Page 234 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 234

L e o m u n d ’s  T i n y  H u t                  L i g h t
         3rd-level evocation (ritual)                      Evocation cantrip
         Casting Time:  1  minute                          Casting Time:  1  action
         Range: Self (10-foot-radius hemisphere)           Range: Touch
         Components: V, S, M (a sm all crystal bead)       Components: V, M (a firefly or phosphorescent moss)
         Duration: 8 hours                                 Duration:  1  hour
         A 10-foot-radius im mobile dom e o f force springs into   You touch one object that is no larger than  10 feet in any
         existence around and above you and remains stationary   dimension. Until the spell ends, the object sheds bright
         for the duration. The spell ends if you leave its area.  light in a 20-foot radius and dim light for an additional
          Nine creatures of Medium size or smaller can fit inside   20 feet. The light can be colored as you like. Completely
         the dom e with you. The spell fails if its area includes a   covering the object with som ething opaque blocks the
         larger creature or m ore than nine creatures. Creatures   light. The spell ends if you cast it again or dismiss it
         and objects within the dom e when you cast this spell   as an action.
         can move through it freely. All other creatures and   If you target an object held or worn by a hostile
         objects are barred from passing through it. Spells and   creature, that creature must succeed on a Dexterity
         other magical effects can’t extend through the dom e or   saving throw to avoid the spell.
         be cast through it. The atmosphere inside the space is
         comfortable and dry, regardless of the weather outside.  L i g h t n i n g  A r r o w
          Until the spell ends, you can com m and the interior to   3rd-level transmutation
         becom e dimly lit or dark. The dom e is opaque from the   Casting Time: 1 bonus action
         outside, of any color you choose, but it is transparent   Range: Self
         from the inside.                                  Components: V, S
                                                           Duration: Concentration, up to  1  minute
         L e s s e r  R e s t o r a t i o n
         2nd-level abjuration                              The next time you make a ranged w eapon attack during
                                                           the spell’s duration, the w eapon’s ammunition, or the
         Casting Time:  1  action
                                                           w eapon itself if it’s a thrown weapon, transforms into
         Range: Touch
                                                           a bolt of lightning. Make the attack roll as normal. The
         Components: V, S
                                                           target takes 4d8 lightning damage on a hit, or half
         Duration: Instantaneous
                                                           as much damage on a miss, instead of the w eapon’s
         You touch a creature and can end either one disease or   normal damage.
         one condition afflicting it. The condition can be blinded,   W hether you hit or m iss, each creature within 10 feet
         deafened, paralyzed, or poisoned.                 of the target must make a Dexterity saving throw. Each
                                                           of these creatures takes 2d8 lightning damage on a
         L e v i t a t e                                   failed save, or half as much damage on a successful one.
         2nd-level transmutation                            The piece of ammunition or w eapon then returns to
         Casting Time: 1  action                           its normal form.
         Range: 60 feet                                     A t Higher Levels. W hen you cast this spell using a
         Components: V, S, M (either a small leather loop or a   spell slot of 4th level or higher, the damage for both
          piece of golden wire bent into a cup shape with a long   effects of the spell increases by 1d8 for each slot
          shank on one end)                               level above 3rd.
        Duration: Concentration, up to  10 minutes
                                                           L i g h t n i n g   B o l t
         One creature or object o f your choice that you can see   3rd-level evocation
        within range rises vertically, up to 20 feet, and remains
                                                          Casting Time:  1  action
        suspended there for the duration. The spell can levitate
                                                          Range: Self (100-foot line)
        a target that w eighs up to 500 pounds. An unwilling
                                                          Components: V, S, M (a bit of fur and a rod of amber,
        creature that succeeds on a Constitution saving throw
                                                            crystal, or glass)
        is unaffected.
                                                          Duration: Instantaneous
          The target can move only by pushing or pulling
        against a fixed object or surface within reach (such as   A stroke of lightning form ing a line  100 feet long and 5
        a wall or a ceiling), which allows it to move as if it were   feet wide blasts out from you in a direction you choose.
        climbing. You can change the target’s altitude by up to   Each creature in the line must make a Dexterity saving
        20 feet in either direction on your turn. If you are the   throw. A creature takes 8d6 lightning damage on a
        target, you can move up or down as part of your move.   failed save, or half as much damage on a successful one.
        Otherwise, you can use your action to move the target,   The lightning ignites flammable objects in the area
        which must remain within the spell’s range.       that aren’t being worn or carried.
          W hen the spell ends, the target floats gently to the   A t Higher Levels. W hen you cast this spell using a
        ground if it is still aloft.                      spell slot o f 4th level or higher, the damage increases by
                                                          1d6 for each slot level above 3rd.
   229   230   231   232   233   234   235   236   237   238   239