Page 231 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 231
H y p n o t i c Pa t t e r n Components: S, M (a lead-based ink worth at least 10
3rd-level illusion gp, which the spell consum es)
Duration: 10 days
Casting Time: 1 action
Range: 120 feet You write on parchment, paper, or som e other suitable
Components: S, M (a glowing stick of incense or a writing material and imbue it with a potent illusion that
crystal vial filled with phosphorescent material) lasts for the duration.
Duration: Concentration, up to 1 minute To you and any creatures you designate when you
cast the spell, the writing appears normal, written in
You create a twisting pattern of colors that weaves
your hand, and conveys whatever meaning you intended
through the air inside a 30-foot cube within range.
when you wrote the text. To all others, the writing
The pattern appears for a moment and vanishes. Each
appears as if it were written in an unknown or magical
creature in the area w ho sees the pattern must make
script that is unintelligible. Alternatively, you can cause
a W isdom saving throw. On a failed save, the creature
the writing to appear to be an entirely different message,
becom es charm ed for the duration. W hile charm ed
written in a different hand and language, though the
by this spell, the creature is incapacitated and has
language must be one you know.
a speed of 0.
Should the spell be dispelled, the original script and
The spell ends for an affected creature if it takes any
the illusion both disappear.
damage or if som eone else uses an action to shake the
A creature with truesight can read the
creature out of its stupor.
hidden message.
I c e St o r m
I m p r i s o n m e n t
4th-level evocation
9th-level abjuration
Casting Time: 1 action
Casting Time: 1 minute
Range: 300 feet
Range: 30 feet
Components: V, S, M (a pinch of dust and a few
Components: V, S, M (a vellum depiction or a carved
drops of water)
statuette in the likeness of the target, and a special
Duration: Instantaneous
com ponent that varies according to the version o f the
A hail of rock-hard ice pounds to the ground in a spell you choose, worth at least 500 gp per Hit Die
20-foot-radius, 40-foot-high cylinder centered on a of the target)
point within range. Each creature in the cylinder must Duration: Until dispelled
make a Dexterity saving throw. A creature takes 2d8
You create a magical restraint to hold a creature that
bludgeoning damage and 4d6 cold damage on a failed
you can see within range. The target must succeed on
save, or half as much damage on a successful one.
a W isdom saving throw or be bound by the spell; if it
Hailstones turn the storm's area of effect into difficult
succeeds, it is immune to this spell if you cast it again.
terrain until the end o f your next turn.
W hile affected by this spell, the creature doesn't need
At Higher Levels. W hen you cast this spell using a
to breathe, eat, or drink, and it doesn’t age. Divination
spell slot of 5th level or higher, the bludgeoning damage
spells can’t locate or perceive the target.
increases by 1d8 for each slot level above 4th.
W hen you cast the spell, you choose one of the
following form s of imprisonment.
I d e n t i f y
1st-level divination (ritual) Burial. The target is entombed far beneath the earth
in a sphere of magical force that is just large enough to
Casting Time: 1 minute
contain the target. Nothing can pass through the sphere,
Range: Touch
nor can any creature teleport or use planar travel to get
Components: V, S, M (a pearl worth at least 100 gp and
into or out of it.
an owl feather)
The special com ponent for this version of the spell is a
Duration: Instantaneous
small mithral orb.
You choose one object that you must touch throughout Chaining. Heavy chains, firmly rooted in the ground,
the casting of the spell. If it is a magic item or som e hold the target in place. The target is restrained until
other magic-imbued object, you learn its properties the spell ends, and it can’t move or be moved by any
and how to use them, whether it requires attunement means until then.
to use, and how many charges it has, if any. You learn The special com ponent for this version of the spell is a
whether any spells are affecting the item and what they fine chain of precious metal.
are. If the item w as created by a spell, you learn which Hedged Prison. The spell transports the target into
spell created it. a tiny demiplane that is warded against teleportation
If you instead touch a creature throughout the casting, and planar travel. The demiplane can be a labyrinth, a
you learn what spells, if any, are currently affecting it. cage, a tower, or any similar confined structure or area
of your choice.
I l l u s o r y S c r i p t The special com ponent for this version of the spell is a
1st-level illusion (ritual) miniature representation of the prison made from jade.
Casting Time: 1 minute Minimus Containment. The target shrinks to a height
Range: Touch of 1 inch and is im prisoned inside a gemstone or similar

