Page 245 - DnD_5e_Players_Handbook_(BnW_OCR)
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P l a n e S h i f t You extend your hand toward a creature you can see
7th-level conjuration within range and project a puff of noxious gas from your
palm. The creature must succeed on a Constitution
Casting Time: 1 action
saving throw or take 1d12 poison damage.
Range: Touch
This spell’s damage increases by 1d12 when you reach
Components: V, S, M (a forked, metal rod worth at least
5th level (2d12), 11th level (3d12), and 17th level (4d12).
250 gp, attuned to a particular plane of existence)
Duration: Instantaneous
P o l y m o r p h
You and up to eight willing creatures who link hands in 4th-level transmutation
a circle are transported to a different plane of existence.
Casting Time: 1 action
You can specify a target destination in general terms,
Range: 60 feet
such as the City of Brass on the Elemental Plane of
Components: V, S, M (a caterpillar cocoon)
Fire or the palace of Dispater on the second level of the Duration: Concentration, up to 1 hour
Nine Hells, and you appear in or near that destination.
If you are trying to reach the City o f Brass, for example, This spell transforms a creature that you can see
you might arrive in its Street of Steel, before its Gate of within range into a new form. An unwilling creature
Ashes, or looking at the city from across the Sea of Fire, must make a W isdom saving throw to avoid the
at the DM ’s discretion. effect. A shapechanger automatically succeeds on this
Alternatively, if you know the sigil sequence of a saving throw.
teleportation circle on another plane of existence, this The transformation lasts for the duration, or until
spell can take you to that circle. If the teleportation the target drops to 0 hit points or dies. The new form
circle is too small to hold all the creatures you can be any beast w hose challenge rating is equal to or
transported, they appear in the closest unoccupied less than the target’s (or the target’s level, if it doesn't
spaces next to the circle. have a challenge rating). The target’s game statistics,
You can use this spell to banish an unwilling creature including mental ability scores, are replaced by the
to another plane. C hoose a creature within your reach statistics of the chosen beast. It retains its alignment
and make a melee spell attack against it. On a hit, the and personality.
creature must make a Charisma saving throw. If the The target assum es the hit points of its new form.
creature fails this save, it is transported to a random W hen it reverts to its normal form, the creature
location on the plane of existence you specify. A creature returns to the number of hit points it had before it
so transported must find its own way back to your transformed. If it reverts as a result of dropping to
current plane of existence. 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesn’t
P l a n t G r o w t h reduce the creature’s normal form to 0 hit points, it isn’t
3rd-level transmutation knocked unconscious.
The creature is limited in the actions it can perform by
Casting Time: 1 action or 8 hours
the nature of its new form, and it can’t speak, cast spells,
Range: 150 feet
or take any other action that requires hands or speech.
Components: V, S
The target’s gear melds into the new form. The
Duration: Instantaneous
creature can’t activate, use, wield, or otherwise benefit
This spell channels vitality into plants within a specific from any of its equipment.
area. There are two possible uses for the spell, granting
either immediate or long-term benefits. P o w e r W o r d H e a l
If you cast this spell using 1 action, choose a point 9th-level evocation
within range. All norm al plants in a 100-foot radius
Casting Time: 1 action
centered on that point becom e thick and overgrown. A
Range: Touch
creature moving through the area must spend 4 feet of
Components: V, S
movement for every 1 foot it moves.
Duration: Instantaneous
You can exclude one or m ore areas of any size within
A wave of healing energy washes over the creature
the spell’s area from being affected.
If you cast this spell over 8 hours, you enrich the you touch. The target regains all its hit points. If the
land. All plants in a half-mile radius centered on a point creature is charmed, frightened, paralyzed, or stunned,
the condition ends. If the creature is prone, it can use its
within range becom e enriched for 1 year. The plants
reaction to stand up. This spell has no effect on undead
yield twice the normal amount of food when harvested.
or constructs.
P o i s o n S p r a y
Conjuration cantrip P o w e r W o r d K i l l
9th-level enchantment
Casting Time: 1 action
Casting Time: 1 action
Range: 10 feet
Range: 60 feet
Components: V, S
Components: V
Duration: Instantaneous
Duration: Instantaneous

