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A p p e n d i x  A :  C o n d i t i o n s

                              C ONDITIONS ALTER A CREATURE’S CAPABILITIES IN  • The charm er has advantage on any ability check to

                              a variety of ways and can arise as a result of   interact socially with the creature.
                              a spell, a class feature, a monster’s attack,
                              or other effect. Most conditions, such as   D e a f e n e d

                              blinded, are impairments, but a few, such as   • A deafened creature can’t hear and automatically fails
                              invisible, can be advantageous.            any ability check that requires hearing.
                              A condition lasts either until it is countered
                                                                       F r i g h t e n e d
                              (the prone condition is countered by standing

                     up, for example) or for a duration specified by the effect   • A frightened creature has disadvantage on ability
                     that im posed the condition.                        checks and attack rolls while the source of its fear is
                                                                         within line o f sight.
                       If multiple effects im pose the same condition on a

                                                                       • The creature can’t willingly move closer to the source
                     creature, each instance of the condition has its own
                                                                         of its fear.
                     duration, but the condition’s effects don't get worse.
                     A creature either has a condition or doesn’t.
                                                                       G r a p p l e d
                       The follow ing definitions specify what happens to
                                                                       • A grappled creature’s speed becom es 0, and it can't

                     a creature w hile it is subjected to a condition.
                                                                         benefit from any bonus to its speed.

                                                                       • The condition ends if the grappler is incapacitated
                     B l i n d e d
                                                                         (see the condition).
                     • A blinded creature can’t see and automatically fails


                                                                       • The condition also ends if an effect removes the
                       any ability check that requires sight.
                                                                         grappled creature from the reach of the grappler or

                     • Attack rolls against the creature have advantage, and
                                                                         grappling effect, such as when a creature is hurled
                       the creature’s attack rolls have disadvantage.
                                                                         away by the thunderwave spell.
                     C h a r m e d
                                                                       In c a p a c i t a t e d
                     • A charm ed creature can't attack the charm er or target

                                                                       • An incapacitated creature can’t take actions or

                       the charm er with harmful abilities or magical effects.
                                                                         reactions.
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