Page 250 - DnD_5e_Players_Handbook_(BnW_OCR)
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R e s i s t a n c e                               R e v i v i f y
                      Abjuration cantrip                                3rd-level conjuration
                      Casting Time:  1  action                          Casting Time:  1  action
                      Range: Touch                                      Range: Touch
                      Components: V, S, M (a miniature cloak)           Components: V, S, M (diamonds worth 300 gp, which
                      Duration: Concentration, up to  1  minute          the spell consum es)
                                                                        Duration: Instantaneous
                      You touch one willing creature. Once before the spell
                      ends, the target can roll a d4 and add the number   You touch a creature that has died within the last
                      rolled to one saving throw of its choice. It can roll   minute. That creature returns to life with  1  hit point.
                      the die before or after making the saving throw. The   This spell can’t return to life a creature that has died of
                      spell then ends.                                  old age, nor can it restore any missing body parts.

                      R e s u r r e c t i o n                           R o p e   T r i c k
                      7th-level necromancy                              2nd-level transmutation
                      Casting Time:  1  hour                            Casting Time:  1  action
                      Range: Touch                                      Range: Touch
                      Components: V, S, M (a diamond worth at least  1,000   Components: V, S, M (powdered corn extract and a
                       gp, which the spell consum es)                    twisted loop of parchment)
                      Duration: Instantaneous                           Duration:  1  hour
                      You touch a dead creature that has been dead for no   You touch a length o f rope that is up to 60 feet long.
                      m ore than a century, that didn’t die of old age, and that   One end of the rope then rises into the air until the
                      isn’t undead. If its soul is free and willing, the target   whole rope hangs perpendicular to the ground. At the
                      returns to life with all its hit points.          upper end of the rope, an invisible entrance opens to an
                       This spell neutralizes any poisons and cures normal   extradimensional space that lasts until the spell ends.
                      diseases afflicting the creature when it died. It doesn’t,   The extradimensional space can be reached by
                      however, remove magical diseases, curses, and the like;   climbing to the top of the rope. The space can hold as
                      if such effects aren't removed prior to casting the spell,   many as eight Medium or smaller creatures. The rope
                      they afflict the target on its return to life.    can be pulled into the space, making the rope disappear
                       This spell closes all mortal w ounds and restores any   from view outside the space.
                      m issing body parts.                               Attacks and spells can’t cross through the entrance
                       Com ing back from  the dead is an ordeal. The target   into or out of the extradimensional space, but those
                      takes a - 4  penalty to all attack rolls, saving throws, and   inside can see out of it as if through a 3-foot-by-5-foot
                      ability checks. Every time the target finishes a long rest,   w indow centered on the rope.
                      the penalty is reduced by 1  until it disappears.  Anything inside the extradimensional space drops out
                       Casting this spell to restore life to a creature that has   when the spell ends.
                      been dead for one year or longer taxes you greatly. Until
                     you finish a long rest, you can’t cast spells again, and   Sa c r e d   F l a m e
                     you have disadvantage on all attack rolls, ability checks,   Evocation cantrip
                      and saving throws.                                Casting Time: 1  action
                                                                       Range: 60 feet
                      R e v e r s e   G r a v i t y
                                                                       Components: V, S
                      7th-level transmutation
                                                                       Duration: Instantaneous
                     Casting Time:  1  action
                                                                       Flame-like radiance descends on a creature that you
                     Range:  100 feet
                                                                        can see within range. The target must succeed on a
                     Components: V, S, M (a lodestone and iron filings)
                                                                        Dexterity saving throw or take  1d8 radiant damage. The
                     Duration: Concentration, up to  1 minute
                                                                       target gains no benefit from  cover for this saving throw.
                     This spell reverses gravity in a 50-foot-radius,  100-   The spell’s damage increases by 1d8 when you reach
                     foot high cylinder centered on a point within range. All   5th level (2d8),  11th level (3d8), and  17th level (4d8).
                     creatures and objects that aren’t som ehow anchored to
                     the ground in the area fall upward and reach the top of   Sa n c t u a r y
                     the area when you cast this spell. A creature can make a   1st-level abjuration
                     Dexterity saving throw to grab onto a fixed object it can   Casting Time: 1  bonus action
                     reach, thus avoiding the fall.                    Range: 30 feet
                       If som e solid object (such as a ceiling) is encountered   Components: V, S, M (a small silver mirror)
                     in this fall, falling objects and creatures strike it just as   Duration:  1  minute
                     they would during a normal downward fall. If an object
                                                                       You ward a creature within range against attack. Until
                     or creature reaches the top o f the area without striking
                                                                       the spell ends, any creature who targets the warded
                     anything, it remains there, oscillating slightly, for
                                                                       creature with an attack or a harmful spell must first
                     the duration.
                                                                       make a W isdom  saving throw. On a failed save, the
                       At the end of the duration, affected objects and
                                                                       creature must choose a new target or lose the attack
                     creatures fall back down.
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