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A p p e n d i x  B:  G o d s   o f  t h e   M u l t i v e r s e


                 R ELIGION IS AN IMPORTANT PART OF LIFE IN  G r e y h a w k
                 t h e worlds of the D&D multiverse. When   The gods o f Greyhawk com e from at least four different
                 gods walk the world, clerics channel divine   pantheons, representing the faiths of the various ethnic
                 power, evil cults perform  dark sacrifices in   groups that populated the continent of Oerik over the
                 subterranean lairs, and shining paladins   ages. As a result, there’s a great deal of overlap in their
                 stand like beacons against the darkness, it’s   portfolios: Pelor is the Flan god of the sun and Pholtus
                 hard to be ambivalent about the deities and   is the Oeridian sun god, for example.
                 deny their existence.
          Many people in the worlds of D&D worship different   D r a g o n l a n c e
         gods at different times and circum stances. People in   The gods of the world of Krynn are three families: seven
         the Forgotten Realms, for example, might pray to Sune   gods of good headed by Paladine and Mishakal, seven of
         for luck in love, make an offering to W aukeen before   neutrality headed by Gilean, and seven of evil headed by
         heading to the market, and pray to appease Talos when   Takhisis and Sargonnas. These deities have been called
         a severe storm blows in—all in the sam e day. Many   by many different names and held in varying levels of
         people have a favorite am ong the gods, one w hose ideals   esteem by different peoples and cultures through the
         and teachings they make their own. And a few people   w orld’s history, but they are the only gods of this w orld—
         dedicate themselves entirely to a single god, usually   their place fixed in the stars as constellations.
         serving as a priest or champion of that god’s ideals.
          Your DM determines which gods, if any, are worshiped   E b e r r o n
         in his or her campaign. From among the gods available,   The world of Eberron has many different religions, but
         you can choose a single deity for your character to   the most important revolves around a pantheon called
         serve, worship, or pay lip service to. Or you can pick   the Sovereign Host and their malign shadow, the Dark
         a few that your character prays to most often. Or just   Six. The gods of the Sovereign Host are thought to have
         make a mental note of the gods w ho are revered in your   dom inion over every aspect of existence, and to speak
         DM ’s campaign so you can invoke their names when   with a unified voice. But the Dark Six are the primitive,
         appropriate. If you’re playing a cleric or a character with   bloody, and cruel gods w ho offer a dissenting voice.
         the Acolyte background, decide which god your deity   Eberron’s other religions are very different from the
         serves or served, and consider the deity’s suggested   traditional D&D pantheons. The monotheistic Church
         dom ains when selecting your character’s domain.  of the Silver Flame is devoted to fighting against evil in
                                                           the world, but plagued by corruption in its own ranks.
         D&D P a n t h e o n s                             The philosophy of the Blood of Vol teaches that divinity
                                                           lies within all mortal beings and reveres the undead
         Each world in the D&D multiverse has its own
                                                           who have secured that immortality. Various mad cults
         pantheons of deities, ranging in size from the teeming
                                                           are devoted to the dem ons and horrors imprisoned
         pantheons of the Forgotten Realm s and Greyhawk to
                                                           in Eberron's Underdark (called Khyber, the Dragon
         the m ore focused religions of Eberron and Dragonlance.
                                                           Below). The followers of the Path of Light believe that
         Many of the nonhuman races worship the sam e gods on
                                                           the w orld is heading toward a glorious future where
         different w orlds—Moradin, for example, is revered by
                                                           the shadows that cloud this world will be transformed
         dwarves of the Forgotten Realms, Greyhawk, and many
                                                           into light. And two related nations of elves revere their
         other worlds.
                                                           ancestral spirits: the Undying Court, preserved as
                                                           spirits or even undead forms, and the glorified Spirits
         T h e   F o r g o t t e n   R e a l m s
         D ozens of deities are revered, worshiped, and feared   of the Past, the great heroes of ancient wars.
         throughout the world of the Forgotten Realms. At least
                                                           N o n h u m a n   D e i t ie s
         thirty deities are widely known across the Realms, and
                                                           Certain gods closely associated with nonhuman races
         many m ore are worshiped locally, by individual tribes,
                                                           are revered on many different worlds, though not always
         small cults, or certain sects of larger religious temples.
                                                           in the same way. The nonhuman races of the Forgotten
                                                           Realm s and Greyhawk share these deities.
          T h e  L ife a n d  D e a t h  D o m a i n s
                                                            Nonhuman races often have whole pantheons of
          Many deities in this section suggest the Life domain,   their own. Besides Moradin, for example, the dwarf
          particularly if they are closely associated with healing,
                                                           gods include M oradin’s wife, Berronar Truesilver, and
          protection, childbirth, nurturing, or fertility. As described in
          the chapter 3, though, the  Life domain  is incredibly broad,   a number of other gods thought to be their children
          and a cleric of any non-evil deity can choose it.  and grandchildren: Abbathor, Clangeddin Silverbeard,
           A number of other deities, mostly evil ones, suggest the   Dugmaren Brightmantle, Dumathoin, Gorm  Gulthyn,
          Death domain, which is detailed in the Dungeon  Master’s   Haela Brightaxe, M arthammor Duin, Sharindlar, Thard
          Guide.  Most clerics who choose this domain are evil  NPCs,   Harr, and Vergadain. Individual clans and kingdom s of
          but if you want to worship a god of death, consult your   dwarves might revere som e, all, or none of these deities,
          Dungeon  Master.                                 and som e have other gods unknown (or known by other
                                                           names) to outsiders.
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