Page 240 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 240
M o d i f y M e m o r y damage on a failed save, or half as much damage on a
5th-level enchantment successful one.
A shapechanger makes its saving throw with
Casting Time: 1 action
disadvantage. If it fails, it also instantly reverts to its
Range: 30 feet
original form and can’t assume a different form until it
Components: V, S
leaves the spell’s light.
Duration: Concentration, up to 1 minute
On each of your turns after you cast this spell, you can
You attempt to reshape another creature’s m em ories. use an action to move the beam 60 feet in any direction.
One creature that you can see must make a W isdom At Higher Levels. W hen you cast this spell using a
saving throw. If you are fighting the creature, it has spell slot of 3rd level or higher, the damage increases by
advantage on the saving throw. On a failed save, the 1dlO for each slot level above 2nd.
target becom es charm ed by you for the duration. The
charm ed target is incapacitated and unaware of its M o r d e n k a i n e n ’s Fa i t h f u l H o u n d
surroundings, though it can still hear you. If it takes any 4th-level conjuration
damage or is targeted by another spell, this spell ends,
Casting Time: 1 action
and none of the target’s m em ories are modified.
Range: 30 feet
W hile this charm lasts, you can affect the target’s
Components: V, S, M (a tiny silver whistle, a piece of
m em ory of an event that it experienced within the last bone, and a thread)
24 hours and that lasted no m ore than 10 minutes. You Duration: 8 hours
can permanently eliminate all m em ory of the event,
You conjure a phantom watchdog in an unoccupied
allow the target to recall the event with perfect clarity
space that you can see within range, where it remains
and exacting detail, change its m em ory of the details of
for the duration, until you dism iss it as an action, or until
the event, or create a m em ory of som e other event.
you move m ore than 100 feet away from it.
You must speak to the target to describe how
The hound is invisible to all creatures except you
its m em ories are affected, and it must be able to
and can't be harmed. W hen a Sm all or larger creature
understand your language for the modified m em ories to
com es within 30 feet of it without first speaking the
take root. Its mind fills in any gaps in the details of your
password that you specify when you cast this spell, the
description. If the spell ends before you have finished
hound starts barking loudly. The hound sees invisible
describing the modified m em ories, the creature’s
creatures and can see into the Ethereal Plane. It
m em ory isn’t altered. Otherwise, the modified m em ories
ignores illusions.
take hold when the spell ends.
At the start of each of your turns, the hound attempts
A m odified m em ory doesn’t necessarily affect how a
to bite one creature within 5 feet of it that is hostile
creature behaves, particularly if the m em ory contradicts
to you. The hound’s attack bonus is equal to your
the creature’s natural inclinations, alignment, or beliefs.
spellcasting ability modifier + your proficiency bonus.
An illogical modified memory, such as implanting a
On a hit, it deals 4d8 piercing damage.
m em ory of how much the creature enjoyed dousing
itself in acid, is dism issed, perhaps as a bad dream. The
M o r d e n k a i n e n ’s M a g n i f i c e n t M a n s i o n
DM might deem a modified m em ory too nonsensical to
7th-level conjuration
affect a creature in a significant manner.
A remove curse or greater restoration spell cast on the Casting Time: 1 minute
target restores the creature’s true memory. Range: 300 feet
A t Higher Levels. If you cast this spell using a spell Components: V, S, M (a miniature portal carved from
slot of 6th level or higher, you can alter the target’s ivory, a small piece of polished marble, and a tiny
m em ories of an event that took place up to 7 days ago silver spoon, each item worth at least 5 gp)
(6th level), 30 days ago (7th level), 1 year ago (8th level), Duration: 24 hours
or any time in the creature’s past (9th level). You conjure an extradimensional dwelling in range
that lasts for the duration. You choose where its one
M o o n b e a m
entrance is located. The entrance shim mers faintly
2nd-level evocation
and is 5 feet wide and 10 feet tall. You and any creature
Casting Time: 1 action you designate when you cast the spell can enter the
Range: 120 feet extradimensional dwelling as long as the portal remains
Components: V, S, M (several seeds of any m oonseed open. You can open or close the portal if you are within
plant and a piece of opalescent feldspar) 30 feet of it. W hile closed, the portal is invisible.
Duration: Concentration, up to 1 minute Beyond the portal is a magnificent foyer with
num erous cham bers beyond. The atmosphere is clean,
A silvery beam of pale light shines down in a 5-foot-
fresh, and warm.
radius, 40-foot-high cylinder centered on a point within
You can create any floor plan you like, but the space
range. Until the spell ends, dim light fills the cylinder.
can’t exceed 50 cubes, each cube being 10 feet on
W hen a creature enters the spell’s area for the first
each side. The place is furnished and decorated as
time on a turn or starts its turn there, it is engulfed
you choose. It contains sufficient food to serve a nine-
in ghostly flames that cause searing pain, and it must
course banquet for up to 100 people. A staff of 100
make a Constitution saving throw. It takes 2d10 radiant
near-transparent servants attends all who enter. You

