Page 244 - DnD_5e_Players_Handbook_(BnW_OCR)
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P h a n t a s m a l  K i l l e r                  us during our foray into the dungeon). You must be
         4th-level illusion                                able to com m unicate with the creature to bargain for
                                                           its services.
         Casting Time:  1  action
                                                            Payment can take a variety of forms. A celestial might
         Range:  120 feet
                                                           require a sizable donation of gold or m agic items to
         Components: V, S
                                                           an allied temple, while a fiend might demand a living
         Duration: Concentration, up to  1 minute
                                                           sacrifice or a gift of treasure. Som e creatures might
         You tap into the nightmares of a creature you can see   exchange their service for a quest undertaken by you.
         within range and create an illusory manifestation of its   As a rule of thumb, a task that can be m easured in
         deepest fears, visible only to that creature. The target   minutes requires a payment worth  100 gp per minute. A
         must make a W isdom  saving throw. On a failed save,   task m easured in hours requires 1,000 gp per hour. And
         the target becom es frightened for the duration. At the   a task m easured in days (up to  10 days) requires 10,000
         start of each o f the target’s turns before the spell ends,   gp per day. The DM can adjust these payments based on
         the target must succeed on a W isdom  saving throw   the circum stances under which you cast the spell. If the
         or take 4 d10 psychic damage. On a successful save,   task is aligned with the creature’s ethos, the payment
         the spell ends.                                   might be halved or even waived. Nonhazardous tasks
          A t Higher Levels. W hen you cast this spell using a   typically require only half the suggested payment, while
         spell slot of 5th level or higher, the damage increases by   especially dangerous tasks might require a greater gift.
         1dlO for each slot level above 4th.               Creatures rarely accept tasks that seem  suicidal.
                                                            After the creature com pletes the task, or when the
         P h a n t o m   St e e d
                                                           agreed-upon duration of service expires, the creature
         3rd-level illusion (ritual)                       returns to its home plane after reporting back to you,
         Casting Time:  1  minute                          if appropriate to the task and if possible. If you are
         Range: 30 feet                                    unable to agree on a price for the creature’s service, the
         Components: V, S                                  creature immediately returns to its hom e plane.
         Duration:  1  hour                                 A creature enlisted to join your group counts as
                                                           a m em ber of it, receiving a full share of experience
         A Large quasi-real, horselike creature appears on
                                                           points awarded.
         the ground in an unoccupied space o f your choice
         within range. You decide the creature’s appearance,
                                                           P l a n a r   B i n d i n g
         but it is equipped with a saddle, bit, and bridle. Any
                                                           5th-level abjuration
         of the equipment created by the spell vanishes in a
                                                           Casting Time:  1  hour
         puff of sm oke if it is carried m ore than  10 feet away
                                                           Range: 60 feet
         from the steed.
                                                           Components: V, S, M (a jew el worth at least  1,000 gp,
          For the duration, you or a creature you choose can
                                                            which the spell consum es)
         ride the steed. The creature uses the statistics for a
         riding horse, except it has a speed of 100 feet and can   Duration: 24 hours
         travel  10 miles in an hour, or 13 m iles at a fast pace.   With this spell, you attempt to bind a celestial, an
         W hen the spell ends, the steed gradually fades, giving   elemental, a fey, or a fiend to your service. The creature
         the rider 1  minute to dismount. The spell ends if you use   must be within range for the entire casting of the spell.
         an action to dism iss it or if the steed takes any damage.  (Typically, the creature is first sum m oned into the center
                                                           of an inverted magic circle in order to keep it trapped
         P l a n a r  A l l y
                                                           while this spell is cast.) At the com pletion of the casting,
         6th-level conjuration                             the target must make a Charisma saving throw. On a
         Casting Time:  10 minutes                         failed save, it is bound to serve you for the duration. If
         Range: 60 feet                                    the creature w as sum m oned or created by another spell,
         Components: V, S                                  that spell’s duration is extended to match the duration
         Duration: Instantaneous                           of this spell.
                                                            A bound creature must follow your instructions to the
         You beseech an otherworldly entity for aid. The being
                                                           best of its ability. You might com m and the creature to
         must be known to you: a god, a primordial, a demon
                                                           accom pany you on an adventure, to guard a location, or
         prince, or som e other being of cosm ic power. That entity
                                                           to deliver a m essage. The creature obeys the letter of
         sends a celestial, an elemental, or a fiend loyal to it to
                                                           your instructions, but if the creature is hostile to you, it
         aid you, making the creature appear in an unoccupied
                                                           strives to twist your w ords to achieve its own objectives.
         space within range. If you know a specific creature’s
                                                           If the creature carries out your instructions completely
         name, you can speak that name when you cast this spell
                                                           before the spell ends, it travels to you to report this fact
         to request that creature, though you might get a different
                                                           if you are on the same plane of existence. If you are on a
         creature anyway (DM ’s choice).
                                                           different plane of existence, it returns to the place where
          W hen the creature appears, it is under no com pulsion
                                                           you bound it and remains there until the spell ends.
         to behave in any particular way. You can ask the
                                                            At Higher Levels. W hen you cast this spell using a
         creature to perform  a service in exchange for payment,
                                                           spell slot of a higher level, the duration increases to  10
         but it isn’t obliged to do so. The requested task could
                                                           days with a 6th-level slot, to 30 days with a 7th-level slot,
         range from simple (fly us across the chasm, or help us
                                                           to  180 days with an 8th-level slot, and to a year and a
         fight a battle) to com plex (spy on our enemies, or protect
                                                           day with a 9th-level spell slot.
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