Page 245 - DnD_5e_Players_Handbook_(BnW_OCR)
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P l a n e   S h i f t                            You extend your hand toward a creature you can see
                     7th-level conjuration                            within range and project a puff of noxious gas from your
                                                                      palm. The creature must succeed on a Constitution
                     Casting Time:  1  action
                                                                      saving throw or take  1d12 poison damage.
                    Range: Touch
                                                                        This spell’s damage increases by 1d12 when you reach
                     Components: V, S, M (a forked, metal rod worth at least
                                                                       5th level (2d12),  11th level (3d12), and 17th level (4d12).
                      250 gp, attuned to a particular plane of existence)
                    Duration: Instantaneous
                                                                      P o l y m o r p h
                    You and up to eight willing creatures who link hands in   4th-level transmutation
                    a circle are transported to a different plane of existence.
                                                                      Casting Time:  1  action
                    You can specify a target destination in general terms,
                                                                      Range: 60 feet
                    such as the City of Brass on the Elemental Plane of
                                                                      Components: V, S, M (a caterpillar cocoon)
                    Fire or the palace of Dispater on the second level of the   Duration: Concentration, up to  1  hour
                    Nine Hells, and you appear in or near that destination.
                    If you are trying to reach the City o f Brass, for example,   This spell transforms a creature that you can see
                    you might arrive in its Street of Steel, before its Gate of   within range into a new form. An unwilling creature
                    Ashes, or looking at the city from  across the Sea of Fire,   must make a W isdom  saving throw to avoid the
                    at the DM ’s discretion.                          effect. A shapechanger automatically succeeds on this
                      Alternatively, if you know the sigil sequence of a   saving throw.
                    teleportation circle on another plane of existence, this   The transformation lasts for the duration, or until
                    spell can take you to that circle. If the teleportation   the target drops to 0 hit points or dies. The new form
                    circle is too small to hold all the creatures you   can be any beast w hose challenge rating is equal to or
                    transported, they appear in the closest unoccupied   less than the target’s (or the target’s level, if it doesn't
                    spaces next to the circle.                        have a challenge rating). The target’s game statistics,
                      You can use this spell to banish an unwilling creature   including mental ability scores, are replaced by the
                    to another plane. C hoose a creature within your reach   statistics of the chosen beast. It retains its alignment
                    and make a melee spell attack against it. On a hit, the   and personality.
                    creature must make a Charisma saving throw. If the   The target assum es the hit points of its new form.
                    creature fails this save, it is transported to a random   W hen it reverts to its normal form, the creature
                    location on the plane of existence you specify. A creature   returns to the number of hit points it had before it
                    so transported must find its own way back to your   transformed. If it reverts as a result of dropping to
                    current plane of existence.                       0 hit points, any excess damage carries over to its
                                                                      normal form. As long as the excess damage doesn’t
                    P l a n t   G r o w t h                           reduce the creature’s normal form to 0 hit points, it isn’t
                    3rd-level transmutation                           knocked unconscious.
                                                                        The creature is limited in the actions it can perform  by
                    Casting Time: 1  action or 8 hours
                                                                      the nature of its new form, and it can’t speak, cast spells,
                    Range:  150 feet
                                                                      or take any other action that requires hands or speech.
                    Components: V, S
                                                                        The target’s gear melds into the new form. The
                    Duration: Instantaneous
                                                                      creature can’t activate, use, wield, or otherwise benefit
                    This spell channels vitality into plants within a specific   from any of its equipment.
                    area. There are two possible uses for the spell, granting
                    either immediate or long-term benefits.           P o w e r  W o r d   H e a l
                      If you cast this spell using  1  action, choose a point   9th-level evocation
                    within range. All norm al plants in a  100-foot radius
                                                                      Casting Time:  1  action
                    centered on that point becom e thick and overgrown. A
                                                                      Range: Touch
                    creature moving through the area must spend 4 feet of
                                                                      Components: V, S
                    movement for every 1  foot it moves.
                                                                      Duration: Instantaneous
                      You can exclude one or m ore areas of any size within
                                                                      A wave of healing energy washes over the creature
                    the spell’s area from being affected.
                      If you cast this spell over 8 hours, you enrich the   you touch. The target regains all its hit points. If the
                    land. All plants in a half-mile radius centered on a point   creature is charmed, frightened, paralyzed, or stunned,
                                                                      the condition ends. If the creature is prone, it can use its
                    within range becom e enriched for 1 year. The plants
                                                                      reaction to stand up. This spell has no effect on undead
                    yield twice the normal amount of food when harvested.
                                                                      or constructs.
                    P o i s o n   S p r a y
                    Conjuration cantrip                               P o w e r  W o r d   K i l l
                                                                      9th-level enchantment
                    Casting Time:  1  action
                                                                      Casting Time:  1  action
                    Range:  10 feet
                                                                      Range: 60 feet
                    Components: V, S
                                                                      Components: V
                    Duration: Instantaneous
                                                                      Duration: Instantaneous
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