Page 268 - DnD_5e_Players_Handbook_(BnW_OCR)
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I n v i s i b l e                                  E x h a u s t io n

          • An invisible creature is im possible to see without the   Some special abilities and environmental  hazards, such as
            aid o f m agic or a special sense. For the purpose of   starvation and the long-term effects of freezing or scorching
            hiding, the creature is heavily obscured. The crea­  temperatures, can lead to a special condition called
                                                             exhaustion.  Exhaustion is measured in six levels. An effect
            ture’s location can be detected by any noise it makes
                                                             can give a creature one or more levels of exhaustion, as
            or any tracks it leaves.
                                                             specified in the effect’s description.

          • Attack rolls against the creature have disadvantage,
            and the creature’s attack rolls have advantage.  Level  Effect
                                                               1   Disadvantage on  ability checks
          Pa r a l y z e d                                     2   Speed halved

          • A paralyzed creature is incapacitated (see the condi­  3  Disadvantage on attack rolls and saving throws
            tion) and can’t move or speak.                    4    Hit point maximum halved

          • The creature automatically fails Strength and      5   Speed reduced to 0
            Dexterity saving throws.                           6   Death

          • Attack rolls against the creature have advantage.
                                                             If an already exhausted creature suffers another effect that
          • Any attack that hits the creature is a critical hit if the

                                                             causes exhaustion, its current level of exhaustion increases
            attacker is within 5 feet of the creature.
                                                             by the amount specified  in the effect’s description.
                                                               A creature suffers the effect of its current level of
          P e t r i f i e d
                                                             exhaustion as well as all lower levels.  For example, a creature

          • A petrified creature is transformed, along with any   suffering level 2 exhaustion has its speed halved and has
            nonm agical object it is w earing or carrying, into a   disadvantage on ability checks.
            solid inanimate substance (usually stone). Its weight   An effect that removes exhaustion reduces its level as
            increases by a factor of ten, and it ceases aging.  specified in the effect’s description, with all exhaustion
          • The creature is incapacitated (see the condition), can’t   effects ending if a creature’s exhaustion level is reduced

            move or speak, and is unaware of its surroundings.  below 1.
                                                               Finishing a long rest reduces a creature's exhaustion level
          • Attack rolls against the creature have advantage.

                                                             by 1, provided that the creature has also ingested some
          • The creature automatically fails Strength and

                                                             food and drink.
            Dexterity saving throws.
          • The creature has resistance to all damage.


          • The creature is immune to poison and disease,
            although a poison or disease already in its system
            is suspended, not neutralized.




































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