Page 239 - DnD_5e_Players_Handbook_(BnW_OCR)
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its em otions or read its thoughts, divination spells, and the illusion’s presence, the creature can still physically
the charm ed condition. The spell even foils wish spells interact with the illusion.
and spells or effects of similar power used to affect the
target’s mind or to gain information about the target. M i r r o r I m a g e
2nd-level illusion
M i n o r I l l u s i o n
Casting Time: 1 action
Illusion cantrip
Range: Self
Casting Time: 1 action Components: V, S
Range: 30 feet Duration: 1 minute
Components: S, M (a bit of fleece)
Three illusory duplicates of yourself appear in your
Duration: 1 minute
space. Until the spell ends, the duplicates move with
You create a sound or an image of an object within you and m im ic your actions, shifting position so it’s
range that lasts for the duration. The illusion also ends if im possible to track which image is real. You can use
you dismiss it as an action or cast this spell again. your action to dismiss the illusory duplicates.
If you create a sound, its volume can range from a Each time a creature targets you with an attack during
whisper to a scream . It can be your voice, som eone the spell’s duration, roll a d20 to determine whether the
else’s voice, a lion’s roar, a beating of drums, or any attack instead targets one of your duplicates.
other sound you choose. The sound continues unabated If you have three duplicates, you must roll a 6 or
throughout the duration, or you can make discrete higher to change the attack’s target to a duplicate. With
sounds at different times before the spell ends. two duplicates, you must roll an 8 or higher. With one
If you create an image of an object—such as a chair, duplicate, you must roll an 11 or higher.
muddy footprints, or a small chest—it must be no larger A duplicate’s AC equals 10 + your Dexterity modifier.
than a 5-foot cube. The image can’t create sound, light, If an attack hits a duplicate, the duplicate is destroyed. A
smell, or any other sensory effect. Physical interaction duplicate can be destroyed only by an attack that hits it.
with the image reveals it to be an illusion, because It ignores all other damage and effects. The spell ends
things can pass through it. when all three duplicates are destroyed.
If a creature uses its action to examine the sound or A creature is unaffected by this spell if it can’t see, if it
image, the creature can determine that it is an illusion relies on senses other than sight, such as blindsight, or
with a successful Intelligence (Investigation) check if it can perceive illusions as false, as with truesight.
against your spell save DC. If a creature discerns the
illusion for what it is, the illusion becom es faint to M i s l e a d
the creature. 5th-level illusion
Casting Time: 1 action
M i r a g e A r c a n e
Range: Self
7th-level illusion
Components: S
Casting Time: 10 minutes Duration: Concentration, up to 1 hour
Range: Sight
You becom e invisible at the same time that an illusory
Components: V, S
double of you appears where you are standing. The
Duration: 10 days
double lasts for the duration, but the invisibility ends if
You make terrain in an area up to 1 mile square you attack or cast a spell.
look, sound, smell, and even feel like som e other sort You can use your action to move your illusory double
of terrain. The terrain’s general shape remains the up to twice your speed and make it gesture, speak, and
same, however. Open fields or a road could be made to behave in whatever way you choose.
resem ble a swamp, hill, crevasse, or som e other difficult You can see through its eyes and hear through its ears
or im passable terrain. A pond can be made to seem like as if you w ere located where it is. On each of your turns
a grassy meadow, a precipice like a gentle slope, or a as a bonus action, you can switch from using its senses
rock-strewn gully like a wide and sm ooth road. to using your own, or back again. W hile you are using its
Similarly, you can alter the appearance of structures, senses, you are blinded and deafened in regard to your
or add them where none are present. The spell doesn’t own surroundings.
disguise, conceal, or add creatures.
The illusion includes audible, visual, tactile, and M i s t y St e p
olfactory elements, so it can turn clear ground into 2nd-level conjuration
difficult terrain (or vice versa) or otherwise impede Casting Time: 1 bonus action
movement through the area. Any piece of the illusory Range: Self
terrain (such as a rock or stick) that is removed from the Components: V
spell’s area disappears immediately. Duration: Instantaneous
Creatures with truesight can see through the illusion
Briefly surrounded by silvery mist, you teleport up to 30
to the terrain’s true form; however, all other elements
feet to an unoccupied space that you can see.
of the illusion remain, so while the creature is aware of

