Page 265 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 265

You conjure a m ass of thick, sticky webbing at a point of   You and up to ten willing creatures you can see
                   your choice within range. The w ebs fill a 20-foot cube   within range assume a gaseous form for the duration,
                   from  that point for the duration. The w ebs are difficult   appearing as w isps o f cloud. W hile in this cloud form,
                   terrain and lightly obscure their area.           a creature has a flying speed of 300 feet and has
                    If the w ebs aren’t anchored between two solid m asses   resistance to damage from  nonm agical weapons. The
                   (such as walls or trees) or layered across a floor, wall,   only actions a creature can take in this form are the
                   or ceiling, the conjured web collapses on itself, and the   Dash action or to revert to its normal form. Reverting
                   spell ends at the start of your next turn. W ebs layered   takes  1  minute, during which time a creature is
                   over a flat surface have a depth of 5 feet.       incapacitated and can’t move. Until the spell ends, a
                    Each creature that starts its turn in the w ebs or that   creature can revert to cloud form, which also requires
                   enters them during its turn must make a Dexterity   the  1-minute transformation.
                   saving throw. On a failed save, the creature is restrained   If a creature is in cloud form and flying when the effect
                   as long as it remains in the webs or until it breaks free.  ends, the creature descends 60 feet per round for 1
                    A creature restrained by the w ebs can use its action to   minute until it lands, which it does safely. If it can’t land
                   make a Strength check against your spell save DC. If it   after  1  minute, the creature falls the remaining distance.
                   succeeds, it is no longer restrained.
                    The w ebs are flammable. Any 5-foot cube of webs   W i n d  W a l l
                   exposed to fire burns away in  1  round, dealing 2d4 fire   3rd-level evocation
                   damage to any creature that starts its turn in the fire.  Casting Time:  1  action
                                                                     Range:  120 feet
                   W e ir d
                                                                     Components: V, S, M (a tiny fan and a feather of
                   9th-level illusion
                                                                      exotic origin)
                   Casting Time:  1  action                          Duration: Concentration, up to  1  minute
                   Range:  120 feet
                                                                     A  wall of strong wind rises from the ground at a point
                   Components: V, S
                                                                     you choose within range. You can make the wall up
                   Duration: Concentration, up to one minute
                                                                     to 50 feet long,  15 feet high, and  1  foot thick. You can
                   Drawing on the deepest fears of a group of creatures,   shape the wall in any way you choose so long as it
                   you create illusory creatures in their minds, visible   makes one continuous path along the ground. The wall
                   only to them. Each creature in a 30-foot-radius   lasts for the duration.
                   sphere centered on a point of your choice within   W hen the wall appears, each creature within its area
                   range must make a W isdom  saving throw. On a failed   must make a Strength saving throw. A creature takes
                   save, a creature becom es frightened for the duration.   3d8 bludgeoning damage on a failed save, or half as
                   The illusion calls on the creature’s deepest fears,   much damage on a successful one.
                   manifesting its worst nightmares as an implacable   The strong wind keeps fog, smoke, and other gases at
                   threat. At the start of each of the frightened creature’s   bay. Sm all or smaller flying creatures or objects can’t
                   turns, it must succeed on a W isdom  saving throw or   pass through the wall. Loose, lightweight materials
                   take 4 d10 psychic damage. On a successful save, the   brought into the wall fly upward. Arrows, bolts, and
                   spell ends for that creature.                     other ordinary projectiles launched at targets behind
                                                                     the wall are deflected upward and automatically miss.
                  W i n d  W a l k                                   (Boulders hurled by giants or siege engines, and similar
                   6th-level transmutation                           projectiles, are unaffected.) Creatures in gaseous form
                   Casting Time:  1  minute                          can’t pass through it.
                   Range: 30 feet
                                                                    W i s h
                   Components: V, S, M (fire and holy water)
                                                                     9th-level conjuration
                   Duration: 8 hours
                                                                     Casting Time:  1  action
                                                                     Range: Self
                                                                     Components: V
                                                                     Duration: Instantaneous
                                                                     Wish is the mightiest spell a mortal creature can
                                                                     cast. By simply speaking aloud, you can alter the very
                                                                     foundations of reality in accord with your desires.
                                                                      The basic use of this spell is to duplicate any other
                                                                     spell of 8th level or lower. You don’t need to meet any
                                                                     requirements in that spell, including costly components.
                                                                     The spell simply takes effect.
                                                                      Alternatively, you can create one of the following
                                                                     effects of your choice:
                                                                     • You create one object of up to 25,000 gp in value that

                                                                      isn’t a m agic item. The object can be no m ore than
   260   261   262   263   264   265   266   267   268   269   270