Page 235 - DnD_5e_Players_Handbook_(BnW_OCR)
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L o c a t e  A n i m a l s   o r  P l a n t s       At Higher Levels. W hen you cast this spell using
                   2nd-level divination (ritual)                     a spell slot of 2nd level or higher, you can target one
                                                                     additional creature for each slot level above  1st.
                   Casting Time:  1  action
                   Range: Self
                                                                     M a g e  A r m o r
                   Components: V, S, M (a bit of fur from a bloodhound)
                                                                     1st-level abjuration
                   Duration: Instantaneous
                                                                     Casting Time:  1  action
                   D escribe or name a specific kind of beast or plant.
                                                                     Range: Touch
                   Concentrating on the voice of nature in your
                                                                     Components: V, S, M (a piece of cured leather)
                   surroundings, you learn the direction and distance to
                                                                     Duration: 8 hours
                   the closest creature or plant of that kind within 5 miles,
                                                                     You touch a willing creature who isn’t wearing armor,
                   if any are present.
                                                                     and a protective m agical force surrounds it until the
                   L o c a t e   C r e a t u r e                     spell ends. The target’s base AC becom es 13 + its
                   4th-level divination                              Dexterity modifier. The spell ends if the target dons
                                                                     armor or if you dism iss the spell as an action.
                   Casting Time:  1  action
                   Range: Self
                                                                     M a g e   H a n d
                   Components: V, S, M (a bit of fur from a bloodhound)
                                                                     Conjuration cantrip
                   Duration: Concentration, up to  1  hour
                                                                     Casting Time:  1  action
                   D escribe or name a creature that is familiar to you. You   Range: 30 feet
                   sense the direction to the creature’s location, as long as
                                                                     Components: V, S
                   that creature is within 1,000 feet of you. If the creature
                                                                     Duration:  1  minute
                   is moving, you know the direction of its movement.
                     The spell can locate a specific creature known to   A spectral, floating hand appears at a point you choose
                   you, or the nearest creature of a specific kind (such as   within range. The hand lasts for the duration or until
                   a human or a unicorn), so long as you have seen such a   you dism iss it as an action. The hand vanishes if it is
                                                                     ever m ore than 30 feet away from you or if you cast
                   creature up close—within 30 feet—at least once. If the
                   creature you described or named is in a different form,   this spell again.
                   such as being under the effects of a polymorph spell,   You can use your action to control the hand. You can
                   this spell doesn’t locate the creature.           use the hand to manipulate an object, open an unlocked
                                                                     door or container, stow or retrieve an item from an open
                     This spell can’t locate a creature if running water at
                   least  10 feet wide blocks a direct path between you and   container, or pour the contents out of a vial. You can
                   the creature.                                     move the hand up to 30 feet each time you use it.
                                                                       The hand can’t attack, activate magic items, or carry
                   L o c a t e   O b j e c t                         m ore than  10 pounds.
                   2nd-level divination
                                                                     M a g i c   C i r c l e
                   Casting Time:  1  action
                                                                     3rd-level abjuration
                   Range: Self
                                                                     Casting Time:  1  minute
                   Components: V, S, M (a forked twig)
                                                                     Range:  10 feet
                   Duration: Concentration, up to  10 minutes
                                                                     Components: V, S, M (holy water or powdered
                   D escribe or name an object that is familiar to you. You
                                                                       silver and iron worth at least  100 gp, which the
                   sense the direction to the object’s location, as long as
                                                                       spell consum es)
                   that object is within  1,000 feet of you. If the object is in
                                                                     Duration:  1  hour
                   motion, you know the direction of its movement.
                     The spell can locate a specific object known to you,   You create a  10-foot-radius, 20-foot-tall cylinder of
                                                                     magical energy centered on a point on the ground
                   as long as you have seen it up close—within 30 feet—at
                                                                     that you can see within range. Glowing runes appear
                   least once. Alternatively, the spell can locate the nearest
                                                                     wherever the cylinder intersects with the floor or
                   object of a particular kind, such as a certain kind of
                                                                     other surface.
                   apparel, jewelry, furniture, tool, or weapon.
                                                                       Choose one or m ore of the following types of
                     This spell can’t locate an object if any thickness of
                                                                     creatures: celestials, elementals, fey, fiends, or undead.
                   lead, even a thin sheet, blocks a direct path between you
                                                                     The circle affects a creature of the chosen type in the
                   and the object.
                                                                     following ways:
                   L o n g s t r i d e r

                                                                     • The creature can’t willingly enter the cylinder by
                   1st-level transmutation                             nonm agical means. If the creature tries to use tele­
                   Casting Time:  1  action                            portation or interplanar travel to do so, it must first
                   Range: Touch                                        succeed on a Charisma saving throw.

                   Components: V, S, M (a pinch of dirt)             • The creature has disadvantage on attack rolls against
                   Duration:  1  hour                                  targets within the cylinder.
                                                                     • Targets within the cylinder can’t be charmed, fright­

                   You touch a creature. The target’s speed increases by 10
                                                                       ened, or possessed by the creature.
                   feet until the spell ends.
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