Page 240 - DnD_5e_Players_Handbook_(BnW_OCR)
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M o d i f y  M e m o r y                          damage on a failed save, or half as much damage on a
        5th-level enchantment                             successful one.
                                                           A shapechanger makes its saving throw with
        Casting Time:  1  action
                                                          disadvantage. If it fails, it also instantly reverts to its
        Range: 30 feet
                                                          original form and can’t assume a different form until it
        Components: V, S
                                                          leaves the spell’s light.
        Duration: Concentration, up to  1  minute
                                                           On each of your turns after you cast this spell, you can
        You attempt to reshape another creature’s m em ories.   use an action to move the beam  60 feet in any direction.
        One creature that you can see must make a W isdom    At Higher Levels. W hen you cast this spell using a
        saving throw. If you are fighting the creature, it has   spell slot of 3rd level or higher, the damage increases by
        advantage on the saving throw. On a failed save, the   1dlO for each slot level above 2nd.
        target becom es charm ed by you for the duration. The
        charm ed target is incapacitated and unaware of its   M o r d e n k a i n e n ’s  Fa i t h f u l  H o u n d
        surroundings, though it can still hear you. If it takes any   4th-level conjuration
        damage or is targeted by another spell, this spell ends,
                                                          Casting Time:  1  action
        and none of the target’s m em ories are modified.
                                                          Range: 30 feet
         W hile this charm lasts, you can affect the target’s
                                                          Components: V, S, M (a tiny silver whistle, a piece of
        m em ory of an event that it experienced within the last   bone, and a thread)
        24 hours and that lasted no m ore than  10 minutes. You   Duration: 8 hours
        can permanently eliminate all m em ory of the event,
                                                          You conjure a phantom watchdog in an unoccupied
        allow the target to recall the event with perfect clarity
                                                          space that you can see within range, where it remains
        and exacting detail, change its m em ory of the details of
                                                          for the duration, until you dism iss it as an action, or until
        the event, or create a m em ory of som e other event.
                                                          you move m ore than 100 feet away from it.
         You must speak to the target to describe how
                                                           The hound is invisible to all creatures except you
        its m em ories are affected, and it must be able to
                                                          and can't be harmed. W hen a Sm all or larger creature
        understand your language for the modified m em ories to
                                                          com es within 30 feet of it without first speaking the
        take root. Its mind fills in any gaps in the details of your
                                                          password that you specify when you cast this spell, the
        description. If the spell ends before you have finished
                                                          hound starts barking loudly. The hound sees invisible
        describing the modified m em ories, the creature’s
                                                          creatures and can see into the Ethereal Plane. It
        m em ory isn’t altered. Otherwise, the modified m em ories
                                                          ignores illusions.
        take hold when the spell ends.
                                                           At the start of each of your turns, the hound attempts
         A m odified m em ory doesn’t necessarily affect how a
                                                          to bite one creature within 5 feet of it that is hostile
        creature behaves, particularly if the m em ory contradicts
                                                          to you. The hound’s attack bonus is equal to your
        the creature’s natural inclinations, alignment, or beliefs.
                                                          spellcasting ability modifier + your proficiency bonus.
        An illogical modified memory, such as implanting a
                                                          On a hit, it deals 4d8 piercing damage.
        m em ory of how  much the creature enjoyed dousing
        itself in acid, is dism issed, perhaps as a bad dream. The
                                                          M o r d e n k a i n e n ’s  M a g n i f i c e n t  M a n s i o n
        DM might deem  a modified m em ory too nonsensical to
                                                          7th-level conjuration
        affect a creature in a significant manner.
         A remove curse or greater restoration spell cast on the   Casting Time:  1  minute
        target restores the creature’s true memory.       Range: 300 feet
         A t Higher Levels. If you cast this spell using a spell   Components: V, S, M (a miniature portal carved from
        slot of 6th level or higher, you can alter the target’s   ivory, a small piece of polished marble, and a tiny
        m em ories of an event that took place up to 7 days ago   silver spoon, each item worth at least 5 gp)
        (6th level), 30 days ago (7th level),  1 year ago (8th level),   Duration: 24 hours
        or any time in the creature’s past (9th level).   You conjure an extradimensional dwelling in range
                                                          that lasts for the duration. You choose where its one
        M o o n b e a m
                                                          entrance is located. The entrance shim mers faintly
        2nd-level evocation
                                                          and is 5 feet wide and 10 feet tall. You and any creature
        Casting Time:  1  action                          you designate when you cast the spell can enter the
        Range:  120 feet                                  extradimensional dwelling as long as the portal remains
        Components: V, S, M (several seeds of any m oonseed   open. You can open or close the portal if you are within
         plant and a piece of opalescent feldspar)        30 feet of it. W hile closed, the portal is invisible.
        Duration: Concentration, up to  1  minute           Beyond the portal is a magnificent foyer with
                                                          num erous cham bers beyond. The atmosphere is clean,
        A silvery beam  of pale light shines down in a 5-foot-
                                                          fresh, and warm.
        radius, 40-foot-high cylinder centered on a point within
                                                           You can create any floor plan you like, but the space
        range. Until the spell ends, dim light fills the cylinder.
                                                          can’t exceed 50 cubes, each cube being 10 feet on
         W hen a creature enters the spell’s area for the first
                                                          each side. The place is furnished and decorated as
        time on a turn or starts its turn there, it is engulfed
                                                          you choose. It contains sufficient food to serve a nine-
        in ghostly flames that cause searing pain, and it must
                                                          course banquet for up to  100 people. A staff of 100
        make a Constitution saving throw. It takes 2d10 radiant
                                                          near-transparent servants attends all who enter. You
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