Page 250 - DnD_5e_Players_Handbook_(BnW_OCR)
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R e s i s t a n c e R e v i v i f y
Abjuration cantrip 3rd-level conjuration
Casting Time: 1 action Casting Time: 1 action
Range: Touch Range: Touch
Components: V, S, M (a miniature cloak) Components: V, S, M (diamonds worth 300 gp, which
Duration: Concentration, up to 1 minute the spell consum es)
Duration: Instantaneous
You touch one willing creature. Once before the spell
ends, the target can roll a d4 and add the number You touch a creature that has died within the last
rolled to one saving throw of its choice. It can roll minute. That creature returns to life with 1 hit point.
the die before or after making the saving throw. The This spell can’t return to life a creature that has died of
spell then ends. old age, nor can it restore any missing body parts.
R e s u r r e c t i o n R o p e T r i c k
7th-level necromancy 2nd-level transmutation
Casting Time: 1 hour Casting Time: 1 action
Range: Touch Range: Touch
Components: V, S, M (a diamond worth at least 1,000 Components: V, S, M (powdered corn extract and a
gp, which the spell consum es) twisted loop of parchment)
Duration: Instantaneous Duration: 1 hour
You touch a dead creature that has been dead for no You touch a length o f rope that is up to 60 feet long.
m ore than a century, that didn’t die of old age, and that One end of the rope then rises into the air until the
isn’t undead. If its soul is free and willing, the target whole rope hangs perpendicular to the ground. At the
returns to life with all its hit points. upper end of the rope, an invisible entrance opens to an
This spell neutralizes any poisons and cures normal extradimensional space that lasts until the spell ends.
diseases afflicting the creature when it died. It doesn’t, The extradimensional space can be reached by
however, remove magical diseases, curses, and the like; climbing to the top of the rope. The space can hold as
if such effects aren't removed prior to casting the spell, many as eight Medium or smaller creatures. The rope
they afflict the target on its return to life. can be pulled into the space, making the rope disappear
This spell closes all mortal w ounds and restores any from view outside the space.
m issing body parts. Attacks and spells can’t cross through the entrance
Com ing back from the dead is an ordeal. The target into or out of the extradimensional space, but those
takes a - 4 penalty to all attack rolls, saving throws, and inside can see out of it as if through a 3-foot-by-5-foot
ability checks. Every time the target finishes a long rest, w indow centered on the rope.
the penalty is reduced by 1 until it disappears. Anything inside the extradimensional space drops out
Casting this spell to restore life to a creature that has when the spell ends.
been dead for one year or longer taxes you greatly. Until
you finish a long rest, you can’t cast spells again, and Sa c r e d F l a m e
you have disadvantage on all attack rolls, ability checks, Evocation cantrip
and saving throws. Casting Time: 1 action
Range: 60 feet
R e v e r s e G r a v i t y
Components: V, S
7th-level transmutation
Duration: Instantaneous
Casting Time: 1 action
Flame-like radiance descends on a creature that you
Range: 100 feet
can see within range. The target must succeed on a
Components: V, S, M (a lodestone and iron filings)
Dexterity saving throw or take 1d8 radiant damage. The
Duration: Concentration, up to 1 minute
target gains no benefit from cover for this saving throw.
This spell reverses gravity in a 50-foot-radius, 100- The spell’s damage increases by 1d8 when you reach
foot high cylinder centered on a point within range. All 5th level (2d8), 11th level (3d8), and 17th level (4d8).
creatures and objects that aren’t som ehow anchored to
the ground in the area fall upward and reach the top of Sa n c t u a r y
the area when you cast this spell. A creature can make a 1st-level abjuration
Dexterity saving throw to grab onto a fixed object it can Casting Time: 1 bonus action
reach, thus avoiding the fall. Range: 30 feet
If som e solid object (such as a ceiling) is encountered Components: V, S, M (a small silver mirror)
in this fall, falling objects and creatures strike it just as Duration: 1 minute
they would during a normal downward fall. If an object
You ward a creature within range against attack. Until
or creature reaches the top o f the area without striking
the spell ends, any creature who targets the warded
anything, it remains there, oscillating slightly, for
creature with an attack or a harmful spell must first
the duration.
make a W isdom saving throw. On a failed save, the
At the end of the duration, affected objects and
creature must choose a new target or lose the attack
creatures fall back down.

