Page 235 - DnD_5e_Players_Handbook_(BnW_OCR)
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L o c a t e A n i m a l s o r P l a n t s At Higher Levels. W hen you cast this spell using
2nd-level divination (ritual) a spell slot of 2nd level or higher, you can target one
additional creature for each slot level above 1st.
Casting Time: 1 action
Range: Self
M a g e A r m o r
Components: V, S, M (a bit of fur from a bloodhound)
1st-level abjuration
Duration: Instantaneous
Casting Time: 1 action
D escribe or name a specific kind of beast or plant.
Range: Touch
Concentrating on the voice of nature in your
Components: V, S, M (a piece of cured leather)
surroundings, you learn the direction and distance to
Duration: 8 hours
the closest creature or plant of that kind within 5 miles,
You touch a willing creature who isn’t wearing armor,
if any are present.
and a protective m agical force surrounds it until the
L o c a t e C r e a t u r e spell ends. The target’s base AC becom es 13 + its
4th-level divination Dexterity modifier. The spell ends if the target dons
armor or if you dism iss the spell as an action.
Casting Time: 1 action
Range: Self
M a g e H a n d
Components: V, S, M (a bit of fur from a bloodhound)
Conjuration cantrip
Duration: Concentration, up to 1 hour
Casting Time: 1 action
D escribe or name a creature that is familiar to you. You Range: 30 feet
sense the direction to the creature’s location, as long as
Components: V, S
that creature is within 1,000 feet of you. If the creature
Duration: 1 minute
is moving, you know the direction of its movement.
The spell can locate a specific creature known to A spectral, floating hand appears at a point you choose
you, or the nearest creature of a specific kind (such as within range. The hand lasts for the duration or until
a human or a unicorn), so long as you have seen such a you dism iss it as an action. The hand vanishes if it is
ever m ore than 30 feet away from you or if you cast
creature up close—within 30 feet—at least once. If the
creature you described or named is in a different form, this spell again.
such as being under the effects of a polymorph spell, You can use your action to control the hand. You can
this spell doesn’t locate the creature. use the hand to manipulate an object, open an unlocked
door or container, stow or retrieve an item from an open
This spell can’t locate a creature if running water at
least 10 feet wide blocks a direct path between you and container, or pour the contents out of a vial. You can
the creature. move the hand up to 30 feet each time you use it.
The hand can’t attack, activate magic items, or carry
L o c a t e O b j e c t m ore than 10 pounds.
2nd-level divination
M a g i c C i r c l e
Casting Time: 1 action
3rd-level abjuration
Range: Self
Casting Time: 1 minute
Components: V, S, M (a forked twig)
Range: 10 feet
Duration: Concentration, up to 10 minutes
Components: V, S, M (holy water or powdered
D escribe or name an object that is familiar to you. You
silver and iron worth at least 100 gp, which the
sense the direction to the object’s location, as long as
spell consum es)
that object is within 1,000 feet of you. If the object is in
Duration: 1 hour
motion, you know the direction of its movement.
The spell can locate a specific object known to you, You create a 10-foot-radius, 20-foot-tall cylinder of
magical energy centered on a point on the ground
as long as you have seen it up close—within 30 feet—at
that you can see within range. Glowing runes appear
least once. Alternatively, the spell can locate the nearest
wherever the cylinder intersects with the floor or
object of a particular kind, such as a certain kind of
other surface.
apparel, jewelry, furniture, tool, or weapon.
Choose one or m ore of the following types of
This spell can’t locate an object if any thickness of
creatures: celestials, elementals, fey, fiends, or undead.
lead, even a thin sheet, blocks a direct path between you
The circle affects a creature of the chosen type in the
and the object.
following ways:
L o n g s t r i d e r
• The creature can’t willingly enter the cylinder by
1st-level transmutation nonm agical means. If the creature tries to use tele
Casting Time: 1 action portation or interplanar travel to do so, it must first
Range: Touch succeed on a Charisma saving throw.
Components: V, S, M (a pinch of dirt) • The creature has disadvantage on attack rolls against
Duration: 1 hour targets within the cylinder.
• Targets within the cylinder can’t be charmed, fright
You touch a creature. The target’s speed increases by 10
ened, or possessed by the creature.
feet until the spell ends.

