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I n s e c t P l a g u e unbarred. If the object has multiple locks, only one of
5th-level conjuration them is unlocked.
If you choose a target that is held shut with arcane
Casting Time: 1 action
lock, that spell is suppressed for 10 minutes, during
Range: 300 feet
which time the target can be opened and shut normally.
Components: V, S, M (a few grains of sugar, som e
W hen you cast the spell, a loud knock, audible from as
kernels of grain, and a sm ear of fat)
far away as 300 feet, emanates from the target object.
Duration: Concentration, up to 10 minutes
Swarm ing, biting locusts fill a 20-foot-radius sphere L e g e n d L o r e
centered on a point you choose within range. The sphere 5th-level divination
spreads around corners. The sphere remains for the
Casting Time: 10 minutes
duration, and its area is lightly obscured. The sphere’s
Range: Self
area is difficult terrain.
Components: V, S, M (incense worth at least 250 gp,
W hen the area appears, each creature in it must
which the spell consum es, and four ivory strips worth
make a Constitution saving throw. A creature takes
at least 50 gp each)
4 d10 piercing damage on a failed save, or half as much
Duration: Instantaneous
damage on a successful one. A creature must also make
Name or describe a person, place, or object. The spell
this saving throw when it enters the spell’s area for the
brings to your mind a brief summ ary of the significant
first time on a turn or ends its turn there.
lore about the thing you named. The lore might consist
At Higher Levels. W hen you cast this spell using a
of current tales, forgotten stories, or even secret lore
spell slot of 6th level or higher, the damage increases by
that has never been widely known. If the thing you
1d10 for each slot level above 5th.
named isn’t of legendary importance, you gain no
I n v i s i b i l i t y information. The m ore information you already have
2nd-level illusion about the thing, the m ore precise and detailed the
information you receive is.
Casting Time: 1 action
The information you learn is accurate but might be
Range: Touch
couched in figurative language. For example, if you
Components: V, S, M (an eyelash encased
have a mysterious magic axe on hand, the spell might
in gum arabic)
yield this information: “W oe to the evildoer w hose hand
Duration: Concentration, up to 1 hour
touches the axe, for even the haft slices the hand of the
A creature you touch becom es invisible until the spell evil ones. Only a true Child of Stone, lover and beloved
ends. Anything the target is w earing or carrying is of Moradin, may awaken the true powers of the axe, and
invisible as long as it is on the target’s person. The spell only with the sacred word Rudnogg on the lips.”
ends for a target that attacks or casts a spell.
At Higher Levels. W hen you cast this spell using L e o m u n d ’s S e c r e t C h e s t
a spell slot of 3rd level or higher, you can target one 4th-level conjuration
additional creature for each slot level above 2nd. Casting Time: 1 action
Range: Touch
J u m p
Components: V, S, M (an exquisite chest, 3 feet by 2 feet
1st-level transmutation
by 2 feet, constructed from rare materials worth at
Casting Time: 1 action least 5,000 gp, and a Tiny replica made from the same
Range: Touch materials worth at least 50 gp)
Components: V, S, M (a grasshopper’s hind leg) Duration: Instantaneous
Duration: 1 minute
You hide a chest, and all its contents, on the Ethereal
You touch a creature. The creature’s jum p distance is Plane. You must touch the chest and the miniature
tripled until the spell ends. replica that serves as a material com ponent for the spell.
The chest can contain up to 12 cubic feet of nonliving
K n o c k
material (3 feet by 2 feet by 2 feet).
2nd-level transmutation W hile the chest remains on the Ethereal Plane, you
Casting Time: 1 action can use an action and touch the replica to recall the
Range: 60 feet chest. It appears in an unoccupied space on the ground
Components: V within 5 feet of you. You can send the chest back to the
Duration: Instantaneous Ethereal Plane by using an action and touching both the
chest and the replica.
C hoose an object that you can see within range. The
After 60 days, there is a cumulative 5 percent chance
object can be a door, a box, a chest, a set of manacles, a
per day that the spell's effect ends. This effect ends if
padlock, or another object that contains a mundane or
you cast this spell again, if the smaller replica chest is
magical means that prevents access.
destroyed, or if you choose to end the spell as an action.
A target that is held shut by a mundane lock or that
If the spell ends and the larger chest is on the Ethereal
is stuck or barred becom es unlocked, unstuck, or
Plane, it is irretrievably lost.

