Page 244 - DnD_5e_Players_Handbook_(BnW_OCR)
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P h a n t a s m a l K i l l e r us during our foray into the dungeon). You must be
4th-level illusion able to com m unicate with the creature to bargain for
its services.
Casting Time: 1 action
Payment can take a variety of forms. A celestial might
Range: 120 feet
require a sizable donation of gold or m agic items to
Components: V, S
an allied temple, while a fiend might demand a living
Duration: Concentration, up to 1 minute
sacrifice or a gift of treasure. Som e creatures might
You tap into the nightmares of a creature you can see exchange their service for a quest undertaken by you.
within range and create an illusory manifestation of its As a rule of thumb, a task that can be m easured in
deepest fears, visible only to that creature. The target minutes requires a payment worth 100 gp per minute. A
must make a W isdom saving throw. On a failed save, task m easured in hours requires 1,000 gp per hour. And
the target becom es frightened for the duration. At the a task m easured in days (up to 10 days) requires 10,000
start of each o f the target’s turns before the spell ends, gp per day. The DM can adjust these payments based on
the target must succeed on a W isdom saving throw the circum stances under which you cast the spell. If the
or take 4 d10 psychic damage. On a successful save, task is aligned with the creature’s ethos, the payment
the spell ends. might be halved or even waived. Nonhazardous tasks
A t Higher Levels. W hen you cast this spell using a typically require only half the suggested payment, while
spell slot of 5th level or higher, the damage increases by especially dangerous tasks might require a greater gift.
1dlO for each slot level above 4th. Creatures rarely accept tasks that seem suicidal.
After the creature com pletes the task, or when the
P h a n t o m St e e d
agreed-upon duration of service expires, the creature
3rd-level illusion (ritual) returns to its home plane after reporting back to you,
Casting Time: 1 minute if appropriate to the task and if possible. If you are
Range: 30 feet unable to agree on a price for the creature’s service, the
Components: V, S creature immediately returns to its hom e plane.
Duration: 1 hour A creature enlisted to join your group counts as
a m em ber of it, receiving a full share of experience
A Large quasi-real, horselike creature appears on
points awarded.
the ground in an unoccupied space o f your choice
within range. You decide the creature’s appearance,
P l a n a r B i n d i n g
but it is equipped with a saddle, bit, and bridle. Any
5th-level abjuration
of the equipment created by the spell vanishes in a
Casting Time: 1 hour
puff of sm oke if it is carried m ore than 10 feet away
Range: 60 feet
from the steed.
Components: V, S, M (a jew el worth at least 1,000 gp,
For the duration, you or a creature you choose can
which the spell consum es)
ride the steed. The creature uses the statistics for a
riding horse, except it has a speed of 100 feet and can Duration: 24 hours
travel 10 miles in an hour, or 13 m iles at a fast pace. With this spell, you attempt to bind a celestial, an
W hen the spell ends, the steed gradually fades, giving elemental, a fey, or a fiend to your service. The creature
the rider 1 minute to dismount. The spell ends if you use must be within range for the entire casting of the spell.
an action to dism iss it or if the steed takes any damage. (Typically, the creature is first sum m oned into the center
of an inverted magic circle in order to keep it trapped
P l a n a r A l l y
while this spell is cast.) At the com pletion of the casting,
6th-level conjuration the target must make a Charisma saving throw. On a
Casting Time: 10 minutes failed save, it is bound to serve you for the duration. If
Range: 60 feet the creature w as sum m oned or created by another spell,
Components: V, S that spell’s duration is extended to match the duration
Duration: Instantaneous of this spell.
A bound creature must follow your instructions to the
You beseech an otherworldly entity for aid. The being
best of its ability. You might com m and the creature to
must be known to you: a god, a primordial, a demon
accom pany you on an adventure, to guard a location, or
prince, or som e other being of cosm ic power. That entity
to deliver a m essage. The creature obeys the letter of
sends a celestial, an elemental, or a fiend loyal to it to
your instructions, but if the creature is hostile to you, it
aid you, making the creature appear in an unoccupied
strives to twist your w ords to achieve its own objectives.
space within range. If you know a specific creature’s
If the creature carries out your instructions completely
name, you can speak that name when you cast this spell
before the spell ends, it travels to you to report this fact
to request that creature, though you might get a different
if you are on the same plane of existence. If you are on a
creature anyway (DM ’s choice).
different plane of existence, it returns to the place where
W hen the creature appears, it is under no com pulsion
you bound it and remains there until the spell ends.
to behave in any particular way. You can ask the
At Higher Levels. W hen you cast this spell using a
creature to perform a service in exchange for payment,
spell slot of a higher level, the duration increases to 10
but it isn’t obliged to do so. The requested task could
days with a 6th-level slot, to 30 days with a 7th-level slot,
range from simple (fly us across the chasm, or help us
to 180 days with an 8th-level slot, and to a year and a
fight a battle) to com plex (spy on our enemies, or protect
day with a 9th-level spell slot.

