slot of 3rd or 4th level, you can maintain your
         humanoids must be within 30 feet of each other when
                                                           concentration on the spell for up to 8 hours. W hen you
         you target them.
                                                           use a spell slot of 5th level or higher, you can maintain
                                                           your concentration on the spell for up to 24 hours.
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